The game is being milked for cash and the devs don't care so much anymore?What does it say ...
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The game is being milked for cash and the devs don't care so much anymore?What does it say ...
Greetings,So you use your fleet carrier to avoid travel time in the game. It is a convenience that reduces gameplay time. You see that as a positive design choice? Hmmm I think you should reflect on that.
To me they add alot more player PVE possible interactions. But lets be honest the game , or the dev time is limiting FC alot. No advertising , no way to know if carrier allow cmdr or not ect.
But it won't show what they offer in services or trading. In the past some players changed their carrier name to 'Buy Tritium for 35k'. Frontier needs to seriously work on this otherwise we fly to carriers and getting there without any trading access wasting the trip.You can target the carrier in the system map, press enter and it opens up an info window that will show you if there is docking access, notorious access etc..
So you use your fleet carrier to avoid travel time in the game. It is a convenience that reduces gameplay time. You see that as a positive design choice? Hmmm I think you should reflect on that.
I agree, as I suspect they have earned it over time not just in a month.That is quite a lot of hours even for an experienced gamer who uses an alt.It's not exactly smoke and mirrors, but a passable substitute. FC are here to stay, like it or not, and the long timers will adapt or fall by the wayside.To be fair, a lot of long timers already own carriers anyway, and rightly so, as i am sure you will agree.
In another thread someone posted about massacre missions, "$22 Million for 30 ships isn't bad..."No, you are not alone. I’m a casual gamer with ED from the start, so 5 years. Barely got 2 billion in credits and assets. So I’ll never have a FC and can’t understand (I‘ve read about the exploits) how someone with a single month of gameplay can be up and running with one already. That is not end-game and cannot be what FDev intended. Shame.
But, I’ve made use of a FC on my way back from the black and will do again. I would love to be able to have all my ships with me and/or bring my mates along for the ride. But unless FDev does something then some of us long-timers will completely miss out on this aspect.
So you use your fleet carrier to avoid travel time in the game. It is a convenience that reduces gameplay time. You see that as a positive design choice? Hmmm I think you should reflect on that.
And that's fine of course. But, two questions:-What my FC does for me is quite simple. It gives me more time to play the game.
And that's fine of course. But, two questions:-
1) Why put "more time to play the game" behind a 5bCR pay wall?
2) And surely, for CMDRs with 5bCR, couldn't FCs have offered more involved gameplay mechanics and/or depth than basically, do more of what you've been doing for the past 4-5yrs, more easily?
I'm not suggesting FCs don't offer some new nuances, but once again FD seemed to have aimed pretty low gameplay wise with their design. Personally I would have expected after 5-6yrs layers of mechanics all feeding off each other. Instead we still seem to generally be getting shallow simple bolt on after shallow simple bolt.
Undoubtably a mobile locker is useful. Just a shame it doesn't truly move the game on and offer individuals with 5bCRs some bar raising engaging mechanics.No argument at all on any of that. It's just that since I had the 5bCr and enough left over to prepay its upkeep for a few years when, after almost convincing myself I didn't want a FC I realised what that minor benefit would do for me, personally, that benefit was enough for me. It might not have been if I'd had to grind a lot of Cr to afford it first....
Ah, I understand what you're saying now. Thanks for the clarification.Understood, and that's just grand for you. ie: I'm glad you enjoy your experience and style of play.
"You and others like you seem to find it somehow belittling, correct me if I'm wrong, that new commanders now 'have it easy'." - I'll correct you, because you're wrongThe problem is how the game rewards your efforts (& time). ie: There seems to be little effort from FD to balance careers, roles, risk, skill with income per hour earned. Indeed, over the years the balance across these areas (& indeed PvP and PvE) have generally not improved, but got worse IMHO.
Ultimately, I'd suggest the fact new players can now quite literally get to FCs in a few weeks just demonstrates how broken and unbalanced ED is... And the fact we can probably all imagine how 90+% of their income would have been attained surely is a sad underlining of that?
I'm not saying that the game cannot be enjoyable. What I'm saying is, a balanced game experience, that rewards careers, roles, risk and skill more logically, sensibly and even handedly, to my mind would probably be a more enjoyable one to most CMDRs.
Travel time. Single or two jumps eliminate 20+ jumps to a 1kly destination.How exactly does using a carrier reduces gameplay time?
If any, my gametime has actually increased by a lot (before the tritium apocalypse ).
I completely agree with your sentiment that there is a basic flaw in the game design where sitting and waiting is the intended mechanic. SC is an evil time suck. The inability to set multijump autopilot system to system travel is also a shortcoming.hmm maybe I'm just getting your tone wrong, but what's wrong with reducing travel time? It's not that "jump, fly around star, align to next waypoint, jump, rinse, repeat" is very engaging gameplay. Let alone "Point ship in general direction of destination 50k ls away and hit super cruise". It's part of the game, yes, but I like to balance my ingame time towards more "player active" activities. When I want to blast some Thargoids, I want to blast some Thargoids and not spend up to an hour traveling from A to B over C and D to collect the necessary ships and modules first (especially if I'd like to try a new loadout or ship for AX/PvE combat).
FCs can be a convienent time saver, especially when you use the 15min spool time for other stuff (outfitting, doing RL stuff like the laundry/dishes, doing some workout, checking forums/social media). It's all a question of effective time management
Long story short, I think it is a positive design choice.