What game are you waiting for in 2024?

Even as a general fan of the AC series as a whole...AC shadows will never compete with Ghost of Tsushima. Ubisoft just got on the feudal Japan setting way too late and too late in that era judging by the guns I saw in the advertisement. It'll also be tailored to suit Ubisoft's racially diversified version of Feudal Japan rather than reality...I can see it coming already.

Ghost of Tsushima will be out in a few days on Steam for comparison, 21st if I remember rightly. :)
You might be quite right here, still, I do like their graphical representation of the historic locations a lot, accurate or not.
Paris was absolutely gorgeous in Unity, Greece and Egypt looked fantastic as well.
Black Flag being the almost perfect pirate game instead of a typical AC game will always be one of my favorite games.
I like the general gameplay, both the old stealth and the newer rpg kind.
 
I was pleasantly surprised that Ghost of Tsushima released yesterday on Steam...it was due for the 21st. Anyway, it's out...and the main talking point is still linking it with a PSN account on the review side.

Personally, I have no issues with that...but I've had a linked Steam/PSN account for years for the PS4 and PS5 so linking accounts for PlayStation games ported to PC is no big thing, all of the games Sony have ported over to PC have required PSN account linking without exception since Horizon Zero Dawn to Days Gone to Forbidden West, Spiderman...everything...so why it's such a protracted issue with some games is a mystery to me. I also have Gamepass which links my Xbox to my PC account as well so I really don't have a problem with Sony doing exactly the same thing. That very account linking allows me to play cross-platform in Helldivers 2 on my PS5 seamlessly with my PC mates.

Seemingly, it is a stumbling block for quite a few folks...although I suspect it's fallout from the recent Helldivers 2 saga that's the main thrust behind the account linking complaints. The game itself gets excellent positive reviews on Steam, but given a relatively few negative thumbs down all due to account linking...go figure 🤷‍♂️

Anyway, Ghost of Tsushima looks and runs beautifully on PC and even though I've played through it multiple times both on the PS4 pro and PS5 (like all the other PS games that have been recently ported to PC), it's nice having it in my PC game library too...and if you're not allergic to linking accounts between Steam and PSN, well worth a buy, it's truly one of a kind as a game :)

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To bad Ghost of Tushima won't be released on Xbox, I stopped playing games on pc years ago.
I guess I'll just have to wait until AC shadows comes out.
I do agree with the opinion that Ubisoft should've released an AC game in Japan much sooner, players have been asking for it since AC 3.
 
To bad Ghost of Tushima won't be released on Xbox, I stopped playing games on pc years ago.
I guess I'll just have to wait until AC shadows comes out.
I do agree with the opinion that Ubisoft should've released an AC game in Japan much sooner, players have been asking for it since AC 3.
Yeah, I kinda miss all you guys from Deep Recon X (former member)...and the Xbox section of this forum to be fair, it was a much friendlier and tight knit group of folk than most places on here once we all settled in after Xbox GPP. Most of my Xbox friends list still comprises of folks I met during my time as a Fuel Rat or in my day job as a deep space mining instructor for the Lidpar Pilots Academy :)
 
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Yeah, I kinda miss all you guys from Deep Recon X (former member)...and the Xbox section of this forum to be fair, it was a much friendlier and tight knit group of folk than most places on here once we all settled in after Xbox GPP. Most of my Xbox friends list still comprises of folks I met during my time as a Fuel Rat or in my day job as a deep space mining instructor for the Lidpar Pilots Academy :)
I miss those days as well, man we had so much fun together!!
My friends list still has most of the people from back then as well , none play ED anymore though.
This general games subforum is the only one I still frequently check out, ED has past a long time ago when they threw consoles out the window.
ED was the only game I played back then, good thing there isn't a shortage of other fun games out there, and they're not specifically space oriented either.
 
News from the Atlantic (UBoat): Beta starts 27th of May, Camouflage and emblem artists at port, crewman progression and perks, play as Kaleu (experimental, 1st person mode, pause will open side view to issue orders to officers). I actually play sometimes like this. Ever since C64's Silent Service I wanted to do it like that.
Machine Telegraph gets sounds and a couple other little things like engine model update, clock models etc.
 
And more news: Senua's Saga seems to have released (Hellblade II). From the looks of it seems more cinematic?

Also WarnO has left early access. We didn't get the Czech - that's DLC later. Also no Polish and Neerlandse divisions (you guessed: later DLC). Ah well, still better than its predecessor because of the LoS tool.
 
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And more news: Senua's Saga seems to have released (Hellblade II). From the looks of it seems more cinematic?

Also WarnO has left early access. We didn't get the Czech - that's DLC later. Also no Polish and Neerlandse divisions (you guessed: later DLC). Ah well, still better than its predecessor because of the LoS tool.
Too many choices, Homeworld 3, Hellblade 2 and Ghost of Tsushima all came out close together. Still waiting for Uboat first though.
 
News from the Atlantic (UBoat): Beta starts 27th of May, Camouflage and emblem artists at port, crewman progression and perks, play as Kaleu (experimental, 1st person mode, pause will open side view to issue orders to officers). I actually play sometimes like this. Ever since C64's Silent Service I wanted to do it like that.
Machine Telegraph gets sounds and a couple other little things like engine model update, clock models etc.
To bad there's no sub simulator on Xbox, I used to play silent service a lot.
The one I had most fun with was Wolfes of the Pacific, I loved those long tours where you could plot your own course true the pacific.
 
To bad there's no sub simulator on Xbox, I used to play silent service a lot.
The one I had most fun with was Wolfes of the Pacific, I loved those long tours where you could plot your own course true the pacific.
The times of plotting willy nilly and at random are over. UBoat has semi historical and semirealistic shipping landes. And ships don't spawn at random - they go from a to b on schedule. It's a pretty good subsim. The only thing it could improve is the damage model - it's not quite like GW SH 3 but it does come darn close.
 
And more news: Senua's Saga seems to have released (Hellblade II). From the looks of it seems more cinematic?

Also WarnO has left early access. We didn't get the Czech - that's DLC later. Also no Polish and Neerlandse divisions (you guessed: later DLC). Ah well, still better than its predecessor because of the LoS tool.
Downloaded Senua's saga t'other day on Gamepass...it's very atmospheric...but an interactive movie nonetheless, which isn't everyone's cup of tea. Lots of walking (slowly) or watching non interactive dialogue cutscenes whilst listening to the voices in Senua's head interspersed with a bit of cinematic 'press A to dodge' quicktime event sword swinging every now and then at pre-set points.

It has a fair bit less player interaction than the first one... so far that is, I'm only a couple of hours in. I only had to occasionally pick up my controller to wander painfully slowly through pre-determined, linear mazes or do the odd working out of visual puzzles to open runic barriers which gated the way to progression in the levels, the rest of the time it was watching and listening as way too often, all player agency was removed to progress the visual story, presumably whilst enjoying a cup of tea talking to a psychiatrist on the phone.

A visually striking thing is Senua's saga with excellent voice and character acting...but precious little player agency is required to progress through it bar guiding Senua around the beautifully desolate but linear landscape and pressing an occasional button on a controller, not really a game per se...more an interactive experience...even more so than the first episode...

For me, they went too far with the dire warnings and overriding themes of mental health issues that you're made to click through before you even reach the main menu. Realistically, the only thing that drove me mad while experiencing Senua's saga was the persistent taking away of any player agency... I could have been playing a game instead of watching one.

...and to avoid any inference of being dismissive of mental health issues, I'm a combat veteran with all the associated mental (and physical) baggage that entails including some 'me' time with a military institution dedicated to helping disabled veterans develop the toolset to live with it :)
 
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Downloaded Senua's saga t'other day on Gamepass...it's very atmospheric...but an interactive movie nonetheless, which isn't everyone's cup of tea. Lots of walking (slowly) or watching non interactive dialogue cutscenes whilst listening to the voices in Senua's head interspersed with a bit of cinematic 'press A to dodge' quicktime event sword swinging every now and then at pre-set points.

It has a fair bit less player interaction than the first one... so far that is, I'm only a couple of hours in. I only had to occasionally pick up my controller to wander painfully slowly through pre-determined, linear mazes or do the odd working out of visual puzzles to open runic barriers which gated the way to progression in the levels, the rest of the time it was watching and listening as way too often, all player agency was removed to progress the visual story, presumably whilst enjoying a cup of tea talking to a psychiatrist on the phone.

A visually striking thing is Senua's saga with excellent voice and character acting...but precious little player agency is required to progress through it bar guiding Senua around the beautifully desolate but linear landscape and pressing an occasional button on a controller, not really a game per se...more an interactive experience...even more so than the first episode...

For me, they went too far with the dire warnings and overriding themes of mental health issues that you're made to click through before you even reach the main menu. Realistically, the only thing that drove me mad while experiencing Senua's saga was the persistent taking away of any player agency... I could have been playing a game instead of watching one.

...and to avoid any inference of being dismissive of mental health issues, I'm a combat veteran with all the associated mental (and physical) baggage that entails including some 'me' time with a military institution dedicated to helping disabled veterans develop the toolset to live with it :)
I did like the general acting in part 1, though. Isn't there the combat you need to figure out on your own anymore?
 
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