So I've been playing GTA V ... and that game has a passive mode. In Passive Mode, other players cannot kill you ... targeting a player in passive mode disables your gun so you cannot fire on them.
So I gave some thought as to how this could work in Elite Dangerous. I wondered how you could enter passive mode and then thought, what if your ship has no weapons? If you have no weapons, you are playing as a non-combatant. This would mean that you could still be interdicted, but anyone trying to open fire on you, would find their weapons simply won't fire. Ramming would cause no damage to either ship.
The most obvious consequence from this would be with piracy ... well, I say "piracy", what I really mean is "interdicting you to demand extortionate amount of cargo and then kill you anyway" types of play that occur too much in open mode. Yes it would negate piracy, but the piracy mechanic is being abused at the moment anyway. If however, the passive player's ship is unable use an FSD, there is still a way for pirates to demand cargo. The player cannot simply run away. Being unable to jump would be down to being mass-locked by the ships around you (let's say the ships computer can't calculate a FSD jump with all the ships nearby).
The passive mode would protect new players who don't have ships fitted for combat. It would protect players who want to trade, while still allowing piracy. It would allow some games that don't involve weapons.
Having given this some thought, I really believe that if such a passive mode existed, where any ship without any weapons cannot be fired upon, then there would be justification to only have open mode and remove private and solo modes.
I'm sure I've missed out something in this idea, so what do you all think about it?
EDIT: Just realised I missed something ... This only applies to players ... NPCs can still attack you (but not hired NPC fighters) and you can still attack NPC unarmed traders
So I gave some thought as to how this could work in Elite Dangerous. I wondered how you could enter passive mode and then thought, what if your ship has no weapons? If you have no weapons, you are playing as a non-combatant. This would mean that you could still be interdicted, but anyone trying to open fire on you, would find their weapons simply won't fire. Ramming would cause no damage to either ship.
The most obvious consequence from this would be with piracy ... well, I say "piracy", what I really mean is "interdicting you to demand extortionate amount of cargo and then kill you anyway" types of play that occur too much in open mode. Yes it would negate piracy, but the piracy mechanic is being abused at the moment anyway. If however, the passive player's ship is unable use an FSD, there is still a way for pirates to demand cargo. The player cannot simply run away. Being unable to jump would be down to being mass-locked by the ships around you (let's say the ships computer can't calculate a FSD jump with all the ships nearby).
The passive mode would protect new players who don't have ships fitted for combat. It would protect players who want to trade, while still allowing piracy. It would allow some games that don't involve weapons.
Having given this some thought, I really believe that if such a passive mode existed, where any ship without any weapons cannot be fired upon, then there would be justification to only have open mode and remove private and solo modes.
I'm sure I've missed out something in this idea, so what do you all think about it?
EDIT: Just realised I missed something ... This only applies to players ... NPCs can still attack you (but not hired NPC fighters) and you can still attack NPC unarmed traders
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