Exactly this, people expected ME4 but it wasn't and they can't get over it.
When you look at Andromeda as a new space story and don't compare it to ME 1, 2, and 3 then you've got a pretty good game imho.
EA has been pretty open about the horror-show that was ME:A's development, and I can sympathize with that. Not every ambitious project succeeds, and sometimes you fail so badly the final outcome isn't even decent enough for a 'regular game'. Fine. I'm also all for a new ME game. ME:A was a dud, it happens, lets learn from the mistakes and try again. But please don't give EA the impression we're actually cool with the result of their self-admitted failure, or they wont even try next time.
I think the way they dropped ME:A was appalling. Other games have poor launches, where they are released half-baked or with poor design choices. Real software companies don't throw their customers under a bus when that happens - they continue to work, and fix the issues - whether they be big or small.
X-Rebirth is a good example of this. Utter trainwreck of a game, they got almost everything wrong at launch, but Egosoft spent 2+ years working on it & trying to make it better, whilst simultaneously planning another game in the franchise that did it right (X4). That has some issues too, but they're working on them, and it's almost mature now. See the pattern?
They are doing exactly this with Anthem, btw.I think the way they dropped ME:A was appalling. Other games have poor launches, where they are released half-baked or with poor design choices. Real software companies don't throw their customers under a bus when that happens - they continue to work, and fix the issues - whether they be big or small.
Sure (and I agree with you about X:R, it truly became a fine game as long as you didnt treat it as an X3 successor), but there is a difference: EgoSoft is a small studio, that has only one IP, where they have a reputation of releasing steaming hot garbage that they slowly shape into a great game over years. ES had no choice but to fix X:R; it was either that or the end of their studio. EA has piles upon piles of IPs, and their choices are made by accountants and boards of directors. In this case it simply made sense to cut their losses and move on. They have been screwing over their customers for two decades now, and there never is any real push-back. They are arguably the most despised company in the industry but their reputation doesn't hurt them much, if at all. Don't forget they invested a LOT in ME:A, and gave the studio massive amounts of freedom. I don't like how it ended up, and would have preferred if EA would have invested even more to make it more fun to me, but in the end they are a company and they have to make decisions that make sense from a financial point of view. In cases like this I feel I, as a customer, should either accept it (and decide whether to do further business with them or not) or start my own game studio.
Don't tell me you started grinding Puerto Rico.Got caught up in World Of Warships. I was silly. It's now an arcade game to me.
Nyet!Don't tell me you started grinding Puerto Rico.
You're doing better than me. 4 hours tops before the combat completely kills the game for me.I'm trying to get into Witcher 3 again (gave up ~15 hours in last time).
I love the books, I'm excited about the Netflix series starting on Friday, but the games just don't seem to click with me for some reason...
Grind has to start somewhere you know (mastery lvl 18, over 1000h in WarframeBeen busy building my Railjack (space ship) in Warframe's and that has taken up a lot of my gaming time getting the resources required. It is a pity that this expansion is not aimed at new players as it would get more people into the game I think.