What did they do to FER-DE-LANCE.

That is just it I am not a garbage pilot I know how to do these things how to stay behind your enemy Keep out of his line of sight keep his auto tracking on its toes when he dose have you on rails and blow his lock with sinks. I'm Flat out saying its buffed so much it a scow UN-engineered and not worth flying anymore. If some one wants to present me with a build that is worth flying. I am happy to listen but IMO they Nuked this ship as is. I could strip rip and dip a clip no matter how good AI or otherwise in 200 seconds I just started to have trouble if i was trying to chewing threw anacondas but not a darn clipper. Thats post update just before my last big exploration mission run as my base of reference.

I disagree it is no longer an impressive ship to me it fly's like a scow. That brings me back to my title What did they do to the FDL?

they didn't do anything to the FDL; the only change which might effect your build is that they reverted the heatmanagement a bit (if you started flying the FDL after 1.4. that is...). depending how long you have gone they did some stuff to the AI. do you have the same problems with all combat ships, or just flying the FDL.

anyway, here is the build i'm flying on my non-horizons/non-enineering account: https://eddp.co/u/CFWM4BL5

if you don't like the PAs, switch them to bursts.
 
If you run beams and have engineers, even sturdy mount grd 3 from Todd the blaster helps because you can get a secondary thermal reduction. Of course, grd 5 efficient weapon from Broo Tarquin is even better.
 
They factually did absolutely nothing negative to the FDL man...

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they didn't do anything to the FDL; the only change which might effect your build is that they reverted the heatmanagement a bit (if you started flying the FDL after 1.4. that is...). depending how long you have gone they did some stuff to the AI. do you have the same problems with all combat ships, or just flying the FDL.

anyway, here is the build i'm flying on my non-horizons/non-enineering account: https://eddp.co/u/CFWM4BL5

if you don't like the PAs, switch them to bursts.

Recommending PAs to him, you're a mean mean man. :p
 
That shouldnt happen, at all. How long were you gone?

But no offense, it sounds like the biggest change you missed is the new AI. It was even better for a brief bit, but its not as mindless as it was last year. It may not be the ship, so take your time and re-build those skills. :)

Well offense taken. If you really think it is my skills you can come over see me some time and I'll vape you any time once I figure out a working build. Everyone keeps telling me heat management has changed drastically so apparently beams are just off the roster huh. I was exploring for probably 6 months so yes i was away for a long time. Ive put plenty of hours back into the skills and still no success its clearly my build has been nerfed. I do remeber the F-D-L sweet heat period and flew after that was rolled back by managing it with sinks you can't do that now either. When did that change??

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If you run beams and have engineers, even sturdy mount grd 3 from Todd the blaster helps because you can get a secondary thermal reduction. Of course, grd 5 efficient weapon from Broo Tarquin is even better.


Thanks for some usable advice!
 
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To be honest, I don't understand the fuss about de fer-de-pants as well. I can shoot for toffees in the thing. Must be a personal thing I guess, I like the FAS and Python much more.
 
They have done absolutely nothing to nerf the ship, it's still pretty much the go-to ship for combat as far as i know.

Actually i have been flying it in a res site bounty hunting for almost 4 hours, using 4 fixed MC's and a huge fixed cannon, barely even engineered, just grade 3 dirty drives with a horrible roll. While the shields were low by the time i was returning to rearm they never got down. And i'm a pretty trash pilot so the ship is still good.
And i have not ran into any heat problems with it either.

To me it seems you are just doing something wrong, maybe you should try adjusting your build to see what works for you, i use what i have mentioned above, some people are even running 3 Pa's and 2 Railguns on the thing effectively it seems.
You should just try a different build, also the NPC's are actually more than target practice now so that may take some adjusting as well.

And you should find the time to get into engineering the ship, they removed the commodity requirement and increased the drop rate for materials and data so engineering you ship is ACTUALLY REALLY FUN now and it will help you get that extra oomph that you want out of your FDL.

And remember SCB's are your best friend
 
To be honest, I don't understand the fuss about de fer-de-pants as well. I can shoot for toffees in the thing. Must be a personal thing I guess, I like the FAS and Python much more.

I can see how some one would feel that way now. It was the bees knees totally serviceable bounty hunting ship that could take on almost anything fully kitted. Even stock with a few weapons changes and the right basic modules you could manage 70% of NPC's. Now scow I hope its not as bad as it looks but i may be a python pilot soon. .
 
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FDL lover here.

o 4 x Rapid Fire Pulse with Phasing Sequence
o 1 x 4A MC with corrosive shell

Originally I stuck Prismatic Shields on it but soon learned it was a bad move, as it wasn't fun to spend most of my gaming time waiting for shields to regen. You're better off with Bi-Weave shields and concentrate engineering on resitances. Again, armour is Reactive and concentrate on evening up your overall resistances with engineering. Resistances are very important!

Yes, heat is currently still an issue for me BUT only when I constantly fire ALL weapons and I have my music too loud :)

FDL is now awesome!
 
Every time i take it out of the hanger to go and hunt. The out come is crap.

The Fer-de-Lance is an absolutely amazing combat ship right now. I'm assuming here that you have an A-spec, fully Engineered ship. If not, then do that before you fight again because otherwise you are needlessly limiting yourself.

The FDL does have issues with heat, especially if you run a hot build, but it also has plenty of spare power and utility slots. The first (and most obvious) answer to the heat issue is to put the best low emissions power plant mod you can roll without affecting power management. I have a grade 2 low emissions mod on my FDL which gives it a thermal efficiency of around 0.3. You can also bring one or two heat sinks for the occasional times when you still manage to overheat (i.e., full weapons fire, boosting and SCB use simultaneously).

If your build uses weapons that are particularly high heat output, such as incendiary multicannons or beams, then you will need some additional management around those builds. I use 4 X medium overcharged incendiary multis on my FDL and so I specifically looked for multis I rolled that happened to get secondaries that improved thermal load. I moved any of these from other ships to my FDL so that I could get a full set of four overcharged incendiary multis that each have thermal load of around 0.4, i.e., around double thermal load instead of triple. This helps quite bit to make the thermal load manageable. For beams you would obviously want a grade 5 efficient mod on them to achieve a similar result.

Once you deal with the heat issues (which can easily be done with the appropriate Engineering mods) the FDL is an absolutely amazing ship. Heavy firepower, amazing shields, great speed and good handling (at least if you keep the throttle in the blue zone).

For comparison, I've recently been doing some CZ combat in my Python and I've found the FDL is FAR more effective at sustained combat then my Python. The overall firepower is similar but the FDL can catch smaller fighters and close to an effective combat range much easier meaning the dps output from the FDL is effectively quite a bit better then the Python. The FDL's speed and handling also make it much more survivable against sustained fire and you can carry plenty of shield boosters/PD/chaff with the FDL's 6 utility slots.

There is really no reason you should be struggling with an FDL, unless you are flying a ship that isn't A-rated and Engineered or if you haven't dealt with the heat management issues.
 
Well offense taken. If you really think it is my skills you can come over see me some time and I'll vape you any time once a figure out a working build. Everyone keeps telling me heat management has changed drastically so apparently beams are just off the roster huh. I was exploring for probably 6 months so yes i was away for a long time. Ive put plenty of hours back into the skills and still no success its clearly my build has been nerfed. I do remeber the F-D-L sweet heat period and flew after that was rolled back by managing it with sinks you can't do that now either. When did that change??

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Thanks for some usable advice!

Wait, so I offered you a suggestion on a build and you come back at me with some vague threat about how manly you are? LOL, have fun dude, feel welcome to 'vape me' when you run into me in Open. If you want I'll upload a vid of me destroying a Clipper in my Viper mk3? [haha]

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There is really no reason you should be struggling with an FDL, unless you are flying a ship that isn't A-rated and Engineered or if you haven't dealt with the heat management issues.

You dont need to be A-rated and engineered to deal with a Clipper. You need to be not completely drunk or incompetent. ;)
 
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I really wish heat only affected the module in question... ie - why does my whole ship overheat when a beam laser is doing the heating? Sire, I can see *some* heat going to the ship, but not all of it.

ie - if a gun is overheating - I shouldn't be taking damage to my thrusters, I should be taking damage to that gun.

Z...
 
There is really no reason you should be struggling with an FDL, unless you are flying a ship that isn't A-rated and Engineered or if you haven't dealt with the heat management issues.


Well everyone keeps telling me the same thing and apparently it is what i suspected you have to engineer the ship. That is really sad because it was a great ship out of the box that you could upgrade to with only a few re-buys in your pocket and excel with before. It seems to be at best only ok un-engineered from the feed back I am getting. I guess this answers the question of what they did to the F-D-L they made it an engineers only ship!

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I really wish heat only affected the module in question... ie - why does my whole ship overheat when a beam laser is doing the heating? Sire, I can see *some* heat going to the ship, but not all of it.

ie - if a gun is overheating - I shouldn't be taking damage to my thrusters, I should be taking damage to that gun.

Z...


I agree One time i got vaped in a res recently because my thrusters went down. Why am i getting dead sticked when heat is my problem. I also think that heat sinks should be link-able some how to specific mods!
 
Well everyone keeps telling me the same thing and apparently it is what i suspected you have to engineer the ship. That is really sad because it was a great ship out of the box that you could upgrade to with only a few re-buys in your pocket and excel with before. It seems to be at best only ok un-engineered from the feed back I am getting. I guess this answers the question of what they did to the F-D-L they made it an engineers only ship!

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I agree One time i got vaped in a res recently because my thrusters went down. Why am i getting dead sticked when heat is my problem. I also think that heat sinks should be link-able some how to specific mods!

So, if you were shown a vid of someone killing stuff with a non-modded FDL, will you drop this nonsense and accept its your own fault? Let me know, I've got some time next week. :) Devari was talking about serious challenges, not getting killed by an NPC Clipper. Thats just... well someone else already mentioned it to you.

Unrelated note: ever noticed how people who claim its not their fault mess up way more often? :)
 
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Frontier did this to the game (engineers) mostly for the PvP crowd but forgot about Solo players, so you better take some time to find materials and then unlock some engineers and you are done. (it took me a couple of days to unlock 10 engineers while playing 3 hours a day, so it is not a big deal, the problem are the materials required but you can check all that at Inara.cz)

I really think this is the problem. The casual solo player (i do play open though) is not really thought of when they make these changes at all. Or better communication with players when you pull the rug out from under their build. IDK the game keeps pushing in directions of sucking down to much free time to be fun. Eventually I will have to abandon it if this keeps up.
 
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OP, I feel you. I sold my engineered FDL for an engineered Python. The FDL was my favorite ship, but, it now sucks.
 
So, if you were shown a vid of someone killing stuff with a non-modded FDL, will you drop this nonsense and accept its your own fault? Let me know, I've got some time next week. :)

You show me a vid of you taking down elite clippers with stock internals and no engineering and D shields and i will bow my head. My build now will just do itl but i used to do it with basically a stock ship when i first got my FDL.
 
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