What does an outpost have that is no threat to an SRV but can melt an Asp?

So I learned a lesson today. Not really sure what it was because it happened so fast - maybe the fine folk here can shed some light.

I had two missions to clear skimmers and when I got to the location I noticed a Python hanging around. I thought maybe since the missions are getting better payouts maybe this is what I am going to start seeing - ships guarding mission targets. Looking closer I realized (should have checked first) that this wasn't just a settlement, this was a base. A base that I have probably docked at before. So I decided to not attack. And I know that you can take out skimmers on the same planet and have them count towards the mission so thats what I did - a bit later I found the skimmers I needed. It looked like a mining outpost and all I saw was some defense turrets and skimmers - no problem at all, I have done this before and they barely make a dent. I took out the skimmers I needed and a couple of turrets that were pestering me, scooted away and recalled my Asp.

As I was taking off I heard the "Under Attack" message and immediately checked contacts - 2 skimmers and one defense turret. By the time I looked back my shields were gone so I started boosting. After one boost I was down to 13% hull then not long after I was looking at the insurance screen.

I have no        g idea what took me out so fast - is there any way to find out? Would be nice if there was some sort of combat log so I can find out what happened and how to avoid it in the future. Also I am baffled as to what could be so deadly to a ship yet not even phase an SRV.

Any ideas?
 
Aren't the outpost/base turrets capitol class weapons? (I know some of them have cap class weapons)

You don't shoot a scooter with a surface-to-air missile, you shoot the craft that's dropping it off.
 
It is the same turrets shooting at your SRV with one dmg coefficient, but when shooting a ship uses a much higher dmg coefficient.

It may not be what FD calls it, but the end result is explained very accurately by what I label as dmg coefficient.

Good, bad, intended or not, bottom line is when the very same outpost guns shoot at your SRV, they do a dmg coefficient of 1x. When they shoot at your ship, it does some much higher multiple of X dmg.

So either SRV shields are incredibly strong and behemoth like compared to tiny ship shields, or FD has put in a 'magic' system which ought to set off the immersion crowd.

The outpost guns being capital ship class weapons doesn't explain anything, because if they were cap ship weapons, they should melt SRVS - because it is the exact same weapons firing on SRVs doing low dmg that somehow shreds ships.

Approach an outpost slowly in ship, what what turrets are hitting you. Come back in SRV and get hit by exact same turret(s) and you'll see somehow the same guns went from being superman to aquaman.
 
I recall somebody successfully taking out the skimmers by getting the base to help! What they did was to initially scout out the base. Once they knew what they were up against, they targeted a skimmer, and shot it a couple of times (thereby getting its' attention). The attacker then drove off rapidly to a turret, and went behind it. The skimmer continued shooting, and hit the turret a few times. The turret did not appreciate this, and returned fire. The skimmer then blew up, and its' fellow skimmers took this badly, so attempted to take out the offending turret. This was not successful, as the turret was fairly well armoured, but it knew it was under attack again, so it dealt with its' attackers. Job done.
 
Also, don't run into any skimmers with your ship. That will blow you right up. FD decided ramming skimmers was an exploit, so now you better not :)
 
The outpost guns being capital ship class weapons doesn't explain anything, because if they were cap ship weapons, they should melt SRVS - because it is the exact same weapons firing on SRVs doing low dmg that somehow shreds ships.
The 'capital' anti-ship weapons don't shoot at SRV's because they can't target the smaller vehicle, much the same way you can't target skimmers in your ship.
 
Last edited:
For skimmer killing missions you do not have to go to the base. I land 30-35KM away from the base and find POI with "mission target" skimmers appearing.
 
Not being sarcastic, but you do know there are two types of defense turrets?
The little ones at ground level attack your srv. The big ones are anti-air and can do significant damage to a ship.
 
Ah, its all clear to me now! Thanks all - from now on I will make sure my vessel is nowhere near these meanies :)
 
The 'capital' anti-ship weapons don't shoot at SRV's because they can't target the smaller vehicle, much the same way you can't target skimmers in your ship.

logical sounding explanation but not what is happening.

as I said in my post - slowly approach outpost in ship and watch what guns and kind of fire shoot at you. The very same guns, firing the exact same weapons fire are hitting your SRV and ships. The same, not different capital anti ship weapons or rounds.

We can debate whether this is by design, has some rationale as yet unexplained, etc. But a statement of plain fact can be easily tested, proved, and confirmed by people other than the statement maker. Bottom line is unless you are saying you see different fire coming at your ship, from different weapons or some different ammo/fire you see hitting ship vs SRV, the fact remains that outpost weapons and fire are identical coming at your SRV vs ship, yet dmg impact is far greater vs ship.
 
It is the same turrets shooting at your SRV with one dmg coefficient, but when shooting a ship uses a much higher dmg coefficient.
This. I think everyone has at some time fallen into the trap of judging skimmer weapon potency, especially missiles, by seeing how much damage they inflict upon an SRV then coming back with a "stronger, more resilient" ship. It's a mistake you only make once. You may come back with the ship, but you probably won't be going home with it.
 
Back
Top Bottom