Im just going to say it.
This place needs to learn how to lose. And lose gracefully in the game. There is a progress bar for these things now. There are two sides fighting for these things.
Sometimes you're just going to die. Sometimes you have to change your builds. And sometimes the game changes around it when a META settles. It happens with lots of games.
Learn to lose. Its just a rebuy for christs sake.
You're completely missing the point. I, and many others, don't mind losing, but I'll choose how and when to fight my battles, in some cases how I'll lose them - not some arbitrary game timer. Here's an example of how your suggestion would narrow, not broaden the options available to players:
The PP conflict zones, as they are, but in OOPP. My options include:
1. Chieftain - Bobstandard™ combat kitted, doesn't matter who is there, they die, maybe I need to retreat to protect merits if they're a superior pilot or in a wing, but I've got a great chance.
2. Krait - Bobstandard™ combat kitted, go to choice if I fancy fighter support and/or playing multicrew. Again, I fancy my chances of winning a 1v1, or escaping from a wing.
3. Clipper - Hybrid, fast blockade runner. I'd try my luck against a PvE ship or inexperienced PvPer, butI don't fancy my chances 1v1 vs a proper PvP build or wing, however I can escape.
4. Phantom - Fast, cool-running, shieldless, tons of hull - built for hit and run. I don't fancy my chances against a PvP ship, but they'll never catch me and I'll be dropping off their sensors. With no shields, no chance against a wing.
5. Courier - Lightning fast so do fancy surviving 1v1 for at least long enough to suss out my enemy, tgen decide to fight or flee. Not against a wing.
Your suggestion reduces my options to ship 1 or 2 (and hoping I don't run into a wing) or abandoning my current Clipper build for a similar combat meta (and hoping I don't run into a wing). Of course, those builds will all need to be brought in line with new ammo requirements - if I've been in a zone for 20-30 minutes, chances are I'm going to need to reload, but nope, four 100% ammo/shield/hull enemies have just dropped in and the magic thunderdome has been turned on, I'll need to fight this out with whatever hull & ammo I have left. Brilliant.
(note: all these ships are G5 engineered so, no I don't mmediately run, like you seem to assume everyone does)