What do you guys think of a minimum timer locking you in for conflict zones and powerplay zones?

There is literally no difference in the people opposing you in powerplay trying to kill you and another random PVPer trying to do the same thing.

Your goal is to survive and at least try. But the conflict zone needs gameplay. Not just killing NPC's and running away as soon as someone drops in to oppose you.

You can be overwhelmed in supercruise as well. Get together with these new squadrons and work together. Why do you think they added them to the game.


Got you. Back to that one. You made a big hoohaa a while back about near enough the same thing, you've just changed they way you're trying to sell it. You got pretty much the same reaction that time as you're getting now. The one thing you refuse to accept is that you can't force anyone to do anything. You are trying to force something. You seem to think others are at fault for not understanding what you are asking. We do, and we disagree. We disagree because being forced to do or not do something because of "I like it so everyone should" attitude. Armies rearm and resupply all the time, the logistics of warfare included forces leaving the theater of war and returning.

Let's face it, it's an awful idea. I know you'll keep up the tenacity and blind devotion to locked pvp in one form or another. Good Luck.
 
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What do you guys think of a minimum timer locking you in for conflict zones and powerplay zones?

A timer in Elite?


giphy.webp
 
I dont see why I should have to adjust my builds to suit a change you want to make to the game, when there is already an incentive to complete CZs to their completion.

I am the one playing the game as it currently is, so why are my builds wrong?

Why should reloadeds be the entry to CZs

It isn't about putting the time in to have reloads, it is about being forced to have a minimum engagement, for the reason you say, to have people play CZs, when there is an existing reward system for staying until completing.


I am still waiting for the video on you sitting in a CZ not fighting to show what the improvement will be for everyone not interested in your farming meta.

You can simulate the change in the game now with self imposed rules.

So show us how it will be more engaging.

It cannot be more effort than calling people dumb and surely

I dont even know how to explain this anymore. Basically you're unwilling to play the game and use the tools that are available.

Like I said there is no difference between how it is now and with there being a timer.

We have plenty of reload space you get passively just by working on engineering your ships alone.

Then we have laser builds that are in the game. Most PVEers use laser builds right now anyways.

And as far as the timer goes. Chances are the timer would be up before you even run out of ammo to begin with. I've held a 10-15 minute PVP fight with one multi cannon not even enabled!

[video=youtube;VSHlSDjhXVo]https://www.youtube.com/watch?v=VSHlSDjhXVo&t[/video]

Your point is indeed a flawed argument.

Use your brain!
 
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I dont even know how to explain this anymore. Basically you're unwilling to play the game and use the tools that are available.

Like I said there is no difference between how it is now and with there being a timer.

We have plenty of reload space you get passively just by working on engineering your ships alone.

Then we have laser builds that are in the game. Most PVEers use laser builds right now anyways.

And as far as the timer goes. Chances are the timer would be up before you even run out of ammo to begin with. I've held a 10-15 minute PVP fight with one multi cannon not even enabled!



Your point is indeed a flawed argument.

Use your brain!

But I am playing the game and using the tools available

Retreat to rearm and refit as an option is a tool one can use playing the game.

But you don't want it to be, for some reason.

As you think being forced to sit around and do nothing will be more engaging
 
Guess you'll find out when it happens.

It was already soft reset once ;)


No, it wasn't. The only thing that happened was what Frontier pre-announced: all states were reset to None, as a lot of new BGS mechanics were introduced. No faction lost systems or assets, no faction lost influence. The only thing that will be reset when the leaderboards start a new season is that the squadron contribution counters are reset to 0.
 
But I am playing the game and using the tools available

Retreat to rearm and refit as an option is a tool one can use playing the game.

But you don't want it to be, for some reason.

As you think being forced to sit around and do nothing will be more engaging

Thats your fault if you're sitting around doing nothing. Not mine.

[video=youtube;WxGiaYDLyiQ]https://www.youtube.com/watch?v=WxGiaYDLyiQ[/video]

Here is another.
 
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No, it wasn't. The only thing that happened was what Frontier pre-announced: all states were reset to None, as a lot of new BGS mechanics were introduced. No faction lost systems or assets, no faction lost influence. The only thing that will be reset when the leaderboards start a new season is that the squadron contribution counters are reset to 0.

That was a soft reset. I can guarantee you at some point it will happen again. Especially on the colonia playing field.
 
Thats your fault if you're sitting around doing nothing. Not mine.

Well you are the one want it to be a rule one has to stay in a CZ

CZs are not CQC

When I play CQC I stay in for good or bad as part of the way it is designed is that it isn't about full retreats.

But CZs are built with that as an option.
 
I wonder if our dear 90's will dare to dig out that video featuring CMDR Lulzbucket and the completely stock starter Sidey Magic Router ;)

Because if he doesn't - I will :D
 
I wonder if our dear 90's will dare to dig out that video featuring CMDR Lulzbucket and the completely stock starter Sidey Magic Router ;)

Because if he doesn't - I will :D

I wonder if youre ever going to get banned for advocating hacks and purposefully removing yourself from gameplay we are supposed to be having?

Further more why havnt the mods banned you by now? You have several warnings about it.
 
I have some questions:

1. A single CMDR is working the CZ, a wing of three jump in a couple minutes later: when does the timer start? When the first CMDR jumped into the instance? Or when the wing of three jumps in? Or is the timer individual, so it's for all player when they jumped into the instance?

2. Suppose the first CMDR calls out for help on comms, and a wing of four on his side now jumps in, does the timer start for them when they jump in, but doesn't reset the previous CMDR's timers?

3. If the timer is individual, how long should it be? If the CMDR has been farming NPCs for 20 mins and is near the end of ammo, is his timer already run out when an opposing CMDR jumps in, and therefore free to flee?

4. Is there a timer in NPC only CZs?

5. For your grand plan of big multiplayer fleets, are CZs now going to be pre-agreed events, to ensure "enough" CMDRs are present?
 
I have some questions:

1. A single CMDR is working the CZ, a wing of three jump in a couple minutes later: when does the timer start? When the first CMDR jumped into the instance? Or when the wing of three jumps in? Or is the timer individual, so it's for all player when they jumped into the instance?

2. Suppose the first CMDR calls out for help on comms, and a wing of four on his side now jumps in, does the timer start for them when they jump in, but doesn't reset the previous CMDR's timers?

3. If the timer is individual, how long should it be? If the CMDR has been farming NPCs for 20 mins and is near the end of ammo, is his timer already run out when an opposing CMDR jumps in, and therefore free to flee?

4. Is there a timer in NPC only CZs?

5. For your grand plan of big multiplayer fleets, are CZs now going to be pre-agreed events, to ensure "enough" CMDRs are present?

When you personally jump in is when a timer would start. If you've been there past the limit whatever that maybe. You could leave.

These places will be pretty busy though. So there should always be people coming and going in those instances until won or reset. Pretty simple.
 
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How do you reckon they will be busy? In my 3 years experience of playing BGS CZs only a handful of times there were opposing CMDRs in the CZ, due to instancing and timezones, and likely because the systems were not of interest to anybody in the player community. I don't see how the introduction of a timer would change that.
 
How do you reckon they will be busy? In my 3 years experience of playing BGS CZs only a handful of times there were opposing CMDRs in the CZ, due to instancing and timezones, and likely because the systems were not of interest to anybody in the player community. I don't see how the introduction of a timer would change that.

Again, this question answers itself.

If no one is there to stop you I guess thats a free win and will probably happen in most cases. If you're not at war with anyone. This will probably happen a little bit in powerplay too. Sometimes you get freebies.

But in my experiences its not that you cant instance with these people, or there arent people working on multiple teams in multiple time zones. There is usually always someone around in a game that operates 24/7.

Even guildwars 2 does this. As a matter of fact let me show you something from guildwars 2.

https://wvwintel.com/#1003

This is an update tracker that tells when camps are flipped. People play this game 24/7 just like this one. The servers fight each other. 3 servers at a time 100vs100vs100. Very meticulous, very engaging.

Other games can do it. So can this one.
 
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Without an in-game rationale, it's roughly equivalent to combat-logging, but opposite in effect.

Combat-loggers disappear by magic. There is no in-game explanation for their disappearance, and no real skill involved, or possibility of failure (unless the clogger leaves it too late and just cant-task-kill fast enough). Net result is that a kill is converted into an escape by cheating.

Under this proposal, badly damaged ships are prevented from leaving by magic. There is no in-game explanation for their inability to leave, and no real skill involved by the attacker, or possibility of failure (at all) - unlike the existing methods of preventing escape, such as FSD-reboot weapons, which have to be equipped and require some skill to use. Net result is that an escape is converted into a kill by cheating.

We still have NO in-game explanation for the proposed source of the magic. WHAT is making this happen???

...AND CAN I SHOOT IT????

(and what if I need a toilet break IRL? Explain how that works. Catheters?)
 
Without an in-game rationale, it's roughly equivalent to combat-logging, but opposite in effect.

Combat-loggers disappear by magic. There is no in-game explanation for their disappearance, and no real skill involved, or possibility of failure (unless the clogger leaves it too late and just cant-task-kill fast enough). Net result is that a kill is converted into an escape by cheating.

Under this proposal, badly damaged ships are prevented from leaving by magic. There is no in-game explanation for their inability to leave, and no real skill involved by the attacker, or possibility of failure (at all) - unlike the existing methods of preventing escape, such as FSD-reboot weapons, which have to be equipped and require some skill to use. Net result is that an escape is converted into a kill by cheating.

We still have NO in-game explanation for the proposed source of the magic. WHAT is making this happen???

...AND CAN I SHOOT IT????

(and what if I need a toilet break IRL? Explain how that works. Catheters?)

DO we really need more immersion? Because if thats the only thing holding that back. Im sure something can be cooked up to make this work. Really not that difficult.
 
Again, this question answers itself.

If no one is there to stop you I guess thats a free win and will probably happen in most cases. If you're not at war with anyone. This will probably happen a little bit in powerplay too. Sometimes you get freebies.

But in my experiences its not that you cant instance with these people, or there arent people working on multiple teams in multiple time zones. There is usually always someone around in a game that operates 24/7.

Even guildwars 2 does this. As a matter of fact let me show you something from guildwars 2.

https://wvwintel.com/#1003

This is an update tracker that tells when camps are flipped. People play this game 24/7 just like this one. The servers fight each other. 3 servers at a time 100vs100vs100. Very meticulous, very engaging.

Other games can do it. So can this one.

Does what?
 
Cooldown timers exist in almost every game today.

Hell, do you notice the time it takes to reload, deploy weapons and use a FSD once interdicted?

Why wouldn't they apply here as well?

There are tons of ICD's in this game.

Every bad game today. And yes I have noticed. Deploying weapons ain't a a cooldown timer, kid. Neither is reloading. Those are just processes which take a certain amount of time to execute. A cooldown timer is an arbitrary forced delay before you're allowed to perform an action a second time. The FSD cooldown fits the bill and it's totally lame. Cooldowns are the laziest of the laziest game mechanics and the weakest of weak sauce. Anytime you're thinking of using a cooldown timer to solve your little game design conundrum you should also be giving some serious thought to giving up on game design forever. Back-seat or otherwise.
 
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