Back in the day, just after launch, we got a lot of folks on these forums complaining about a "lack of progression mechanics" - as if that was somehow required to make any game worth playing.
The whole point was that ED wasn't that kind of game - at least in its fundamentals. Sure, there were "ways to progress" whether that was down one of the three rating paths, building your fleet, ranking up with a superpower (PP wasn't a thing) but you could take your time, enjoy what you were doing and have fun with your game time without always having an eye on some arbitrary progress meter. "Progress" down any one of those paths - or, more usually, down several of them at once - would happen anyway just from playing. One didn't need to "rush the endgame" to "git gud" at Elite.
Those of us that tried to point this out got accused of trying to dictate how other people played the game, which was complete Bravo Sierra... It's up to them if they wanted to take the option or not, they just seemed unaware that it existed. Some of us, when the exasperation boiled over, said things like "well maybe this isn't the game for you, then" and caught quite a bit of (arguably justified) flak for it. But a lot of those folks who insisted on that progress pathway to validate their gaming experience have ragequit - and we're still here, still playing, still enjoying it.
I certainly am, as much as I did with the original in '84.