What fps is acceptable?

Any news on whether the patch has improved things?
No difference here. If I remove all shadows and 1.00 SS and set AO to low and lower my native 1080p res to 1600x900 res I get 55-60 in settlements.
The same fps as in Horizons with all the bells and whistles + 1.5 SS. In my case it is still a looooong way to get acceptable performance.

EDIT 55-60 in settlements if I'm standing like a weirdo in a corner with my back towards everything. It drops to 40 as soon as I move around.
 
I see people on here complaining that they only get 60 fps....... if you turned your counter off would you even know? What can the human eye discern?

Now, I am only getting 20 fps and I can sure as hell discern that - it runs like a dog.
I'm getting in between 40 to 60 fps in Horizons with my setup. The main menu screen, showing the ship in a hangar, renders with 40fps in Horizons and 20fps showing the same scene in Odyssey.

Odyssey is completely unplayable on my setup where Horizons runs acceptably.
 
Depends on the game,

Competitive FPS - the more frames the better, its not just about what the human eye can see, its about how your character feels and moves also.

In ED 60 and above i think is ok
 

Deleted member 182079

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I find TrackIR becomes very jerky if FPS goes much below 100. It seems smoothest at 120, and I have capped my FPS at that for Elite.

I can still get a capped120 almost all the time in space with odyssey, but descending to the surface knocks it down quite a bit just now.

I don't use TrackIR for on the on foot parts of the game, and gsync smooths the frame rates out a bit there anyway, but if I go below 50FPS on foot I definitely notice.
I have a 144hz monitor, and tend to lock Elite at 60fps - because apparently (from what I read anyways) TrackIR works at 120hz; using it at 144hz would introduce choppy movements even at high framerates. Given even with Horizons I wouldn't be able to achieve a consistent 120fps I lock it to 60fps, still very smooth for me. Any frames below that though and I notice it straightaway, even if it's just 1-2.

But yeah I also disable TrackIR when on foot, more so because it has a terrible habit of drift and lining up shots becomes tricky, and it's worse if you're trying to aim with precision (eg. using the Arc Cutter).
 
I have a 144hz monitor, and tend to lock Elite at 60fps - because apparently (from what I read anyways) TrackIR works at 120hz; using it at 144hz would introduce choppy movements even at high framerates. Given even with Horizons I wouldn't be able to achieve a consistent 120fps I lock it to 60fps, still very smooth for me. Any frames below that though and I notice it straightaway, even if it's just 1-2.

But yeah I also disable TrackIR when on foot, more so because it has a terrible habit of drift and lining up shots becomes tricky, and it's worse if you're trying to aim with precision (eg. using the Arc Cutter).
I didn't know trackIR was a thing. That's neat!
 
what's acceptable is faster framerates than previous releases or better visual quality or more being rendered on screen than previous releases.

What's not acceptable is lower frames for the same quality/quantity or less quality/quantity for the same or lower framerate.

it doesn't matter so much to me what those numbers are in magnitude, just that the statements above are true.

They are not in odyssey...not even remotely. Someone who knows how to program games (especially the graphics aspect) needs to teach fdev how to write shaders and pipelines because they're unoptimized and simply bad/wrong (even horizons wasn't a good example but it certainly looks good in comparison to odyssey).
 
Depends where I am.
In space, 60fps.
On planets surfaces, 23-24fps.
In stations, 23-30fps.
In ground facilities, 4-15fps.
 
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