Doing the CG so will be getting the FSD booster.
Anything else worth getting?
Anything else worth getting?
Yes, they'll be class 2 not class 3 though.Should have made this clear. The only combat ship I have at the moment in the Vulture. Can this be equipped with two Gauss cannons?
From comments in the CG thread the Chieftain, Crusader and Krait mk II work as AX ships.Hmmm, that's unfortunate.
What would be the next lvl AX ship after the Vulture then?
AXI has a list of suggested ships: https://www.antixenoinitiative.com/wiki/ship-builds/all-buildsHmmm, that's unfortunate.
What would be the next lvl AX ship after the Vulture then?
All of those are very capable ships. I would not equip AX MCs on any ship that is intended to take down interceptors above cyclops as gauss cannons are way more effective.From comments in the CG thread the Chieftain, Crusader and Krait mk II work as AX ships.
The Krait could carry 3 large AX multicannons, fixed or turreted, and two Gaus cannons, certainly with the multicannons turrets it can rip through Scouts.
AXI has a list of suggested ships: https://www.antixenoinitiative.com/wiki/ship-builds/all-builds
All of those are very capable ships. I would not equip AX MCs on any ship that is intended to take down interceptors above cyclops as gauss cannons are way more effective.
(There is an AXI challenge to take down a Basilisk without Guardian or Advanced technology. It is one of the rarest ranks on the AXI discord. This is what it takes:
)
I wouldn't bother with the Guardian HRPs myself. G5'ed standards are better. The same goes for the PP and PD, unless you don't need engineering, in which case the Guardian modules are better than standards and save you mats.