Downloaded Senua's saga t'other day on Gamepass...it's very atmospheric...but an interactive movie nonetheless, which isn't everyone's cup of tea. Lots of walking (slowly) or watching non interactive dialogue cutscenes whilst listening to the voices in Senua's head interspersed with a bit of cinematic 'press A to dodge' quicktime event sword swinging every now and then at pre-set points.
It has a fair bit less player interaction than the first one... so far that is, I'm only a couple of hours in. I only had to occasionally pick up my controller to wander painfully slowly through pre-determined, linear mazes or do the odd working out of visual puzzles to open runic barriers which gated the way to progression in the levels, the rest of the time it was watching and listening as way too often, all player agency was removed to progress the visual story, presumably whilst enjoying a cup of tea talking to a psychiatrist on the phone.
A visually striking thing is Senua's saga with excellent voice and character acting...but precious little player agency is required to progress through it bar guiding Senua around the beautifully desolate but linear landscape and pressing an occasional button on a controller, not really a game per se...more an interactive experience...even more so than the first episode...
For me, they went too far with the dire warnings and overriding themes of mental health issues that you're made to click through before you even reach the main menu. Realistically, the only thing that drove me mad while experiencing Senua's saga was the persistent taking away of any player agency... I could have been playing a game instead of watching one.
...and to avoid any inference of being dismissive of mental health issues, I'm a combat veteran with all the associated mental (and physical) baggage that entails including some 'me' time with a military institution dedicated to helping disabled veterans develop the toolset to live with it