What Are Your Anti-Griefing Ideas?

So I've been playing GTA V ... and that game has a passive mode. In Passive Mode, other players cannot kill you ... targeting a player in passive mode disables your gun so you cannot fire on them.

So I gave some thought as to how this could work in Elite Dangerous. I wondered how you could enter passive mode and then thought, what if your ship has no weapons? If you have no weapons, you are playing as a non-combatant. This would mean that you could still be interdicted, but anyone trying to open fire on you, would find their weapons simply won't fire. Ramming would cause no damage to either ship.

The most obvious consequence from this would be with piracy ... well, I say "piracy", what I really mean is "interdicting you to demand extortionate amount of cargo and then kill you anyway" types of play that occur too much in open mode. Yes it would negate piracy, but the piracy mechanic is being abused at the moment anyway. If however, the passive player's ship is unable use an FSD, there is still a way for pirates to demand cargo. The player cannot simply run away. Being unable to jump would be down to being mass-locked by the ships around you (let's say the ships computer can't calculate a FSD jump with all the ships nearby).

The passive mode would protect new players who don't have ships fitted for combat. It would protect players who want to trade, while still allowing piracy. It would allow some games that don't involve weapons.

Having given this some thought, I really believe that if such a passive mode existed, where any ship without any weapons cannot be fired upon, then there would be justification to only have open mode and remove private and solo modes.

I'm sure I've missed out something in this idea, so what do you all think about it?

EDIT: Just realised I missed something ... This only applies to players ... NPCs can still attack you (but not hired NPC fighters) and you can still attack NPC unarmed traders
 
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"Elite: Passive" - ?

"would protect new players who don't have ships fitted for combat" - Rent-a-Sideys are fitted for combat.

"would protect players who want to trade" - Shields, Weapons, the Wing system and system Police protect players who want to trade.
 
system Police protect players who want to trade.

That's a pretty good joke. I exhaled sharply through my nose.

That being said, yeah, a passive mode just wouldn't have a place. Trading is already relatively safe, along with being (still) the best way to consistently make an insane amount of money for very little effort (I say this as a space trucker myself), to make us truckers, in essence, completely immune to damage is kind of ridiculous.
 
I don't think there should ever be a situation where a player with a Bounty on them is immune from having anyone collect it.
 
Having given this some thought, I really believe that if such a passive mode existed, where any ship without any weapons cannot be fired upon, then there would be justification to only have open mode and remove private and solo modes.


This is where it goes terribly, horribly wrong as far as I am concerned.

I understand that many multiplayers and pvp-ers have great difficulty understanding that some people just do not wish to interact with other players.

I currently mostly play solo, because I just do not care for other humans in my game. I do not enjoy the interaction, however friendly it may be.
I like the option of open because if on rare occasions I want to have some added tension I can choose to play in Open.
I do not want to be forced into it though and even when I play Open I only consider other humans to be wallpaper in my game. To me they are quasi-NPC wit a bit of added AI and enhanced unpredictability.

At the time I bought this game thinking that there would be an off-line mode.
That went sour and I accepted FD's reasoning for that, knowing that Solo was the next best thing.

Your passive mode would not work for me, because I want to have trading ships with weapons. I want to do bounty hunting, I want to do all sorts of combat.
I just do not want to play the game with you or other humans! It's nothing personal.
When I play solo I play solo because I want to play solo. Not because I am afraid of the remote possibility of getting griefed.

Please try to understand that there are many soloists in this world who never play multiplayer games and never will want to!

If the game was changed in the way you propose I would ask for a refund and never play ED again, ever!

I hope FD eventually releases an off-line version when the development of this game is finished.
I will then never play on-line again. I do not care for a more organic, living universe and I do not care for human players in my game..
FD could add CG generators and other stuff to simulate certain things and that would be enough for me.
And as an added bonus they could release modding tools for the off-line mode. :)
 
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You've all given great replies ... so if my idea isn't an answer to griefing, what would you all suggest?
 
This is where it goes terribly, horribly wrong as far as I am concerned.

I understand that many multiplayers and pvp-ers have great difficulty understanding that some people just do not wish to interact with other players.

I currently mostly play solo, because I just do not care for other humans in my game. I do not enjoy the interaction, however friendly it may be.
I like the option of open because if on rare occasions I want to have some added tension I can choose to play in Open.
I do not want to be forced into it though and even when I play Open I only consider other humans to be wallpaper in my game. To me they are quasi-NPC wit a bit of added AI and enhanced unpredictability.

At the time I bought this game thinking that there would be an off-line mode.
That went sour and I accepted FD's reasoning for that, knowing that Solo was the next best thing.

Your passive mode would not work for me, because I want to have trading ships with weapons. I want to do bounty hunting, I want to do all sorts of combat.
I just do not want to play the game with you or other humans! It's nothing personal.
When I play solo I play solo because I want to play solo. Not because I am afraid of the remote possibility of getting griefed.

Please try to understand that there are many soloists in this world who never play multiplayer games and never will want to!

If the game was changed in the way you propose I would ask for a refund and never play ED again, ever!

I hope FD eventually releases an off-line version when the development of this game is finished.
I will then never play on-line again. I do not care for a more organic, living universe and I do not care for human players in my game..
FD could add CG generators and other stuff to simulate certain things and that would be enough for me.
And as an added bonus they could release modding tools for the off-line mode. :)
This, so much. Only time I play with another human being is when my buddy logs on and we go bounty hunting or mining together (with the occasional mission), while chatting over steam. Rest of the time, we play solo at our own rhythm and are happy with this.

I understand the appeal of open to some players, but the toxicity of PvP players is so [redacted] that I can't be bothered with open.

You've all given great replies ... so if my idea isn't an answer to griefing, what would you all suggest?

Either accept that solo means that pretty much anything is fair game or play solo / private, if you still want some level of human interaction
 
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Griefing is subjective.

For me, implement some sort of crime and punishement system so that killing folk has some sort of repercussion.

As it stands you can sit there blowing up unarmed players for months on end and nothing happens. You'd have though the Pilot's Federation at least would be interested. Don't they represent traders in some form, what with the official trade ratings they dish out?
 
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some of these reply have been good points and others are internet spam.

my suggestion is to make a way of having a guard with you like an NPC or other player you hire. this way people like me who have no friends who play can move around without worry. and instead of getting the 1% trade profit for guarding your friend in a wing you can have a GUI for transferring credits set up so when you dock at the station he can cash his "player mission" and you can drop that dangerous cargo.

this wont be game breaking and could make for a whole new line of trolls but if actually used could save many ships and turn the tide from mostly space trolls in open back to a functioning game society.
 
You've all given great replies ... so if my idea isn't an answer to griefing, what would you all suggest?

I've only been here for two weeks, and I've already seen this question asked and answered on numerous occasions. As an 'Elite' forum user I can imagine you're pretty tired of it by now.

The 'issue' is put following the formula; "X is broken, Y needs to be added by FDev".

And the answer follows; "X is not broken, that's how it works. In order to avoid the problems you're having with X, you can do Z, which already exists in-game, and will achieve the results you want."


EDIT:

Also, Elite: Dangerous
 
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You can't really do anything about griefing, its supposed to be part of open play (well, most of it). Open is fine as it is, I think this would be more a question of more tools for groups or a official PvE mode.
 
Honestly I can't think of any idea which would solve problem in immersive way. Maybe just add some parameter called "Reputation", which would change delending on your interaction with CMDRs.
Gain rep for:
+ Killing wanted CMDR (the higher rank he is, the more rep gain).
+ Killing CMDR of enemy Powerplay faction (target rank affects rep gain).
+ Killing enemy CMDRs at conflict zones (target rank affects rep gain).

Lose reputation for:
- Killing clean CMDRs (target rank affects rep loss).

Your rep could be used to affect your gameplay. If you got high rep, you might get increased bounty payouts from all sources (RES sites for example). If you got low rep, you will be refused to dock at Jameson Memorial and any high security system station/outpost. I feel like there should be some advantage of having low rep for players who play as pirates and terrorists, like access to most of illegal unobtainable commodities (aka Hafnium 178, Sap 8 Core and etc) via black market or something like that.
 
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