It looks like it's crammed full of skill checks guiding the character's perception and how you spec the character decides what you can do - or see. There are conflicting inner dialogues taking on the classic 'decision' role it seems. I think it does have some interesting ways to gameplay. Quite heavy on the reading but it's bleak autumn and perfect time to do just that.I'd love to hear your thoughts on Disco Elysium after you've given it a spin. I've had my eye on that one.