What force is reducing speed

Birds instant custard powder says it contains cornflour, salt, colour: annatto, and flavourings.

Although you have to add milk and sugar, obviously.

FD clearly didn't use enough milk.



Edit: and they're not called "afterburners" - injecting fuel into the exhaust stage would be absurd, when immersed in custard.

They're called "nitro boosters"; NO2 injected with the fuel / air mixture prior to the compression stroke.
 
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I recall reading a dev comment where they said that they had tried it and it wasn't fun.

Assuming that the same test has been applied to some elements currently in the game, with presumably the opposite outcome, I'm not sure that this is the definitive explanation we're looking for. :D
 
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I like to say its built into the ships computer so you don't go to fast and cause harm but the reverse thrusters are never firing and when flight assist is on the forward engines are always on....
 
My headcannon is that the Pilot's Federation imposes a maximum amount of time allowed to bring the ship to a complete halt. Ship manufacturers then set a speed limit based on the ship's thrusters capabilities. Otherwise, every ship in the galaxy would become a WMD.

Gameplay is not necessarily the only explanation for the speed limit.
 
after that we have used afterburner? Should we not keep on accelerating?

The police force, that's what force. Just the other day I got pulled over, doing 1,005c in a 100 m/s zone.

Oh, he read me the riot act... he did. "blah blah blah you shouldn't be doing superluminal speeds where children might be playing...". I mean, once you're going faster than c, it's all relative, isn't it? I tried to explain Heisenberg's uncertainty principle to him, that by measuring the speed of my craft he was altering it, but he was having none of it. Wrote me a 100 credit ticket right then and there for confusing a quantum-level effect with the more general observer principle.

Serves me right, it does. Last laugh's on him though, the fine doesn't have to be paid for 150 years. Time dilation FTW!
 
It's really obvious that the top speed is limited by design. When you hit your max speed braking thrusters fire at the front of your ship to prevent further acceleration. This is probably the law in the bubble as a type 9 smacking into a coriolis at 25% of light speed would not be nice for anyone concerned.

Engineers might tweak this to raise the max thrust values with their mods.
 

Jenner

I wish I was English like my hero Tj.
mgc.gif


Had to be posted.

Seriously though - it's just a gameplay mechanic.
 
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It's a speed regulator/gov built into ships computers much like cars today.

Yes, that is what I think was stated

Just as the Cargo Scoop and Landing Gear further speed regulate

Given then the ships thrusters do indeed fire to cap your speed or slow you down.
 
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Don't ask stuff like this.

I mean, really.

Because if you do, you will begin wondering about things like:

* Wouldn't the advanced AI of the 31st century be better at fighting?
* Why are we fighting at WW2 dogfighting ranges?
* Why is my HUD worse than, say, the HUD of a 1960s Phantom II?
* How does holopresence work, really -- and if we can do that, why are we even putting naked apes into cans, anyway? Why not just smegging Rimmers in teeny tiny ships?
* Why does toast always fall butter side down (caveat: if it doesn't, then you buttered the wrong side)
 
The power of inarguable hand-wavium for the sake of "game play"

I'd just trolololol if it took 20 mins at full thrust to slow down enough to reach a speed where you could line up to a station without smacking it.. I always overshoot in SC, let alone have to thrust in an opposite direction for equal time I was thrusting to reach the speeds..

:D :D
 
Whoops, missed this:

"Just as the Cargo Scoop and Landing Gear further speed regulate"

I head-canon this as delicate equipment being limited by G. Faster velocity>changing vector of thrust>greater G.

The rest, as stated a few times above, is PFM.
 
My headcannon is that the Pilot's Federation imposes a maximum amount of time allowed to bring the ship to a complete halt. Ship manufacturers then set a speed limit based on the ship's thrusters capabilities. Otherwise, every ship in the galaxy would become a WMD.

Gameplay is not necessarily the only explanation for the speed limit.

Right. And so instead of raising the cut-out velocities our perfectly good engines are set to, we go and spend millions on even bigger, more powerful engines, that will automatically cut out at a very slightly higher velocity.

Because it's never occurred to a single pilot anywhere in the galaxy to just fit the smallest, cheapest engines and thrusters etc. and override the limiter to prevent it cutting out at all, allowing full sandbox spaceflight like the previous games had.

Because head-canon! Yes! Unlike every single scooter or restricted-licence rider in the entire world ever, nobody in the future would ever even consider de-restricting their engines! Even though, precisely because of the 'space speed limit', speed = life or death!

You'd just rip out a perfectly good engine capable of 3G of thrust, and replace it, at exorbitant cost, with a 3.1G model, rather than just run the old one unrestricted! OMG that makes so much sense, thank you thank you! Damn, why didn't i think of that? I must have a leaky water-pistol for a 'head canon', heh heh... :|
 
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In normal space, the speed limiter is present because past a certain point the ship's shields and hull are no longer effective at blocking cosmic particles. At higher speeds than the ship is rated for in normal space, you'd likely die of radiation poisoning or from being pierced by microscopic particles.

In supercruise and hyperspace, the Alcubierre drive is effectively bending space and time so the same physical issues no longer apply.

Has that ever been said by the Devs? I don't remember it, but I think at least some of that helps me deal with the lack of realism in this case.
 
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