What Elite needs

This will only be a good idea (and by that I mean a great Idea) if I can wield a mace of binding that allows me too recharge my shields with the souls of my dead enemies.
 
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This is a bit off topic, but I loved Skyrim and wanted to love Fallout, but the VATS thing is a real game killer. Clearly the game sold in big numbers, so I guess people must love it, but for me it totally breaks the flow of combat.

Do you know if Fallout 4 is also going to include VATS ?

You DO know that you don't have to use VATS, right? You can kill everyone without ever having used it. You have to physically push a button to start VATS, so if you don't like it just keep shooting and don't start it.
 
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This is a bit off topic, but I loved Skyrim and wanted to love Fallout, but the VATS thing is a real game killer. Clearly the game sold in big numbers, so I guess people must love it, but for me it totally breaks the flow of combat.

Do you know if Fallout 4 is also going to include VATS ?
Yes it has VATS but from what I have seen it operates more like bullet time now, i.e. slow motion rather than a pause. Additionally the less than fluid shooting was a critism that Bethesda took on board and discussed with ID (which I believe they own) as to how to bring in a more 'natural' FPS style of shooting so fingers crossed!
Now we need to just get back on topic with some ED / Fallout crossover discussion :)
 
F4 will have Vats but you will only use it if you want.

In fallout new vegas you already had "iron sights" along VATS. You could just use iron sights.
 
Take this with a grain of salt, fellow Commanders. I was thinking ahead to the off-ship (or even on-ship) player movements and... somehow Skyrim popped into my head. I'm not sure how this could possibly happen from a programming standpoint but the sidequests in Skyrim (that is: their breadth, randomness, etc) would be fantastic to use as a guidepost for the future of Elite. Let's face it - grinding is getting old. Quests, ala Skyrim, from outposts, orbitals, heck even passengers on your very own Orca would keep things at least "immersive" rather than "how many trades until I get A-spec my Asp".

Just a random thought.

The skyrim radiant quests are exactly the same as the ones on the bulleting board.

And honestly the skyrim radiant quests are the most boring and quests you will ever come a cross.

you will pretty easily tell if you have a radiant quest or a normal one.
Normal quests usually are much better on the story telling and have scripted triggers in specific locations.

the radiant quests are go steal Z thing from X location, where Z thing does not exists untill you accept the quests, or the quests are Go kill Y thing to collect some pelts or something.

and im talking about The True radiant quests like Kill the Bandit Leader,Kill the Dragon,Kill the Forsworn Leader,Kill the Giant that lack any story telling what so ever, and can be completed multiple times.

then there are also the semi radiant quests which are tied in to the main story, but they can usually only be completed once, and secondly they only randomise either the target location, or what the actual target is, neither of these two features are really in any way huge or have any true impact on the experience of the game.

the point is also the skyrims radiant quests are so bad because the game is designed in the sense that you are the hero, and loads of the radiant quests have no IMPACT what so ever, you can kill 100 bandit leaders yet you have no impact, honestly one would assume at some points theres no bandits left.

Elite on the other hand is not about you being a hero, but instead you just being a random pilot, that does randoms tasks, that in most cases will have no impact on the world what so ever. and im ok with that.

in conclusion Skyrim is a hero game where you should feel that you are meaning full and have a impact on the game, radiant quests in skyrim do no help this but infact make the experience worse.
While in elite you are just one pilot among millions, here the quests actual do fulfill this experience of you just being one in a million of other players just trying to make a living, not to mention the Bulleting board quests are getting more complex and variation slowly but steadily.
 
Radiant-only quests compare to the BB quests, sure.

And I definitely get the "simulation" bent of E:D - in fact one of my favorite game series (Flight Simulator) is essentially pure sim. I liked making up my own missions. But as CMDRs we all *are* kind of the heroes of our own little tin cans that hurl through space. We all chose our jobs (i.e. mining, grinding in a RES, all) but for sure we are not random pilots in the NPC sense. In fact my hope is that the ability to hop off the ship will make interaction vital to the E:D universe... if you want it to be.

The thing with the better (non-main-storyline) quests of Skyrim are that they are typically multi-step. You build up a kind of rapport with the NPCs and it draws you in a bit. There can't be a Skyrim-like hero's quest but the things getting added to E:D seem to point to more and better missions with, and this is the key, WAY better NPC interaction.

Space is cold. There is no reason for the stations and outposts to be cold as well.
 
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