What are your Viper Loadout's for fighting Elite Anaconda Kill Missions?

Quad fixed multicannons ( you lose dps with gimballed ) , shield banks,Chaff, Class A shield gen and thrusters. F/A off turns top stay behind and on top of the condas. They take most damage from top forward of there hull.
 
Last edited:
Ya, I am REALLY liking the Gimballed Multicannon setup! Uses a lot of ammo but its so worth it once those shields are down!

Yep. Just need to have the conda remotely close to the center of your screen to do damage, can concentrate on manouvres instead. It survives the 1.1 SCB nerf pretty much intact. The only difference is that I used to use no or rarely 1 SCB, now I use 1 - 2 as precaution due to 5 sec. activation lag (Used to be able to wait until the last second).

Never failed me except yesterday when I ate 2 C4 Plasma shot 4 sec. apart when my shield is 1 ring, did not survive the 2nd shot (1st shot kills my shield and brought my military hull to 83%, 2nd shot finishes the job). Mostly my fault, not the ship's effectiveness.
 
Last edited:
To add the last piece of info since I've showed my loadout and my module management, here's what I do in regards to strategy:

In battle, I try to keep 4 pips to SYS whenever possible. By far the most useful thing about SYS is that it directly reduces all damage taken by your shield by a huge amount. With 4 pips to sys, your damage is reduced by around 2/3 compared to zero pips in sys. Sys is actually not very useful for regenerating shields, it's much more useful to keep the shields strong to begin with.

I warp in with 3 SYS / 3 ENG, so that I can maneuver behind easily. From there, I'll basically split all power between SYS and WEP, keeping the minimum amount in WEP to be able to keep firing. Occasionally I'll go 4 SYS / 2 ENG if I'm out of position and trying to get back, particularly if the enemy is slippery. I don't care too much about my ENG capacitor as I pretty much never boost in these fights - I try to stay within a few hundred meters at all times, and boosting gives range I don't want. Jousting anacondas is not fun.

Chaff is for when I'm out of position and trying to get back. While shields are up I try to stay either right behind the engines or just to the side, where the turrets have least reach. When shields are down, I'll subtarget the power plant and go behind and above/below to hit the PP. That's when I usually take the most damage.

Reason for my weapon choices:

1. Class 1 pulse lasers for shields do a decent enough job at a modest power cost. Pulse lasers are much more effective than beam when you're limited by capacitor energy. Fixed here, because the anaconda's shield bubble is huge.

2. Class 2 gimbaled multicannons for subtargeting the power plant. I use kinetic for the larger weapon because they consume less power. Gimbaled here to give me freedom to maneuver in close quarters while the gimbals take out the tiny target (the power plant). Any shot that misses the PP is wasted ammo, as the plant will pop long before the hull does. Gimbals perform well at close range, and overall are faster than fixed because of the longer time spent with good firing solutions.
 
Last edited:
Quick Question:

Why do you need to have 4 mutli-cannons? You can't use all 4 anyways, so wouldn't it be better to have a variety?
Is it because you can switch weapons while reloading? Does it make a difference?

I totally use all 4 at the same time? Why do you think I am limited to less than 4?
 
Last edited:
I guess I don't know how to outfit a weapon because when I try to outfit small weapons into "2", it stays in red and I can't use it.

What is your issue exactly ? Don't have enough power for your weapons ? Did you forget to attribute them to a fire group ?
 
I guess I don't know how to outfit a weapon because when I try to outfit small weapons into "2", it stays in red and I can't use it.

I am not sure why you have that problem. Most likely you lack power. A screenshot of your modules page (right screen) and weapons grouping might help
 
http://edshipyard.com/#/L=30M,7u57u55QG5QG01Q3wo,2-4s4s4s3m4s4s3c,7fO7Pc7dq4wE

I'm of the "get really, really, really close" school of anaconda hunting.

Obviously I only power one SCB at a time. Really don't need both, but didn't have anything in particular to put in the other internal slot, and this way I can do more anacondas in between resupply even if I screw up and have to burn extra SCB (when I'm doing good, I can often get away with 0-2, but I might use 4 if I screw up or if the target is particularly agile). With 2 SCB I can basically kill anacondas until my MC ammo is dry.

Lightweight alloy isn't an error - I run with that to lighten the ship. Obviously my whole strategy is predicated on my shields never collapsing (which is often very quick death if it occurs).

Trying to do a similar load-out but I can never find the stupid 2D Life Support among some other things. hopping form Hi-tech system to Hi-Tech system. Finally fount the A3 Shield Gen... but not some of the others.
 
Back
Top Bottom