what are good cheap combat loadout for asp?

Are either of these actually true or just myths? I have seen them both stated a lot around the forums but never seen any evidence or a statement by the devs to confirm either of these.

Who know's

I'm running A Sensors because I got sick on not being able to target sidewinders that were sitting literally 500m in front of me. But I've not experianced any noticeable improvement in gumball lock times or accuracy.

But I can tell you for a FACT that the Orange ignition paint job makes my Cobra go faster.
 
but isn't is super expensive?

Yep, but i spent weeks preparing it to A class kit and i saved millions more to keep it insured for weeks. :)

You wont know what hit you when i fire these batteries all at once. But don't worry i am out cruising for unexpected explorers in deep space, going to gather me some data off them.
 
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But I can tell you for a FACT that the Orange ignition paint job makes my Cobra go faster.

Repped for this in particular.

But I'd seriously like to see any data or official comment about what sensors do. As far as I can tell the only thing sensors do is increase your scan range as the equip screen shows. Everyone saying it improves gimbal needs to cough up some evidence.
 
for beam weapons should I go with fixed or gimballed?

The hardpoint convergence on an Asp is excellent. IMHO the only reason to mount any gimballed weapons on an Asp at all is if you're potentially going to be firing energy and projectile weapons simultaneously, since one needs a leading aim and the other doesnt.

I'm running an all-laser loadout and i've had no problem keeping all 6 fixed beams on target at any range.
 
I have to say 30 mil for an asp is a bit excessive, you can get C with an A power coupling for < 10 mil, the huge jump is going to all A components as they pretty much keep getting 4x more expensive for each rating. Been enjoying combat in mine for a good few days now its superb was just what i was looking for. Probably enjoyed 6x Gimballed multi-cannons the most so far, if only for the high turning rate pewpew vs large targets.

I take that back, railguns was the best, but i couldn't handle the ammo expense.
 
You really can't go wrong with 2xC2 Fixed Pulse Lasers and 4xC1 gimballed Multicannons for bang for your buck.

In-freaking-deed.

Im going similar, but I put 2xC2 Multi-cannon on same fire group as 2xC1 multi-cannons all gimbaled for that extra shreddy power, then 2xC2 fixed BEAM lasers to eat shields.

Sensors will improve your gimbal aim, especially at range.
 
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In-freaking-deed.

Im going similar, but I put 2xC2 Multi-cannon on same fire group as 2xC1 multi-cannons all gimbaled for that extra shreddy power, then 2xC2 fixed BEAM lasers to eat shields.

I presume you meant 2xC1 beams, as the Asp has only 2 C2 hardpoints ;)
 
I filled all my hard points with missile systems, 6 batteries all total. I call it the missile barge and it is taking down victims with ease.

Geez that's a high risk loadout. Against someone who can dodge or someone with chaffs(if you're using heat seekers) your loadout is irrelevant.
 
Geez that's a high risk loadout. Against someone who can dodge or someone with chaffs(if you're using heat seekers) your loadout is irrelevant.

When reading that comment you can only ask, Why on earth do they have missiles in the game then?

Well i know why. :)
 
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