What do you guys think of a minimum timer locking you in for conflict zones and powerplay zones?

Im not going to be a that runs out of ammo ;)

Go farm. Be prepared. Use some lasers in your builds.


I am a am I then, nice of you to say.

Hey everyone do you heard that, if you don't use
cookie cutter builds now as well, to fit the designed of the CZ WorldGreatestForumDads wants, then you are .

And that is still a no, you cannot demonstrate how you idea will be the bestest in the world?

Come on, it is a simple request?'

Record the video, I am sure since you aren't a you can manage that.

Show us how you envision these new and improved CZs, by not being able to leave and now only be able to use laser weapons.

Set ships next?

With set load outs?

With set time frames?

Oh sounds like CQC again....
 
I am a am I then, nice of you to say.

Hey everyone do you heard that, if you don't use
cookie cutter builds now as well, to fit the designed of the CZ WorldGreatestForumDads wants, then you are .

And that is still a no, you cannot demonstrate how you idea will be the bestest in the world?

Come on, it is a simple request?'

Record the video, I am sure since you aren't a you can manage that.

Show us how you envision these new and improved CZs, by not being able to leave and now only be able to use laser weapons.

Set ships next?

With set load outs?

With set time frames?

Oh sounds like CQC again....

Not at all there a plenty of kenetic builds out there you can use.

However it would be beneficial to run some lasers. Since your goal is to farm while others do.

I however am not going to come unprepared and using that as an excuse because you are unwilling to think ahead is not my problem.

Use your brains guys. These questions answer themselves.

And technically is no different than the gameplay we have today with or without a conflict zone timer.
 
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Not at all there a plenty of kenetic builds out there you can use.

However it would be beneficial to run some lasers. Since your goal is to farm while others do.

I however am not going to come unprepared and using that as an excuse because you are unwilling to think ahead is not my problem.

Use your brains guys. These questions answer themselves.

And technically is no different than the gameplay we have today with or without a conflict zone timer.

Yet you cannot provide a demo, just insults.

Just sit in the CZ with no ammo and show how that is good gameplay of waiting until one side wins or not.

SHOW US

If it is so great that would end all arguments would it now.
 
Yet you cannot provide a demo, just insults.

Just sit in the CZ with no ammo and show how that is good gameplay of waiting until one side wins or not.

SHOW US

If it is so great that would end all arguments would it now.

Do you know how stupid this sounds? WHat point are you even trying to make HAHA!

Who the hell is going to show up to these pvp fights with no ammo intentionally. Holy crap man.
 
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Do you know how stupid this sounds? WHat point are you even trying to make HAHA!

Who the hell is going to show up to these pvp fights with no ammo intentionally. Holy crap man.

Oh, you're only thinking about these in terms of PvP... should have made that clear from the start. Don't care in the slightest about PvP.

Ruin that however you like.
 
It's not totally pointless to point out that a lock-timer on combat zones might find one or another commander running out of ammo without a chance to rearm without synthesis or yielding to the timer. Combat Zones always have been open to all kind of experience levels of commanders. If you suggest that combat-zones should only be for the prepared for everything elite-combat pilots that sure is a massive change of gameplay.

I still stand for: rewarding for gameplay > forced gameplay

But I also don't think escaping should be as easy as it is. I don't have good solution though, so I still encourage everyone trying to think of a way to make things more cohesive.

edit:

a resupply ship could be a solution.

consider this.. fuel rats that can reload your with ammo! (that might also be NPC's in Combat Zones)
 
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It's not totally pointless to point out that a lock-timer on combat zones might find one or another commander running out of ammo without a chance to rearm without synthesis or yielding to the timer. Combat Zones always have been open to all kind of experience levels of commanders. If you suggest that combat-zones should only be for the prepared for everything elite-combat pilots that sure is a massive change of gameplay.

I still stand for: rewarding for gameplay > forced gameplay

But I also don't think escaping should be as easy as it is. I don't have good solution though, so I still encourage everyone trying to think of a way to make things more cohesive.
edit:

a resupply ship could be a solution.

consider this.. fuel rats that can reload your with ammo! (that might also be NPC's in Combat Zones)

Nah this would still be skill based while giving room for people to improve builds. Even tanks, and healers and DPS used against each other. There is plenty of room for everyone here including beginners. But this also makes people think about their engineering a reason to engineer and take part in the game they otherwise wouldnt.

They would have need to build them. A reason.

What part of bring reloads and use lasers if needed dont you guys understand?
 
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Do you know how stupid this sounds? WHat point are you even trying to make HAHA!

Who the hell is going to show up to these pvp fights with no ammo intentionally. Holy crap man.

No you said *all* CZ not just PvP ones

and I said no ammo to simulate running out

But I am sure you pretended not to read that

Show don't tell

Remember you said I am so maybe I need the moving picture rather than words
 
No you said *all* CZ not just PvP ones

and I said no ammo to simulate running out

But I am sure you pretended not to read that

Show don't tell

Remember you said I am so maybe I need the moving picture rather than words

No I said im not going to be .

And all COmbat Zones are PVP ones in open. If the opposing side is there.

How about you do it yourself. Sit in a combat zone with no ammo with no progression.

This is not rocket science pal. If you're not smart enough to bring ammo to a gun fight. Or use the reload system then I suggest you seriously need to sit down and learn this game.
 
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It's kind of stupid to narrow this discussion down on the possibility or non-possibility of reloads in theoretically time-locked combat zones.

Still here we are.

As some might have noticed I am a man of compromises. I wouldn't try to find a compormise if I wouldn't like OP's idea.

The point of time-locked combat zones being hard to swallow for some, might be that it narrows down theire outfitting options, making theire ammo-based weapon load-outs less effective. You could say, as you are doing, World's Greatest, to tell them to "adapt".

Or you could consider a compromise, giving the players who want to keep theire ammo-based outfit the possibility to reload with a maneuver - docking with a resupply ship that could spawn or be called in into such a time locked combat zone.

What's not to like about this idea?
 
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No I said im not going to be .

And all COmbat Zones are PVP ones in open. If the opposing side is there.

How about you do it yourself. Sit in a combat zone with no ammo with no progression.

This is not rocket science pal. If you're not smart enough to bring ammo to a gun fight. Or use the reload system then I suggest you seriously sit down and learn this game.


Oh sorry there is a cool down on backpaddling calling someone

No it is your demand , you provide the proof is is the best change to CZs to be made

Be smart enough to demonstaret it with a video showing how it will play for anyone not using you ship and you build,

Cos Set ships in set builds over set and timed objectives we already have in CQC

We dont need CZ be become that either.

Nothing wrong with someone in a Viper or Adder or even a Sidewinder going in a CZ to get a bond or two before leaving, without having to sit around and wait for the scenario to end.
 
It's kind of stupid to narrow this discussion down on the possibility or non-possibility of reloads in theoretically time-locked comat zones.

Still here we are.

As some might have noticed I am a man of compromises. I wouldn't try to find a compormise if I wouldn't like OP's idea.

The point of time-locked combat zones being hard to swallow for some might be that it narrows down theire outfitting options making theire ammo-based weapon load-outs less effective. You could say, as you are doing, World's Greatest, "adapt".

Or you could consider a compormise, giving the players who want to keep theire ammo-based outift the possibility to reload with a maneuver - docking with a resupply ship that could spawn or be called in into such a time locked combat zone.

What's not to like about this idea?

Well first off with a timer you wouldnt be locked there forever. Just maybe the first half. I dont know what a good time would be. I just want to keep people engaged in fighting in certain parts of the game. Instead of running all the time. These zones are perfect for that. There is plenty of in transit gameplay already.

Conflict zones and powerplay zones could be more engaging and much deeper than what it is now.

There are laser builds, rockets, rail guns all sorts of ammo.

But most of all THERE IS THE OPUIWDVHQWOEDUIHGIOUVH RELOAD BUTTON IN THE RIGHT PANEL.
 
Oh sorry there is a cool down on backpaddling calling someone

No it is your demand , you provide the proof is is the best change to CZs to be made

Be smart enough to demonstaret it with a video showing how it will play for anyone not using you ship and you build,

Cos Set ships in set builds over set and timed objectives we already have in CQC

We dont need CZ be become that either.

Nothing wrong with someone in a Viper or Adder or even a Sidewinder going in a CZ to get a bond or two before leaving, without having to sit around and wait for the scenario to end.

Lets be honest here. There is so much to learn in the game for a new person starting out. They wouldnt even notice this detail.

They would be more worried about their own personal progression over impacting someone else.

And judging by this conversation we are having. You have some work to do on your own. I suggest you get to it.
 
Well first off with a timer you wouldnt be locked there forever. Just maybe the first half. I dont know what a good time would be. I just want to keep people engaged in fighting in certain parts of the game. Instead of running all the time. These zones are perfect for that. There is plenty of in transit gameplay already.

Conflict zones and powerplay zones could be more engaging and much deeper than what it is now.

There are laser builds, rockets, rail guns all sorts of ammo.

But most of all THERE IS THE OPUIWDVHQWOEDUIHGIOUVH RELOAD BUTTON IN THE RIGHT PANEL.

There is also a reload button at starport services

Shocking and know and it must pain you to see it there.

There is already the incentive to stay by the REP and INF bonus you get for completing the mission at the CZ

If people don't want to stay for that, if they don't want to have to burn materials each time, then why should they have to be stuck

it would be like making it so you have to play a minimum of 12 rounds of CQC before you can sign out, rather than if you had time for a match or two.

Or when you go mining, there is a timer, or a target, have to mine 50 asteroids before you can leave the ring
 
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There is also a reload button at starport services

Shocking and know and it must pain you to see it there.

There is already the incentive to stay by the REP and INF bonus you get for completing the mission at the CZ

If people don't want to stay for that, if they don't want to have to burn materials each time, then why should they have to be stuck

it would be like making it so you have to play a minimum of 12 rounds of CQC before you can sign out, rather than if you had time for a match or two.

Adjust your builds. I really dont see this as a problem. I have like 150 basic reloads right now. And I wasnt even farming reloads.

This is really a dumb argument you are making. Put the time in. Its not that difficult. Use some lasers. They dont run out of ammo. Available when you first start the game.
 
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Adjust your builds. I really dont see this as a problem. I have like 150 basic reloads right now. And I wasnt even farming reloads.

This is really a dumb argument you are making. Put the time in. Its not that difficult. Use some lasers. They dont run out of ammo. Available when you first start the game.

I dont see why I should have to adjust my builds to suit a change you want to make to the game, when there is already an incentive to complete CZs to their completion.

I am the one playing the game as it currently is, so why are my builds wrong?

Why should reloadeds be the entry to CZs

It isn't about putting the time in to have reloads, it is about being forced to have a minimum engagement, for the reason you say, to have people play CZs, when there is an existing reward system for staying until completing.


I am still waiting for the video on you sitting in a CZ not fighting to show what the improvement will be for everyone not interested in your farming meta.

You can simulate the change in the game now with self imposed rules.

So show us how it will be more engaging.

It cannot be more effort than calling people dumb and surely
 
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