Okay then, now is time for some predictions.
I say, no biome packs, atleast for now, with one simple reasoning:
The 3 seasons rule.
The 3 seasons rule is Mostly spoken of in the fighting game community, but can be applied to every game with waves of dlc.
Season 1 or the first wave sets the goal of primarly filling in what should have been there from the start. This applies quite well for planet zoo, as the first 4 packs literally included zoo mainstays and gave some whole continents and biomes their first propper baseline representation.
I would argue, that with the europe pack we finally have finished our season 1.
Season 2 is the wacky wave, bending the rules to include mostly more interesting and unorthodox charakters, that break the conventions and are mostly unexpected.
A good example is the second seasons pass for smash ultimate with only wild inclusions and playstyles, that were super hard to expect, with minecraft steve being the second dlc i think everybody no matter how much they know should see how this is pretty bonkers.
Finally, season 3 is the last wave, where must have charakters are included. They are less about whos the most interesting inclusion, which wave 2 was all about, but who would feel the worst getting left out?
This is where biome packs come in, which i feel like is the perfect way to round out the game with whats missing in the end, with only little restrictions.
As you might guess, i would say we are going into the whacky phase now and i have 5 in my opinion quite realistic guesses for this assumption.
Also its the time where developers are most likely to run into lots of bugs, as they bend the rules the most.
So, my guess is that our dlc will be along the line of 2 animal packs and 3 normal ones. The order of packs is mostly irrelevant, besides one exception.
First of, the Aviary pack. (8)
This certanly would be a whacky and buggy pack, that would introduce a whoule new game mechanic that can be used in later dlc.
I dont think i need to explain the appeal.
Then, the oceania pack. (7+1)
Might not sound as whacky, but i would want this sometimes after the aviary pack, as australia has 5 almost must have flying inclusions (cockatoo, kokaburra, budgie, bird of paradise, rainbow lorikeets) and 2 of them should come in this pack.
Add the emu and the kiwi and half the packs are birds!
Round it out with the tasmanian devil, a wallaby and a wombat or echidna and we have a great pack that breaks most conventions we had so far and add a very unique roster.
Next up is an arboreal pack (4+1), introducing 4 very unique climbing animals that challange the climbing system and an overall overhaul to it.
I would choose a gibbon, a sloth, a tree kangaroo and a squirrel.
For more details i made a thread about it a while ago, just search for it.
Next pack, next mechanic is a petting zoo pack (4+1), bringing guest animal interactions, feeders and domestic animals from around the world.
My picks would be an african dwarf goat, scottish highland cattle, vitnamese pot bellied pig and a larger breed of bunny like the rex.
Lastly is an inbetween pack, allowing the developers to take a breather from all these new mechanics and countless bugs to fix.
I would choose an island pack (4+1) as this could bring a nice and unique mix of architectures from around the world.
Unlike the other packs i didnt post a pack like this before with enough thought, but right now i feel like a fossa, anoa, hawaian goose and crocodile monitor would make for an enjoyable and varied pack, bringing us 4 wacky animals from 4 different islands.
And thats it.
I truly believe, biome packs allready would be pretty wastefull and i hope that all of us but especally frontier can be more creative then that, giving us one year of very fun dlc before starting the final laps.