Seriously, though, a proper overhaul of C&P, coupled with a genuine sense of lawlessness in the lowest security systems, is absolutely the kind of depth that this game is craving. These kinds of systems could also be homes to hidden black market assets that can only be found by getting friendly with the anarchic factions that own them.
indeed... i was chatting with a mate of mine last night in my weekly elite dangerous session and was telling him about some of the threads on here.
He is an original elite fanboy, but unlike me is not quite as obsessed with ED as i am.... But we were chatting about some of the features which to me seem like no brainers that must surely have been expected to be in 1.0 but were not.... and I explained that one of the standard responses are "this is quite good but really hard to do!" and then the push back from the community is you are not a programmer so do not know what you are talking about so shut up (paraphrase).
The thing is.. he IS a programmer! and as he said, without seeing the code it IS hard to know what is trivial and what is hard to fix... but that being said, his view was, IF the code was build "well" to begin with, a lot of stuff "should" be simple enough to do.
examples of where the devs have said "good idea but too hard" which make me scratch my head.
modifying flow rate and temp gain using a fuel scoop (engineer blue print suggestion)
putting another seat in the keelback
making sure mode swapping give back the same missionboard.
making if you take 2 missions which are in effect clones of each other (kill 2 skimmers at system X for faction Y) be additive not concurrent
making sure a ship with terrible jump range simply WONT follow you if you have a good jump range (if the game wants you to fight more then generate new foe)
having the instance populate with npcs a split second BEFORE you drop into it
missions involving escorting and protecting convoys etc.
hiring wingmates from the jobs board.
so... i would say i would like all the above as fixes in 2.4.. but as the devs have said these are big changes and really hard to do then i am not expecting them.
I DO accept the crime and punishment is hard and giving systmes different flavours.. but imo it is such a key feature that imo it needs to be done even if it is hard.