What am I supposed to do with all of this data?

No problem, you can simply trade them in the next tier material / data using the broker.

This is something I was thinking about...

In Minecraft, once you've got a squillion bits of iron, or whatever, you could craft them into blocks of 9 and then stack the blocks so you could, effectively, carry 9 times as much stuff.

Seems like a similar thing might apply in ED.

You just hoover up mat's until your low-tier slots are full and then trade them for mid-tier mat's which can be swapped for 3 low-tier mat's again when required.
Obviously, players will take a substantial hit by doing this but it will, basically, provide "compressed storage" by allowing you to store things as high-tier mat's.

Course, it'll probably be less of a faff to just use 'em as you find 'em.
 
One of the biggest things people don't consider is "how big are the data files, really?" The firmware for an iphone (yes, the OS in your iPhone is classified "firmware") is 2.75 GB as of version 11.2.5. That's kinda huge, and that's just for an early 21st century cell phone.

I did consider that question. As an information technology specialist, I do consider as many possibilities as one can. The problem is how data storage is measured. It's not by file size, merely by file presence. This means that every file is exactly the same size, regardless of its complexity. So no, how big the files are isn't relevant, because all of the files are the exact same size, from the tiniest spore of information to the largest complex machine. No matter what. Every computer on every ship holds the exact same amount of data, from the Sidewinder to the Federal Corvette. None of them need more room for data? Less? There's more to this than file size.

It's a game. It makes no real world sense at all, just as it makes no sense that you can hold 100 materials on your body [surviving the destruction of your spaceship] and not have blisters, muscle ache all over and severe blood poisoning from arsenic...

If this were real computer data, then once Felicity had found a Datamined Wake Exception that gave a 60% optimal mass lift, she would just use duplicates of that particular data for ever more.

The new system is more convenient, game wise, but even more illogical.

Are you really saying you've only just noticed this? Because this sort of "game logic" is deeply woven into the fabric of every element of this game except for the galactic simulation...
No, I'm not just noticing it, but I am discussing it here, now.
 
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As Mr Stealthie says the mats, data and elements brokers can break down or compress the various items, especially nice is that one MEF data breaks down into nine CIF data :), essentially collect everything then scoot off to a broker and sort it into usable quantities of whatever you need.
 
As Mr Stealthie says the mats, data and elements brokers can break down or compress the various items, especially nice is that one MEF data breaks down into nine CIF data :), essentially collect everything then scoot off to a broker and sort it into usable quantities of whatever you need.

I've already filled my available material and data storage with the required items to re-engineer the few modules I have modified once Beyond goes live.
 

Deleted member 38366

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Right now, I'd dump all unneeded G1-G4 Data and start building up various G5 Data.

When V3.0 hits, hit the nearest Data Trader and exchange for any Engineering needs.
 
Personally, I'm engineering any modules that may be more difficult in the new system. Finally managed to get my class 5 shield generator for my Cutter yesterday (over 100 rolls it took). I was thinking about filling up materials ready for when the beta goes live, but as I've got little space anyway there's no point (even after yesterday's effort). I need to wait for the new storage limits. :)

In the meantime, I'm at least trying to get most of my modules to G5 so that I don't have to G1-4 them if I do convert them.
 
Personally, I'm engineering any modules that may be more difficult in the new system. Finally managed to get my class 5 shield generator for my Cutter yesterday (over 100 rolls it took). I was thinking about filling up materials ready for when the beta goes live, but as I've got little space anyway there's no point (even after yesterday's effort). I need to wait for the new storage limits. :)

In the meantime, I'm at least trying to get most of my modules to G5 so that I don't have to G1-4 them if I do convert them.

The new patch notes indicate fewer rolls in the lower levels too, if you have higher rep with an engineer, so even that won't be as much work.
 
The new patch notes indicate fewer rolls in the lower levels too, if you have higher rep with an engineer, so even that won't be as much work.

I found that it was anything from two to four rolls to get through each level. G1 and 2 rarely took more than 3, but they did sometimes (one took 6!). I engineered every module of the Chieftain in the beta to get an idea of the new system. :) On the whole, I like it. But it's definitely quicker to get a G5 mod now, assuming that you already have the reputation with the engineer and also the materials.

I enjoy driving around planets collecting materials, so I'm planning on stocking up as soon as possible when the new system kicks in. It's data that I find more tedious to collect (especially the wake scanning stuff), but even then I find that an hour at a distribution centre pulls in most of what I need.
 
So data scans have a storage limit, yet data scanned from exploration could theoretically contain detailed scans over every system, every sun, every planet, every moon across the entire milky way, and not reach a 'disk full' message in my side winder.

Interesting!
 
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So data scans have a storage limit, yet data scanned from exploration could theoretically contain detailed scans over every system, every sun, every planet, every moon across the entire milky way, and not reach a 'disk full' message in my side winder.

Interesting!

This is one of those areas where it helps not​ to think about it too much :)
 
So data scans have a storage limit, yet data scanned from exploration could theoretically contain detailed scans over every system, every sun, every planet, every moon across the entire milky way, and not reach a 'disk full' message in my side winder.

Interesting!

Different part of the ship. The exploration data requires modules taking up internal storage and weighing tons, so would involve huge amounts of storage. The materials storage area, though bigger probably than what we have in today's computers, is likely to weigh so little it doesn't significantly affect jump range or fuel consumption. (Note: to qualify for "doesn't significantly affect" it can still be hundreds of pounds/kg. overall.)
 
Just to clarify your questions: scan data (exploration) is stored in the ship's computer and it is lost when the ship is destroyed. All mats and data are stored in your escape pod. That's why, you don't loose it when your ship is destroyed. Also materials are just traces, very small amounts, not tons or containers like commodities.

What I don't like here is the way Frontier took the Mendeleev table and decided that Iron (Fe) should be treated almost like Vanadium for example. All those should have been very rare isotopes or other rare elemens/compounds, even the Grade 1. There is a mess between materials and commodities, so for example Gold or Silver or Palladium are commodities and Iron or Nickel are materials.
 
A question that's not been answered by FD is what happens to the mats/data where qty > 100 when the patch hits live?
 
A question that's not been answered by FD is what happens to the mats/data where qty > 100 when the patch hits live?

Someone mentioned they would stay there and simply not go higher till they went below the 100 mark, but I don't remember where I saw that.
 
Different part of the ship. The exploration data requires modules taking up internal storage and weighing tons, so would involve huge amounts of storage. The materials storage area, though bigger probably than what we have in today's computers, is likely to weigh so little it doesn't significantly affect jump range or fuel consumption. (Note: to qualify for "doesn't significantly affect" it can still be hundreds of pounds/kg. overall.)

As much as I'd like to, I can't buy that reasoning!

What size is the exploration data storage that can fit detailed scans of every body of the milky way? I have an empty Cutter here.. I'll make it a data center! If it goes pop, meh.. cross that bridge later. I want that data storage lol.

If data storage needs 900 domegemegrottebytes fine! It's year 3300, and I have an empty cutter. Bring on the server farm! lol
 
As much as I'd like to, I can't buy that reasoning!

What size is the exploration data storage that can fit detailed scans of every body of the milky way? I have an empty Cutter here.. I'll make it a data center! If it goes pop, meh.. cross that bridge later. I want that data storage lol.

If data storage needs 900 domegemegrottebytes fine! It's year 3300, and I have an empty cutter. Bring on the server farm! lol

Crystalline Data Storage, petabytes of data stored in a crystal smaller than 1 caret and weighing very little. It is also nonvolatile so no power needed to retain the data.
 
As much as I'd like to, I can't buy that reasoning!

What size is the exploration data storage that can fit detailed scans of every body of the milky way? I have an empty Cutter here.. I'll make it a data center! If it goes pop, meh.. cross that bridge later. I want that data storage lol.

If data storage needs 900 domegemegrottebytes fine! It's year 3300, and I have an empty cutter. Bring on the server farm! lol

No ship has ever tried to contain "every body in the milky way," and I can say that for absolute certainty because according to FDev, all the commanders who ever played the game to date have together explored less than 0.01% of the Milky Way, and it'd take thousands of years at the rate we're going to explore it all. Your analogy doesn't even vaguely hold up here.
 
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