What does it take to flip a system to a different controlling faction?

My home system is Seleru Bao. At one point, this was a Fed system, and the controlling faction was Labor of Seleru Bao, ostensibly a democracy with elected officials. It seemed like life under their rule was reasonably good - at least by the standards of a system that doesn't have any planets with breathable atmospheres.

At some point, I think around August or September of 3303, while my CMDR was out doing her "go 5K light years out" thing to unlock one of the engineers, control flipped to Interstellar Line, a corporation that is not Fed aligned. Since that time, things in the system seem to be getting worse. Boom states are less frequent, the selection of modules available at the single major station in the system is way smaller (basically nothing A grade now that's bigger than maybe class 3 or 4), and the available missions don't pay as well, even though I'm an ally of all of the non-criminal factions in the system. Also, I've started seeing conflict zones and checkpoints from time to time (but not always).

If I wanted to put Labor of Seleru Bao back in power, what would that take? Is this a bigger task than one player can do alone? If so, how many would it take? I see at least one other CMDR in the system semi-regularly, but it's not hugely populated player-wise.

Do I just run my favored faction's missions exclusively, or do I also have to fight a one-woman war against Interstellar Line's actual ships?
 
You've basically got to increase the influence of your chosen faction until it is higher than the closest rival (with higher influence). That should then trigger a war (or election, depending upon factions), and you support your faction there. Anything that increases the influence of your faction is good, while anything that decreases the influence of your targeted faction is also good (e.g. attacking their ships). Doing missions for your faction increases their influence. Also be on the lookout for missions that help your faction, but hinder another (e.g. any that attack other factions).

There is a big thread somewhere describing all the things you can do with the BGS; hopefully the above can get you started.
 
Population is 6 million, so it'll take you a couple weeks. What you should do is complete missions for Labour of Seleru Bao exclusively. This will raise their influence. Roughly 15 missions per day per person will raise influence, after that it's diminishing returns. You want to pick missions with INF+++ or INF++ first. When you're trading, turning in exploration data, or doing search and rescue transactions, turn those in at Hasse Horizons or Laing Ring. That will benefit your faction. Don't do it at Leinster Ring, that will benefit Interstellar Line. Since Interstellar Line controls the system, don't turn in any bounty vouchers you get in Seleru Bao, since it will benefit them. Instead, take those to an Interstellar Factor so it doesn't benefit Interstellar Line at all; the nearest one to that system is at StKM 1-383.

Keep doing missions for Labour of Seleru Bao until their influence matches Interstellar Line's. This will start a war. Now you can fight them directly. Best way to raise your influence during a war is to go to a combat zone, choose Labor as the faction, shoot down one ship, turn in the combat bond at the nearest station, then go back out and do it again. Roughly 10 trips worth of bonds per day will affect influence during a war, after that, diminishing returns. You need to raise Labour's influence 5% or more over Interstellar Line's in order to win the war. Once you do, you gain Leinster Ring and control of the system. Another way to start a war is to raise Labour's influence to 60% so they initiate a coup. You can skip participating in the war entirely and just wait it out this way; takes about 3 days to end in this case.

Afterwards, you'll want to continue doing missions for Labour to raise their influence higher so they don't lose what they gained. Between 50-60% is a reasonable safe spot.

Also, you can do this alone, it's just going to take awhile, doing your 15 missions a day until you get the influence where you need it. Maybe 3-4 weeks, maybe a little longer. The larger the population, the more work it takes to flip a system.
 
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Thanks, that's really helpful.

I'm hoping I can talk the other CMDR I see in that system into helping me; I assume it goes a bit quicker if more than one player is working on it?
 
On the basis that I haven't previously done any BGS work, and haven't got many in-game goals currently, I might wander over that way and see if I can help out.

And yes, the more players you can get involved, the quicker you can trigger a state change.
 
There may be a problem, though. Interstellar Line are another player faction (5 supporters, according to Inara). This means that they are likely to counter your attempts to take the system back. Could be interesting. :)
 
There may be a problem, though. Interstellar Line are another player faction (5 supporters, according to Inara). This means that they are likely to counter your attempts to take the system back. Could be interesting. :)

Sounds like there are five commanders out there who need to be shown the error of their ways, then.
 
go to a combat zone, choose Labor as the faction, shoot down one ship, turn in the combat bond at the nearest station, then go back out and do it again.

Wait, what??

L5pyaxh.jpg


I've been busting my backside doing 100-ship missions that take me all day.

Also, I was doing "wartime" scan and salvage missions, but those appear to have no effect at all.
 
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Wait, what??

https://i.imgur.com/L5pyaxh.jpg

I've been busting my backside doing 100-ship missions that take me all day.

Also, I was doing "wartime" scan and salvage missions, but those appear to have no effect at all.

From what I've seen around AEDC discussions on BGS, doing "wartime" missions does not help at all, despite the flavor text. Only turning in combat bonds, and the BGS sub-forum says what matters most is how many trips you turn in bonds, not the amount packaged together or even the credit amount. So if you're turning in packages of bonds from 20 ships amounting to 1 million credits in one shot and calling it a day, apparently all you did was help your credit balance.

Trust me, I've won a war single-handedly in a 5 billion population system the way I've said, turning in bonds amounting to 9,000 to 22,000 credits at a time and it accomplished the same thing.
 
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On the basis that I haven't previously done any BGS work, and haven't got many in-game goals currently, I might wander over that way and see if I can help out.

And yes, the more players you can get involved, the quicker you can trigger a state change.

Hmmm, 235LY, Maybe I'll pop over and help you out.

That'd be awesome if you want to come help out. My commander name is the same as my forum name here; feel free to jingle my chain if you see me in game.

Maybe together, we can make Seleru Bao great again!
 
So...
Labour of Seleru Bao is actually at war in a neighbouring system. They also only have 3% influence at Leinster Ring - so there's a lot of work to do there. :)

I've just taken some missions and as soon as my other ships arrive I'll start running them. I wonder if it's worth helping them in the war effort in the neighbouring system, too. I'll see if I can work out what the situation is there (it may be that there about to be kicked out of the other system - quite likely given their level of influence in their home system).
 
Yeah, it would be advisable to help them end that war in the neighboring system first. You won't be able to raise their influence in Seleru Bao with anything but combat bonds until that war ends. War can be pretty damaging if not addressed quickly, because it affects the faction across all their systems.
 
I was not far away and got my BGS workhorse (Python of course) out of the garage. System influence of Labour of Seleru Bao is only 2.9% currently. So there's plenty of work to do... Just took three INF+++ and three INF++ missions (three passenger and pirate lord kill missions each), let's see if that's enough for 0.5 or 1% increase of system influence.

Would be nice to work as a team. Could be some edifying endgame employment. I'm currently in Solo, Open would be possible as well.

PS: Didn't notice the war in the neighbouring system. We'll see.
 
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I'm in system right now, just waiting for my Python to be delivered (so I'll be active in around twenty minutes). I'm playing in Open.

If we need to concentrate on the war first, then I'm quite happy to head over and collect some combat bonds. I'll go and collect my Cutter tomorrow and bring it over.
 
What system are they at war in?

I should be on later this evening; I'll be happy to show LSB's enemies the pointy end of my Corvette.
 
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