1: Have the DSS take as long as the ADS, right now you have to stop in space to scan anything, half the time of the current DSS would enable us to at least cruise around rather than stop and stare at a dot on the horizon....this plus the double-scan bug makes the DSS a chore and a bore to use.
2: have "Anomalies" and "surface deposits" or "ancient structures" etc found on a small percentage of planets/moons, that we can exploit with the pending planetary landing feature.
3: Have an Exo-Planetary Crawler, that is expensive and comes in sizes class 3-6, each crawler comes with a basic 2 or 3 slot refinery, science probe and cargo space (so maybe up to 32t on a size 6 crawler for example), the crawler would take small but steady damage while traveling on hostile worlds, but could earn the explorer tons of gold from picking up nuggets on a "surface deposits" planet, "alien artifacts" might give us a ton or two of those (but ancient alien booby traps would be present to damage an unwarey crawler and so on. The crwaler would be launched from the cargo bay doors of the ship and have to return to 50m of that point for the pilot to get back into the cockpit; if the crawler is lost the expedition is lost.
4: Anything else that would discourage egotourism for profit, nothing sadder than seeing a Python or Annaconda with a combat rating of Novice IMHO.