What game would you most like to see given a modern remake?

It just struck me that the three games i'm playing right now (Elite:Dangerous, Black Mesa and Doom Eternal) are remakes or sequels. What games of the past would you like to see remade with modern graphics?

My top 3 would be.

Interceptor (combat flight sim, perfect balance of sim and game, in my view)

Stunt Car Racer (ludicrously over-the-top stunt driving game)

Carrier Command (best action strategy game of all time, in my view).

What i'm talking about is taking the production values of a modern AAA game and applying it to a basically unchanged game from 20+ years ago with relatively few changes to gameplay.
 
Threre were some excellent games from 20-30 years ago that would be great if the updated the graphics.

My picks would be : Zork, Zork 2 and Wishbringer :) How amazing would they be with updated graphics (younger gamers may need to google these to get the joke).

The problem with just updating the graphics from some of the old games, is these days people expect to win everytime, where in the old days that was not a guarantee (extreme example Battle Toads).
 
Actually, non of my old fav games due to simple reason that current indie and AAA industry state makes me sick to my stomach (within my gamer emotion range)
and I just know that any remake would be just gutted flashy version of the original.
 
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What i'm talking about is taking the production values of a modern AAA game and applying it to a basically unchanged game from 20+ years ago with relatively few changes to gameplay.
Good ol' "Gold Box" AD&D games, Pool of Radiance + Curse of the Azure Bonds + Secret of the Silver Blades + Pools of Darkness combined into a single game.
 
What game would you most like to see given a modern remake?

Bladerunner:
Open world megalopolis, modern graphics, could be first or 3d person. The game must have flyable Spinners. I'd love to have the music score of the movies in the game.
The game should be primarily build for single player.
 
NFSU2, Richard Burns Rallye, TES Arena, Alpha Protocol, Nina Agent Chonicles, Vampire the Masquerade trilogy, BloodRayne, First three Tomb Raiders, Simcopter, Falcon 4.0, Hardwar, Heretic, Stronghold, Dark Forces series (including Academy), SW Shadows of the Empire, Grey Matter, Anachronox, KKND, MDK, Turok, AvP, Red Faction Guerrilla, Parkan,... eh. I'd probably be here all day.
 
Stunt Car Racer (ludicrously over-the-top stunt driving game)
...probably why I like the SRV so much on undulating terrain :)
Carrier Command (best action strategy game of all time, in my view).
I recommend Carrier Command: Gaea Mission with the Deadly Islands mod installed on it - the mod is very customisable, adds loads of extra things, and sorts out most of the AI pathfinding issues that the base game had.

Edit: ...and the mod is still being added too, so looks like I’m going to have another play through! https://steamcommunity.com/app/65740/discussions/0/558748822435122081/
 
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  • Interstate '76: With very large map, both single player campaign and online. I guess I should give Mad Max another go soon, never got around to get really started with it.
  • Gran Turismo 2: These days all racing games are either revolving around dead serious online competitive scene with racing cars or otherwise way too arcade for my taste. I wish for a driving game that is both reasonably realistic yet features road cars from mundane daily drivers to sport cars, packaged in a nice single player content next to the obligatory online part.
  • Spy vs. Spy :)

That aside, what I do miss is the perfect chemistry of GTA IV's online racing. The vehicle physics, traffic and gameplay, the map, the music and the simple online lobby all came together in a perfect combination. I fear we won't see a gaming experience like in today's monetized and convoluted online gaming world.
 
  • Interstate '76: With very large map, both single player campaign and online. I guess I should give Mad Max another go soon, never got around to get really started with it.
  • Gran Turismo 2: These days all racing games are either revolving around dead serious online competitive scene with racing cars or otherwise way too arcade for my taste. I wish for a driving game that is both reasonably realistic yet features road cars from mundane daily drivers to sport cars, packaged in a nice single player content next to the obligatory online part.
  • Spy vs. Spy :)

That aside, what I do miss is the perfect chemistry of GTA IV's online racing. The vehicle physics, traffic and gameplay, the map, the music and the simple online lobby all came together in a perfect combination. I fear we won't see a gaming experience like in today's monetized and convoluted online gaming world.

That's pretty much what I think about Interceptor. It was released in (I think) about 1986. Of course it looked amazing for the time. But more than that it was well designed. There was just enough "sim" in it to make it convincing and immersive without enough to render it an unplayable enigma and just enough "arcade" in it to make is accessible without so much that it felt trivial. Plus the amazing graphics for the time - I used to eject just to watch the sequence, including the plane tumbling to the ground. A10 Tank killer also pulled this off well. But some games I felt were just trying to be obscure and boast about how many "real world features" they had in their game. Most of them implemented in very trivial, superficial ways as we're talking about a 512k machine with only limited computational power.
 
So many old timey memories with some of the games mentioned.
Speedball 2, I loved that game, but I think it used to kill my hands playing it, it was brutally fast (it lived up to its name).
Dungeon Keeper one of the most fun games I ever played.
Thanx Op for the memories :)
 
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