What about Modified Ships for CG rewards?

Nonsense, all this thread has demonstrated is that the critics don't have any strong arguments against it. Given that the devs are already clearly in support of FOMO and show no inclination to stop, the continuing evidence of a lack of good arguments against it will only support the concept.
I give up. Keep living in your dream world where your ideas are the most brilliant ones ever.
 
I give up. Keep living in your dream world where your ideas are the most brilliant ones ever.

Honestly, it's not even that big of a suggestion, so I'm a bit perplexed as to why you suddenly took such offense to it. It's literally the exact same thing as what already exists. I even made efforts to ensure it wouldn't be broken.

If you have problems with FOMO, feel free to make your own thread critiquing it, but you didn't need to drag that discussion into a topic that's only a sub-aspect of that greater whole.
 
@Rubbernuke had a great idea recently, about being able to stumble on partially-upgraded secondhand ships, just like they did in Odyssey with suits. It could be a great way to get people engaged with looking at what's available, too, rather than just checking one station that has everything.
That would be great - another RN good idea!
A used ship market is really missing from ED. It worked well in oolite and the mechanism is in place from the suits (as you've previously mentioned).
 
That would be great - another RN good idea!
A used ship market is really missing from ED. It worked well in oolite and the mechanism is in place from the suits (as you've previously mentioned).
:D

But you could easily do it now, for almost zero dev overhead:

Inter Astra for new ship sales

In ship UI for 'used' ships.

Or keep them for black markets perhaps.

You could also make anarchy shipyards popular by keeping these partially upgraded ships available there only (or that the RNG favours less regulated space).

You could also have trade offs: for example a G5 FDL with juicy upgrades might come up cheap, but has a bounty on it (still possible with the 'new' C+P rules?), or, buying one triggers a one off mission (so ships have a 'backstory' of sorts).

A bounty hunter might recognise the ship (i.e. it comes with notoriety)

Link the ship to more favourable POIs in that system- for example, you buy the ship and a message pops up (say, from a computer record) that generates a POI on a planet which might be some 'buried treasure' (like the mysterious stranger tip offs).

A particular pilot NPC might appear that us high ranking but cheap.

These would not be earth shattering, but would add some playable fun to what normally is a 'click / done what next' thing.
 
:D

But you could easily do it now, for almost zero dev overhead:

Inter Astra for new ship sales

In ship UI for 'used' ships.

Or keep them for black markets perhaps.

You could also make anarchy shipyards popular by keeping these partially upgraded ships available there only (or that the RNG favours less regulated space).

You could also have trade offs: for example a G5 FDL with juicy upgrades might come up cheap, but has a bounty on it (still possible with the 'new' C+P rules?), or, buying one triggers a one off mission (so ships have a 'backstory' of sorts).

A bounty hunter might recognise the ship (i.e. it comes with notoriety)

Link the ship to more favourable POIs in that system- for example, you buy the ship and a message pops up (say, from a computer record) that generates a POI on a planet which might be some 'buried treasure' (like the mysterious stranger tip offs).

A particular pilot NPC might appear that us high ranking but cheap.

These would not be earth shattering, but would add some playable fun to what normally is a 'click / done what next' thing.
These are all great ideas (y)
In addition perhaps have the possibility of finding a ship and use a crew member to retrieve it for you - similar mechanisms existed in X3 and freelancer (albut with AI rather than crew).

In a broader way it such a shame that so many placeholders have been left in from the start - things like this and crew along with multiple other elements could and should have been fleshed out in the early days. Instead we got CQC and the promise that "we'll expand on the idea if you use it".

I'm obviously still playing & enjoying the game but it could have been so much better.
 
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