What are you doing with your AX weapons?

I think the majority of the players will find excuses to avoid thargoids until there's a "mash fire button and tank damage" option that requires zero skill for killing them. they're scared. pure and simple. it was hard....and then it got harder. they can whine, complain, hide behind RP.... but at the end of the day its a video game and the devs just introduced a challenging new MOB to fight...

I was pretty hesitant too but you can sit around and complain or you can put a couple of rebuys on the line and see for yourself. nobody wants to discover that their elite combat status means nothing and they're as inept as a noob in a sidewinder.

get yourself out of the grind and credit hoarding, get out there and kill some goids.... it's what they're there for.

Nah,

Again, I can only speak for myself but I haven't been fighting thargoids for exactly the same reasons I don't fight with Imp' or Fed' capital ships.
There's very little point.

If the game had some kind of system whereby, say, every time a Thargoid USS appeared it meant the system had been invaded and that every station nearby would soon begin to suffer damage (similar to UA bombing) which would require heaps of meta-alloys to repair then I suspect a lot more people would be willing to participate in combat with them.
Because there'd be a reason to do it.

As it is, what's the point?
What's my motivation to risk a multi-million credit re-buy and spend an extended period of time spamming a couple of weapons to kill a bullet sponge?
 
Nah,

Again, I can only speak for myself but I haven't been fighting thargoids for exactly the same reasons I don't fight with Imp' or Fed' capital ships.
There's very little point.

If the game had some kind of system whereby, say, every time a Thargoid USS appeared it meant the system had been invaded and that every station nearby would soon begin to suffer damage (similar to UA bombing) which would require heaps of meta-alloys to repair then I suspect a lot more people would be willing to participate in combat with them.
Because there'd be a reason to do it.

As it is, what's the point?
What's my motivation to risk a multi-million credit re-buy and spend an extended period of time spamming a couple of weapons to kill a bullet sponge?

what's your motivation? its a video game and its a fun fight...far more fun than any bullet sponge in the game thus far... and most players are sitting on the sidelines with their hands in their pockets gazing at their shoes hoping the girl they have a crush on will ask them to dance instead of asking her.
 
what's your motivation? its a video game and its a fun fight...far more fun than any bullet sponge in the game thus far... and most players are sitting on the sidelines with their hands in their pockets gazing at their shoes hoping the girl they have a crush on will ask them to dance instead of asking her.

You realise your own analogy doesn't even support your argument, right?

A better analogy would be to ask why somebody who's already in a happy relationship would charter a plane, fly to a different country and try to get a date with somebody who they'd seen in a Youtube video.

There's plenty I enjoy doing in ED, from mining and exploring to running missions and combat.
They're all things which I can do without the assistance of other people, though, and they're all things which have what I consider to be an acceptable risk-vs-reward balance.

Currently, combat with thargoids ticks none of these boxes.
 
I think the majority of the players will find excuses to avoid thargoids until there's a "mash fire button and tank damage" option that requires zero skill for killing them. they're scared. pure and simple. it was hard....and then it got harder. they can whine, complain, hide behind RP.... but at the end of the day its a video game and the devs just introduced a challenging new MOB to fight...

I was pretty hesitant too but you can sit around and complain or you can put a couple of rebuys on the line and see for yourself. nobody wants to discover that their elite combat status means nothing and they're as inept as a noob in a sidewinder.

get yourself out of the grind and credit hoarding, get out there and kill some goids.... it's what they're there for.

That's an absurd statement to make.

As I pointed out, the only means of attacking a Thargoid (alone) have been made outside the scope of all but 3% of the player-base.

And a dedicated Thargoid attack (or research) ship is useless for all else.

While I could build a ship to do this and afford to lose it five times over in an evening, the majority of players cannot.

Why should everyone but a select few be excluded from the content of 2.4? My son is a typical player. He has a few million credits and two ships, a Cobra and a Keelback. He hasn't unlocked many engineers and neither of his ships could survive a Thargoid. Worst still, the rebuy of his ships would clean him out after a few losses, so there's every incentive for him to NOT encounter Thargoids.

Telling him and the rest of the majority of players to "git gud" or be branded a "whiner" is both ridiculous and unhelpful.
 
I suspect there is more bad guys and weapons on Tue horizon. Hehe did you like that horizon...... do you get it.

I personally have bought, kitted out and engineered a federal gunship with mainly AX weapons. No to bothered about the simple niceish ones we have now, its the next band of tougher thargoids I'm after
 
That's an absurd statement to make.

As I pointed out, the only means of attacking a Thargoid (alone) have been made outside the scope of all but 3% of the player-base.

And a dedicated Thargoid attack (or research) ship is useless for all else.

While I could build a ship to do this and afford to lose it five times over in an evening, the majority of players cannot.

Why should everyone but a select few be excluded from the content of 2.4? My son is a typical player. He has a few million credits and two ships, a Cobra and a Keelback. He hasn't unlocked many engineers and neither of his ships could survive a Thargoid. Worst still, the rebuy of his ships would clean him out after a few losses, so there's every incentive for him to NOT encounter Thargoids.

Telling him and the rest of the majority of players to "git gud" or be branded a "whiner" is both ridiculous and unhelpful.

hey, play your own game...I'm all for it. I have dedicated cargo ships that are awful fighters. I have dedicated exploration ships that are awful fighters and haulers, and I have dedicated fighters that are awful at everything except fighting. what's one more dedicated ship?

So first players complain that it's "too easy" to make money in this game....then they complain that they didn't make enough money to buy dedicated ships and have a pile of rebuys ready to go when something fun comes along....I just don't get this community sometimes. It's far easier to pick apart my analogy than to go fight a thargoid...that's for sure.

I'm by no means a "git gud" player. I'm not that gud myself. But I did make money and fast-track my rank where I could because to me that wasn't gameplay, that was pointless time suck and the sooner I got through it the sooner I could start playing the game and really enjoying it.

Look, I'm not here to rattle cages. Sorry if I came on kind of strong but it just frustrates me that people are missing out on this and in a lot of cases (not every case I know) it's by their own choosing. It's REALLY REALLY fun. I got a couple of my ingame friends off the sidelines this weekend and got them into a wing to try it and they all had a blast and couldn't wait to go back for more.
 
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For myself, I was content to leave Thargoids be - I'd never so much as seen one until I started working the S&R CG, and it wasn't until my 3rd signal source that I actually saw one - and it ignored me and went back to shining yellow light on wrecked ships. It wouldn't be until the 3rd encounter, perhaps 7 or 8 signal sources later that after scanning each other and going about our business that the thargoid decided for whatever reason to open fire on me. I was hauling about nothing but escape pods and black boxes at the time, along with a load of limpets.

Now my S&R ship is a rigged Orca, so I wasn't about to go head-to-head, and exercised the better part of valor, and got out of there (they're really fast, I was faster). I put in at the Oracle, unloaded my cargo, and was picked up by a wing heading to hunt. To be fair, having a pretty good idea something like this was coming down the pipe, I did build my Orca with a set of AX Multicannons, so with a gunship in wing, we set upon the first artichoke we found, and turned it into a fine green mist. I was able to deal out some damage, but my role was mainly support - between repair limpets and the regen laser, I was able to keep us both in the fight, and with my speed, I was able to simply keep away from the Thargoid and its drones - 6A Thrusters, DD 5 scoot nicely.
 
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