Now eyeballing Evochron Legacy. Has anyone played this to date? EL is a sandbox, RTS Newtonian mechanic space flight sim that focuses on a lone wolf/pilot controlled/survival game play mechanic. As the pilot, you control your reputation, wealth, ranking, and game progression (in solo or multiplayer mode). So it's basically ED with its main buy/trade/combat/exploration loop features (and slightly dated graphics). But seems to have a better capacity for emergent game play. Especially based on a good mix of structured and sandbox features/activities. I'm really baffled why EL hasn't been considered a serious ED competitor, given these similar and additional features. Many of which ED is still missing out on to date as indicated in red:
- planetary descent and atmospheric flight on earth like worlds:
- escorting/protection details
- espionage/silent running/detection evasion
- mining
- PvP & PvE combat (in both civilian and military war zone scenarios)
- SAR/emergency first response
- structured mission and sandbox contract objectives
- develop personal sandbox trade/mining/exploration plans & strategies based on dynamic economic/military/tech/political changes in star sectors
- weapon crafting
- HOTAS/keyboard & mouse/console support
- equipment crafting
- All bodies such as moons, asteroid fields, asteroid caves, asteroid surfaces, planets are tangible objects which are accessible/can be landed on
- All astronomical phenomena like nebula, stars, gas giant and planetary atmospheres can be interacted with using Newtonian mechanics. Space craft may take damage based on exposure to phenomena
- unique contract objectives (meteor interdiction, damaged satellite retrieval from planetary atmosphere, deploying modules etc)
- direct ship to ship trading/refueling/mission & contract giving in solo and multiplayer
- custom ship design and hangar storage at custom built shipyards (from FC to small fighter/trader/explorer scale).
- ability to blueprint customized ship designs for future builds
- custom built storage of cargo at custom built or existing trade stations
- detailed space, planetary, and POI exploration
- full POI space and planet shipwreck exploration/salvage (which is limited to visual flyby & data d/l in ED)
- racing
- cleaning solar panels??
- clearing paths through asteroid fields
- recruiting NPCs
- hiring and management of NPC crew members (more detailed than ED)
- fuel harvesting/refining of raw materials to fuel for sale on commodities market
- Player can direct ships in their single player fleet in PvE & PvP combat. Player can order single/multiple fleet ships to attack/defend specific or general targets.
- harvesting resources (big advantage as ED doesn't really specialize in this feature)
- SE sandbox style building of destructible stations/cities on planetary surfaces or in space. These buildings are multipurpose and can be used for docking, faction/solo HQ, storage, trade commodities hub, manufacturing/crafting ships/goods, etc. (another big advantage over ED)
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