what do you think of 2.2?

It is nice finally being able to fly an imperial fighter without having to wait in queue for 30-60 min in CQC. So maneuverable!
 
I find passenger missions annoying and low paying due to the one mission per cabin bug even for economy travellers.
 
Many small details that should have been fixed months ago are only piling up and its starting to feel like a cheap game.

New UI elements look bad and out of place.

That alien thing is just a reskinned data point.

Crew member info gets old real fast, the second lounge I checked already had a crew member with the same info I saw before, it becomes meaningless.

Sometimes my PC boots up faster than the mission board loads, I hate that "Stand By" message so much.
 
Overall ok but some little things are very annoying:

1. SRV ghost scanner is back...and the contacts dissapear when you are about 1-1.5km away from the so its easy to miss them. As i do quite a bit of exploring and have founds new barnacles in witch head sector this bug Is really annoying!!!

2. If you have lots of missions and one is on a planet , after you complete the planet mission and board the ship all the missions dissapear. You have to oog out and in again for them to dissapear

4 the info of you SRV displays incorrectly ie when u dock the srv fuel tank is full but doesnt display 100% ehen you check it out on the board

5. I get text code under the contact selection for bounties once docked eg " name here" and "welcome message here"

And there are more...
 
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For myself, I try to look at in two ways. What do I get out of the update? And what does the game and community as a whole get out of the update?
What I got out of the update is new stuff to explore, new station interiors that really reinforce the feeling of space "trucking", and the ship launched fighters are fun as hell.
Aside from the aforementioned the rest of the community got dozens of fixes, Quality of Life improvements, passenger missions, etc.

I believe that 2.2 is the most successful update to date, and I would like to think that the majority here on the forums agree with me.

2.2 also has a special significance to me personally as my CMDR is now part of the official lore.
 
I quite like it overall. Lots of small tweaks and improvements. The route planner is handy, fighters are fun to fly and I'm positively surprised by passenger missions. Module storage and ship transfer were long overdue.

Some things could have been solved better. Whilst SLFs are fun they imho miss their main purpose: Trade escort.

Ships they would actually be useful for either can't launch them (e.g. T7, Python) or fitting the bay renders them largely useless as a trader (Keelback) and ships that have enough internals to make the trade-off bearable mostly don't need them (the big three), whilst the pilots payment model makes them too expensive to have them just for fun in the long run. A dedicated fighter bay similar to the planetary approach suite would've been the better approach, imho.

I also don't like ship transfer cost calculation as I'd prefer a system that takes jump range into account rather than ship cost.

Elements like a more clear display of system sec status are more of an indication of things to come (at least i failed to feel any tangible difference between different system sec states yet), but they look promising. Same as additional structures - they don't have any gameplay associated with them yet, but at least it's an indication FD are taking steps towards the right direction.

Of course there are still things that have been left largely untouched far too long like the BGS.

I did >60 jumps to Maia and back in a Corvette for nothing thanks to the broken BGS. Nonetheless, I'd say it's one of the best updates thus far (At least it's not some tacked-on DOA feature like CQC and elegantly makes use of the manpower invested into it) :).
 
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