I enjoy the more threatening AI obviously.
The flight control messages but more importantly, the faint radio 'leaks' of other ships talking to the flight control.
I like the way scanning Nav beacons and other ships now give you something and they have a purpose for missions and the data gets used for engineer upgrades. Everything I do seems to have a purpose right now. I already enjoyed driving around on planets before 2.1 but it was mostly for sight seeing. Now, planetary salvage usually worth more, surface missions are a lot more fun since NPCs can and do come to the surface. Materials you gather can be used for upgrades now so you have a reason to hunt for some metals. Before, it was only for jumponium.
I like the new mission system's interaction with the new AI since it creates a reason for better ship and loadout selection. Now you get rewarded for thinking a little bit before going out on a mission. If you pick the right ship and the right equipment for the mission, those credits come in a lot quicker and easier. I also like some missions give commodities and other resources for use at the engineers so everything feel more substantial, to me at least.
I want to add something here, a little off topic but it has been talked about in this thread so I think it's OK: The ships interdicting not showing up on the radar.
If this happens, check two things.
1- Your sensor zoom level.
2- If your sensors are set to logarithmic or metric.
This is an issue with how the radar scales and places things around you on your display. Mostly, the ship interdicting you sits on the very edge of the display and gets obscured by a star or planet but actually is right behind you. You just can't see it because it's indicator is right on the star and nigh invisible. I complained about it in some occasions but dropped the issue once I saw they got different things they are working on and they think the sensor system works OK. I don't think it's as useful as it could be, especially for supercruise where the scale changes automatically depending on your speed and at low speeds, everything gets pushed out and into each other, making it impossible to distinguish between things. Setting it to metric will alleviate this problem a little bit but this time, it makes it harder to understand where everything is, despite being able to see them separately.
So, I generally like 2.1, but don't like the sensor display, which has nothing to do in particular with 2.1.
The flight control messages but more importantly, the faint radio 'leaks' of other ships talking to the flight control.
I like the way scanning Nav beacons and other ships now give you something and they have a purpose for missions and the data gets used for engineer upgrades. Everything I do seems to have a purpose right now. I already enjoyed driving around on planets before 2.1 but it was mostly for sight seeing. Now, planetary salvage usually worth more, surface missions are a lot more fun since NPCs can and do come to the surface. Materials you gather can be used for upgrades now so you have a reason to hunt for some metals. Before, it was only for jumponium.
I like the new mission system's interaction with the new AI since it creates a reason for better ship and loadout selection. Now you get rewarded for thinking a little bit before going out on a mission. If you pick the right ship and the right equipment for the mission, those credits come in a lot quicker and easier. I also like some missions give commodities and other resources for use at the engineers so everything feel more substantial, to me at least.
I want to add something here, a little off topic but it has been talked about in this thread so I think it's OK: The ships interdicting not showing up on the radar.
If this happens, check two things.
1- Your sensor zoom level.
2- If your sensors are set to logarithmic or metric.
This is an issue with how the radar scales and places things around you on your display. Mostly, the ship interdicting you sits on the very edge of the display and gets obscured by a star or planet but actually is right behind you. You just can't see it because it's indicator is right on the star and nigh invisible. I complained about it in some occasions but dropped the issue once I saw they got different things they are working on and they think the sensor system works OK. I don't think it's as useful as it could be, especially for supercruise where the scale changes automatically depending on your speed and at low speeds, everything gets pushed out and into each other, making it impossible to distinguish between things. Setting it to metric will alleviate this problem a little bit but this time, it makes it harder to understand where everything is, despite being able to see them separately.
So, I generally like 2.1, but don't like the sensor display, which has nothing to do in particular with 2.1.