It's intentional so you have to think before you interdict. If there was no penalty some people would just interdict everything they saw flying and make a real pest of themselves.
so why won t it happen all times then ?
It's intentional so you have to think before you interdict. If there was no penalty some people would just interdict everything they saw flying and make a real pest of themselves.
.... its just buggy as hell atm. ...
No that just means only small ships can be pests and don't have to think. I understand the logic, but this is just another problem that forces big ships to be exclusively traders.It's intentional so you have to think before you interdict. If there was no penalty some people would just interdict everything they saw flying and make a real pest of themselves.
No that just means only small ships can be pests and don't have to think. I understand the logic, but this is just another problem that forces big ships to be exclusively traders.
Due to the fact that the current "stable" is a bit skewed in favour of trading ships
No that just means only small ships can be pests and don't have to think. I understand the logic, but this is just another problem that forces big ships to be exclusively traders.
Highly unlikely we'd ever see more than 1/3 of the fleet being combat ships given ED being primarilly a trading game.
No, it just makes interdiction an expensive prospect for larger ships... there's other ways to take thrm into combat. Or did you mean only smaller ships are viable as pirate ships? I wouldn't be surprised if that was FD's intention. If you're pirating it a python or an anaconda noone stands chance of survival.
I'm not sure I'd agree with that. Right now out of fifteen available ships the available cargo ships are the lakon 6, 7 9, and the zorgon petersen hauler and adder, so only five. That leaves ten "non cargo" ships, tho I guess the orca's not much use for anything right now with no passenger missions. The sidewinder, cobra and dropship as very much "multirole" and quite combat capable, so certainly not strictly trading ships. This gives us five strictly cargo types, one useless type, and nine combat capable types, of which at least three are "pure combat" (depending how you define it). Highly unlikely we'd ever see more than 1/3 of the fleet being combat ships given ED being primarilly a trading game.
Sometimes interdiction goes a bit whacko. Then it'll react like FSD failed and gives damage....
I'm sure that'll be fixed some day.
It's not a bug. It makes perfect sense, you force your target and also yourself out of SC. If you do so by yourself by double tapping the button, you take damage. it's the exact same scenario. You are too fast for dropping out without getting harmed.
It's intentional so you have to think before you interdict. If there was no penalty some people would just interdict everything they saw flying and make a real pest of themselves.
I think a successful interdiction should not result in damage, a failed one should.
You are missing my point. As you said, you can exit SC safely when going very slow. Interdicting someone pulls you out of SC when you are going fast. It's the same as double tapping when performing an emergency drop out.Well you can exit SC safely by reducing your throttle, no need for the double tap, that is only for emergences. I think a successful interdiction should not result in damage, a failed one should.
I think it just makes you use your noggin - if bounty > repair cost, interdict away, if small fry, let them go.