I think the majority of the players will find excuses to avoid thargoids until there's a "mash fire button and tank damage" option that requires zero skill for killing them. they're scared. pure and simple. it was hard....and then it got harder. they can whine, complain, hide behind RP.... but at the end of the day its a video game and the devs just introduced a challenging new MOB to fight...
I was pretty hesitant too but you can sit around and complain or you can put a couple of rebuys on the line and see for yourself. nobody wants to discover that their elite combat status means nothing and they're as inept as a noob in a sidewinder.
get yourself out of the grind and credit hoarding, get out there and kill some goids.... it's what they're there for.
Nah,
Again, I can only speak for myself but I haven't been fighting thargoids for exactly the same reasons I don't fight with Imp' or Fed' capital ships.
There's very little point.
If the game had some kind of system whereby, say, every time a Thargoid USS appeared it meant the system had been invaded and that every station nearby would soon begin to suffer damage (similar to UA bombing) which would require heaps of meta-alloys to repair then I suspect a lot more people would be willing to participate in combat with them.
Because there'd be a reason to do it.
As it is, what's the point?
What's my motivation to risk a multi-million credit re-buy and spend an extended period of time spamming a couple of weapons to kill a bullet sponge?