What caused this bugfest code wise?

Seriously, September patch for ED is one of buggiest releases I've experienced in my gaming career. Can't remember any title plagued with so many problems after the update.
Speaking of ED, what is the main cause ingeneral? Coding and implementation of what? Flight tutorial? In-game currency? Glueing in alltogether? When in comes to larger projects coding is generaly dealing with spaghetti-like problems, but the massive scope of ED is beyond my comprehension what is looks like code-wise.
 
The prevailing theory right now is that this seemingly minor patch broke basically everything because basically everything had to be touched in order to add the hooks which determine when and how you earn ARX. For the issues to be so severe and to persist for this long, though, is really worrisome.
 
The prevailing theory right now is that this seemingly minor patch broke basically everything because basically everything had to be touched in order to add the hooks which determine when and how you earn ARX. For the issues to be so severe and to persist for this long, though, is really worrisome.
"We can't fix it without removing Arx, and we're not removing Arx"?
 
The team all went ahead coding FPS content for the 2020 expansion and poor intern was left behind dealing with the bugs. :)

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Seriously, September patch for ED is one of buggiest releases I've experienced in my gaming career.

X:R, X4, NMS? Heck, I am not even sure if the latest update was the buggies update ED has received. Certainly earlier patches had far worse bugs, thats for sure. I suspect the reason people went berserk is not just the bugs, but the combination of bugs, little to no actual content for non-beginners, the fact the previous patch also had little content for us, no real info on 2020 so nothing to 'look forward to' except carriers which may be pointless to most and on top of that the perceived focus on monetizing. Add some long-existing frustration to the mix and you've got a riot on your hand.
 
Latest report in - special bugs edition, thanks to unknown long week-end festivities, fdev leaves keys with janitor.
Fdev goes home early, Janitor cleans up , accidentally drops acorn knocking several keys out of keyboard, replaces them in order picked up from floor using chewing gum .
Tuesday morning, no-one the wiser, Janitors job saved by Wrigely.
 
One thing I've noticed, a real lack of contrition from FD.

I'm not expecting them to fall to their knees and grovel to the community but a simple "yeah sorry, that could have gone better" would have been nice and maybe some of that virtual currency as a zero cost sweetener for the players.

Mobile game companies do this frequently when they screw up..."Sorry, we screwed up, have some free in game money"

I guess the fact no such message is forthcoming in itself speaks volumes.
 
X:R, X4, NMS? Heck, I am not even sure if the latest update was the buggies update ED has received. Certainly earlier patches had far worse bugs, thats for sure. I suspect the reason people went berserk is not just the bugs, but the combination of bugs, little to no actual content for non-beginners, the fact the previous patch also had little content for us, no real info on 2020 so nothing to 'look forward to' except carriers which may be pointless to most and on top of that the perceived focus on monetizing. Add some long-existing frustration to the mix and you've got a riot on your hand.

NMS updates are actually quite clean. Not perfect, of course, but orders of magnitude less ed up than what Frontier produces. The issues that are present also get fixed much more expediently.
 
NMS updates are actually quite clean. Not perfect, of course, but orders of magnitude less gently caressed up than what Frontier produces. The issues that are present also get fixed much more expediently.

I wonder how people here would respond if FD would force people to start from scratch every other update. And last NMS update completely borked the control settings AND broke the control configuration menu. Too them well over a week to fix it. They couldn't get it to work for PC VR (opposed to PSVR) so in that version they 'fixed' it by completely removing the menu option altogether. They gave priority to the bugs that caused people to be completely unable to even get into the main menu. Other bugs including randomly vanishing assets, other people being able to completely delete your entire base, massive framerate issues, cheating griefers one-shot killing your ironmode character regardless of you disabling PvP and a few other such pearls.

Really, the grass is greener on the other side and all that. :)
https://www.gamesradar.com/no-mans-sky-beyond-bug-fixes/
 
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