What are the Total Sales of Elite Dangerous?

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I wouldn't read too much into these reviews. Elite has recently been on a sale and lots of the negative reviews are from people who couldn't figure out how to land or even how to create a Frontier account to play the game. Add all the server issues and bugs from the last weeks and you'll get a lot of (deserved) negative reviews. It will probably look different in a few weeks / months.
 
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Someone else explained that earlier, the positive reviews before 3.3 came from the steam awards because everyone gives their favourite game a positive review prior to it. The same happened to every other game on steam on the same day, every year.

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Isn't sorry an apology?
 
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I think "franchise units" means Elite Dangerous base game and Horizons sales combined.

Nope, it definitely means something else. The language FDev uses for Elite is odd and different from when they talk of their other games. And DB I believe had at one time (in an interview maybe) stated something to the effect of it being for everything from their digital books to demo licenses. What it certainly didn't and doesn't mean is the number of customers or individual game sales. They've been very clear on this since day 1.

But none of this really matters if the question by the OP for "total sales" is really asking: 1. how successful has the game been or 2. how many individuals play. No can answer #2 especially with a number of CMDRs saying they have 2-3-4 licenses each now. FDev are keeping this a secret and have never released any detail on player stats which itself is somewhat odd or makes you ask why not as many other companies have released this info especially for successful titles. And the way FDev hypes things up you'd also expect them to certainly hype the detail if it was indeed impressive. As for #1, well, for a niche, indie-developed, low budget, player-funded (KS), game it's been successful but certainly not in the league of AA or AAA titles.
 
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I think "franchise units" means Elite Dangerous base game and Horizons sales combined.
Nope, it definitely means something else.
FDev have already clarified "franchise units" to be "sales of Elite Dangerous and Horizons combined", over a year ago:
Hey guys,

Just to confirm, as Obsidian Ant just mentioned, paint jobs and cosmetic sales are not included in "Franchise units". As you can see from this tweet from the Frontier verified Twitter account, 2.75m refers to sales of Elite Dangerous and Horizons combined.

https://twitter.com/frontierdev/status/897397463958552576

Hope that helps.
 
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Nope, it definitely means something else. The language FDev uses for Elite is odd and different from when they talk of their other games. And DB I believe had at one time (in an interview maybe) stated something to the effect of it being for everything from their digital books to demo licenses. What it certainly didn't and doesn't mean is the number of customers or individual game sales. They've been very clear on this since day 1.

But none of this really matters if the question by the OP for "total sales" is really asking: 1. how successful has the game been or 2. how many individuals play. No can answer #2 especially with a number of CMDRs saying they have 2-3-4 licenses each now. FDev are keeping this a secret and have never released any detail on player stats which itself is somewhat odd or makes you ask why not as many other companies have released this info especially for successful titles. And the way FDev hypes things up you'd also expect them to certainly hype the detail if it was indeed impressive. As for #1, well, for a niche, indie-developed, low budget, player-funded (KS), game it's been successful but certainly not in the league of AA or AAA titles.

Actually they talk about cumulative franchise units, both for Elite and Planet Coaster:
Frontier Developments plc (AIM: FDEV, "Frontier"), a leading independent creator and publisher of video games, announces an update on cumulative unit sales for each of its franchises.

Planet Coaster, which launched in November 2016, has now achieved 1 million cumulative franchise units.

Cumulative franchise units for Elite Dangerous, which launched in December 2014, have now exceeded 2.75 million.
https://otp.investis.com/clients/uk.../regulatory-story.aspx?cid=1725&newsid=903644

I'd say that's the same language.

https://www.investopedia.com/terms/u/unitsales.asp
 
Actually they talk about cumulative franchise units, both for Elite and Planet Coaster:

https://otp.investis.com/clients/uk.../regulatory-story.aspx?cid=1725&newsid=903644

I'd say that's the same language.

https://www.investopedia.com/terms/u/unitsales.asp


You're right, they started to use the same vague term and marketing for their other newer titles probably starting in late 2017 - when they wanted to hype the numbers for those titles to shareholders too! LOL But can you point to the true number of players stated in clear language from FDev? That's what you're trying to defend or imply, right? But let's see the clear statement right from those that truly know. We'll wait right here for ya...


(BTW the 2018 report is awesome and you should check it out. If TenCent hadn't given them $17M they'd already be >$7M in the red. And employees are cashing out their stock... Exec's doubled their salaries… DB selling controlling interest... Screams of folks running away. Maybe Elite isn't doomed but something else may be LOL! Happy Holidays!)
 
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On Amazon US, ED scores 1/2 star higher than NMS, but while ED has 120 written reviews, NMS has almost 2000 reviews, with most of the negative reviews going back to the 2016 launch. This is for PS4, my platform, though I think Amazon lumps XBox in there as well.
 
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You're right, they started to use the same vague term and marketing for their other newer titles probably starting in late 2017 - when they wanted to hype the numbers for those titles to shareholders too! LOL But can you point to the true number of players stated in clear language from FDev? That's what you're trying to defend or imply, right? But let's see the clear statement right from those that truly know. We'll wait right here for ya...


(BTW the 2018 report is awesome and you should check it out. If TenCent hadn't given them $17M they'd already be >$7M in the red. And employees are cashing out their stock... Exec's doubled their salaries… DB selling controlling interest... Screams of folks running away. Maybe Elite isn't doomed but something else may be LOL! Happy Holidays!)
I think FDev are doing ok financially, with £40 million in cash following JWE's June launch, and Elite bringing in £22m in FY2018.

GamesIndustry.biz: "Jurassic World Evolution hits one million sales - Frontier's third game IP gets off to a strong start

The game became part of Steam's Platinum best-sellers within just weeks of its June 12th launch on PC. The one million sales were achieved over five weeks across all platforms - both digital and physical releases."
 
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I think FDev are doing ok financially, with £40 million in cash following JWE's June launch, and Elite bringing in £22m in FY2018.

GamesIndustry.biz: "Jurassic World Evolution hits one million sales - Frontier's third game IP gets off to a strong start

The game became part of Steam's Platinum best-sellers within just weeks of its June 12th launch on PC. The one million sales were achieved over five weeks across all platforms - both digital and physical releases."

I think some of the facts need to be in a stickied post as this topics and lots of heresay come up every few months.

Edit: updated number won't really matter until the next expansion. My rationale: core sales at original price is done; so all sales for the past year are incremental at lower unit value.

Like movies, the initial sell-through for the expansion will be a good indicator for the bean counters at FD as to total sales at full price and pricing model for discounted units.
 
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You're right, they started to use the same vague term and marketing for their other newer titles probably starting in late 2017 - when they wanted to hype the numbers for those titles to shareholders too! LOL But can you point to the true number of players stated in clear language from FDev? That's what you're trying to defend or imply, right? But let's see the clear statement right from those that truly know. We'll wait right here for ya...


(BTW the 2018 report is awesome and you should check it out. If TenCent hadn't given them $17M they'd already be >$7M in the red. And employees are cashing out their stock... Exec's doubled their salaries… DB selling controlling interest... Screams of folks running away. Maybe Elite isn't doomed but something else may be LOL! Happy Holidays!)

IIRC the 2018 report didn't include the JW release, so it's just logical when they have less profits following a year of development. Pretty sure they even said that in the report...
 
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Yeah JWE should've been good from the get-go. I think Universal Studios or Frontier rushed the game release.

Now JWE is pretty good with the latest updates. Open critic says the rating is 71/100.
 
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NMS was a humongous success from the start, if we’re comparing apples to apples and going by copies sold. If you go by public perception then yeah it was a disaster but let’s not forget that NMS’s “failure” is light years ahead of anything Frontier have ever achieved sales wise, even accounting for refunds. But yeah as far as install base/“number of actual human customers go”, it’s not even a contest. NMS has more than Elite, or any of Frontier’s projects, likely ever will.
 
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I think "franchise units" means Elite Dangerous base game and Horizons sales combined.
Weird that they didn’t just say “copies of Elite Dangerous and Horizons sold,” and chose to say “Franchise Units” instead, if that bizarre made-up term meant the same thing anyway.
 
I think FDev are doing ok financially, with £40 million in cash following JWE's June launch, and Elite bringing in £22m in FY2018.

GamesIndustry.biz: "Jurassic World Evolution hits one million sales - Frontier's third game IP gets off to a strong start

The game became part of Steam's Platinum best-sellers within just weeks of its June 12th launch on PC. The one million sales were achieved over five weeks across all platforms - both digital and physical releases."

Thanks for the link. Investor day videos are always great to watch being full of happy thoughts, nice math, rainbows, bright futures and money to made everywhere! I've done my share prepping and giving presentations very much like that but for ~$2B revenue numbers. Always have to show a good story as that's the point of these "sales" events attracting new money. And yep, there certainly was a quick comment made on $40M "on the balance sheet" so get the context right and don't take that as money in the bank. It could be money that never comes in! And note the Opex burn rate is really closer to $36M/year, and growing, so their cash is disappearing daily. But let's look at actual financials that are in print if you want to point out any meaningful facts.

Added point on JWE: note it's already in the "bargain bin" selling for $13 through end of Jan 2019. It's big revenue days appear over.

EDIT: forgot to point out @ 28:00 mark question is asked about the proportion of revenue from in-game purchases, and for Elite it's up to 30% of the annual sales! Or ~$4M last year. That's a lot of paints - sorry, they call it "vanity items"!


EDIT 2: for those that want to debate the use of the term "franchise" take a look at the investor video link posted by StuartGT, at the 27:50 minute mark, and hear the answer to the revenue question. That settles any argument for those doubting that FDev does indeed include all Elite franchise items with game sales + paint sales + sock sales + etc. when reporting Elite revenue numbers. TMK they have never shown separate in-game sales or merchandise sales in their financial releases.


Back OT: OP we don't have the answer. Maybe one day FDev will release player numbers and/or actual total sales and this debate will finally have closure. Until then expect to see this topic debated again and again and again... :cool:
 
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