An acquaintance of mine likes to do a bit of trolling now and then, how do my friend's actions affect the BGS?
by how much? 1% per 10 heads? 5% per 100 heads? or is that not known yet? -Asking for a friendInfluence and security go down.
Your name on the bounty board so they know who's doing it.
It's not linear.by how much? 1% per 10 heads? 5% per 100 heads? or is that not known yet? -Asking for a friend
I- My friend wasn't aware of that, how does he prevent the diminshing returns? He isn't really familiar with BGS.It's not linear.
It's subject to the same sort of diminishing returns as any other BGS action.
If you do nothing but murder, you'll probably not shift very much at all.
The pinned post in this forum section would be a good place to start.I- My friend wasn't aware of that, how does he prevent the diminshing returns? He isn't really familiar with BGS.
Diminishing returns apply to all BGS transactions.I- My friend wasn't aware of that, how does he prevent the diminshing returns? He isn't really familiar with BGS.
hmm, so positive action on the guys I like, negative "action" on the guys I don't. ThanksDiminishing returns apply to all BGS transactions.
Basically, if you just do the same action over and over, that action will become less and less effective as the day goes on.
So your second murder is worth less than your first, your third is worth less than that, and so on. Eventually, once you're up to your 60th murder, grabbing a 61st probably isn't worth the effort and you can make a bigger impact doing something you've not done yet. There's no way to prevent it, you just have to deal with it.
For instance, instead of that 61st murder, you might want to try running an inf+++++ mission for another faction in the system. Or cashing some bounties for a faction other than the controller. Or trading at a port that isn't owned by the controller. And so on.
Yup.hmm, so positive action on the guys I like, negative "action" on the guys I don't. Thanks
I suppose that's a fairly obvious take, in hindsight, but a good way of thinking about it, nontheless. Thanks, it makes a lot more sense now.Yup.
Note, this will achieve an effect of "transferring" influence.... it's not a literal transfer, it's just how the maths works out.
But echoing what screemonster said.... think of it like this.
You murder once? Great.
You murder a second time? That's a 100% improvement on your current tally of murders (now 2).
You murder a third time? That's a 50% improvement on your current tally of murders (now 3).
You murder a fourth time? That's a 25% improvement on your current tally of murders (now 4).
...
You murder a 51st time? That's a ~2% improvement on your current tally (now 2%)
But then you trade a second time? That's a 100% improvement on your daily trades.
The mechanics are more complex than that, butit gives you a rough idea.
Influence and security go down.
Your name on the bounty board so they know who's doing it.
I think the three sets now (finally) have names. I noticed 'local' and 'intersteller' at the station I logged-off at. It didn't have Powerplay bounties so couldn't check that one.On the bounty board often has "CMDR Unknown" and some have three sets of "Local Bounties"....I never worked out what these are?
Yeah, that's an old bug. The Local, Superpower and Powerplay bounty boards all get labelled as "local" and you have to sorta guess which one is which.On the bounty board often has "CMDR Unknown" and some have three sets of "Local Bounties"....I never worked out what these are?
Its pretty easy if I recall- Superpower bounties go up in even amounts and are not huge (10, 100 thousands sort of thing). Local bounties can be massive, running into the billions of credits and Powerplay normally is quite low unless its a UM hotspot (but you can tell by the Powerplay report regards lost shipping / pirated stuff).Yeah, that's an old bug. The Local, Superpower and Powerplay bounty boards all get labelled as "local" and you have to sorta guess which one is which.
Yeah, that's an old bug. The Local, Superpower and Powerplay bounty boards all get labelled as "local" and you have to sorta guess which one is which.
Wrong, it's pretty much the opposite from our testing. If you murder ships from faction A in system controlled by B, you'll get a bounty with B, but A will see the negative BGS effect. On top of that, in the described case, your rep with B doesn't get hurt at all & if you're friendly with them, the security ships won't even really bother coming after you in supercruise or around stations.BGS effect it's mostly due to bounties (the ones you earn on your head), not murders.
If you murder wanted ships nothing happens, if you murder anyone in anarchy system... nothing happens.
As well as, if you are Delaine 5 rank and murder ships in Delaine space, nothing happens.
Yeah, that's an old bug. The Local, Superpower and Powerplay bounty boards all get labelled as "local" and you have to sorta guess which one is which.