Starfield is now out for the early access and after playing for few hours it's just make me want to go back to elite dangerous...
But it gives me the feeling of elite dangerous being an empty game with so many lacks feature to compete with 2023 standard space game sim.
<Disclaimer: On > this is just some personal idea; it’s not mean that the game should be exactly like that. I know that some idea could really change the actual gameplay and introduce some mechanic that people don’t want to face. But just keep in mind that some key mechanics already change since the launch of the game in 2014 and are now part of the core game play, so it could happen again. Elite was design to be a space sim, but more likely becoming an arcade farming game, and there are already tons of space arcade and less and less simulation, so why not go back to the basics that made ED a real game apart the other space arcades. (let’s make ED a star citizen killer XD ! <Disclaimer: Off>
Elite Dangerous and Starfield are two different game and are not focusing on the same game play. But they both take place in a space opera lore and the core base game evolve around the player ship.
At first, we were trap inside our cockpit, but since the last year we now have legs!! But despite it we are still prevented to walk inside our ship. This prevents us to develop the relation between the pilot and its ship. In starfield everything is design around your ship. The ship is your home, your safe place in the universe where you can rest, manage tour crew, plan, and prepare your route to the secret of the universe.
This is something that really miss in ED. At least we need ship interior, but we also need gameplay related to it.
- ship maintenance
- real multi crew experience
- survival mechanic (rest, food / drink synthetization from raw mat, crew management, real passenger management, etc....) everything that make deep space expedition more challenging
- Housing and interior customization (I miss my guinea pig from mass effect)
- Gun fight onboard ship (0G gun fight....)
- remove the boring fade to black transition screen, use of decompression airlock as transition room between inside/outside....
But it gives me the feeling of elite dangerous being an empty game with so many lacks feature to compete with 2023 standard space game sim.
<Disclaimer: On > this is just some personal idea; it’s not mean that the game should be exactly like that. I know that some idea could really change the actual gameplay and introduce some mechanic that people don’t want to face. But just keep in mind that some key mechanics already change since the launch of the game in 2014 and are now part of the core game play, so it could happen again. Elite was design to be a space sim, but more likely becoming an arcade farming game, and there are already tons of space arcade and less and less simulation, so why not go back to the basics that made ED a real game apart the other space arcades. (let’s make ED a star citizen killer XD ! <Disclaimer: Off>
Elite Dangerous and Starfield are two different game and are not focusing on the same game play. But they both take place in a space opera lore and the core base game evolve around the player ship.
At first, we were trap inside our cockpit, but since the last year we now have legs!! But despite it we are still prevented to walk inside our ship. This prevents us to develop the relation between the pilot and its ship. In starfield everything is design around your ship. The ship is your home, your safe place in the universe where you can rest, manage tour crew, plan, and prepare your route to the secret of the universe.
This is something that really miss in ED. At least we need ship interior, but we also need gameplay related to it.
- ship maintenance
- real multi crew experience
- survival mechanic (rest, food / drink synthetization from raw mat, crew management, real passenger management, etc....) everything that make deep space expedition more challenging
- Housing and interior customization (I miss my guinea pig from mass effect)
- Gun fight onboard ship (0G gun fight....)
- remove the boring fade to black transition screen, use of decompression airlock as transition room between inside/outside....