Take this with a grain of salt, fellow Commanders. I was thinking ahead to the off-ship (or even on-ship) player movements and... somehow Skyrim popped into my head. I'm not sure how this could possibly happen from a programming standpoint but the sidequests in Skyrim (that is: their breadth, randomness, etc) would be fantastic to use as a guidepost for the future of Elite. Let's face it - grinding is getting old. Quests, ala Skyrim, from outposts, orbitals, heck even passengers on your very own Orca would keep things at least "immersive" rather than "how many trades until I get A-spec my Asp".
Just a random thought.
The skyrim radiant quests are exactly the same as the ones on the bulleting board.
And honestly the skyrim radiant quests are the most boring and quests you will ever come a cross.
you will pretty easily tell if you have a radiant quest or a normal one.
Normal quests usually are much better on the story telling and have scripted triggers in specific locations.
the radiant quests are go steal Z thing from X location, where Z thing does not exists untill you accept the quests, or the quests are Go kill Y thing to collect some pelts or something.
and im talking about The True radiant quests like Kill the Bandit Leader,Kill the Dragon,Kill the Forsworn Leader,Kill the Giant that lack any story telling what so ever, and can be completed multiple times.
then there are also the semi radiant quests which are tied in to the main story, but they can usually only be completed once, and secondly they only randomise either the target location, or what the actual target is, neither of these two features are really in any way huge or have any true impact on the experience of the game.
the point is also the skyrims radiant quests are so bad because the game is designed in the sense that you are the hero, and loads of the radiant quests have no IMPACT what so ever, you can kill 100 bandit leaders yet you have no impact, honestly one would assume at some points theres no bandits left.
Elite on the other hand is not about you being a hero, but instead you just being a random pilot, that does randoms tasks, that in most cases will have no impact on the world what so ever. and im ok with that.
in conclusion Skyrim is a hero game where you should feel that you are meaning full and have a impact on the game, radiant quests in skyrim do no help this but infact make the experience worse.
While in elite you are just one pilot among millions, here the quests actual do fulfill this experience of you just being one in a million of other players just trying to make a living, not to mention the Bulleting board quests are getting more complex and variation slowly but steadily.