What happened to proposed armor hardness and shield boosters stacking diminishing returns?

What we need are experimental effects for missiles that can seriously damage your shield. Something like a shield disruption blast, but will make it much less effective against the hull, this can disrupt shields for a certain amount of time. Maybe over energising them so they let in shots intermittantly. This could get people to fit point defence, this then helps reduce the shield booster meta.

Add stuff like that. This is just a basic example. But what ever they add needs to have some kind of defence using utility slots.

Or put in the diminishing returns. Which I was happy about, even though I play PvE, I still want a challange.
 
What we need are experimental effects for missiles that can seriously damage your shield. Something like a shield disruption blast, but will make it much less effective against the hull, this can disrupt shields for a certain amount of time. Maybe over energising them so they let in shots intermittantly. This could get people to fit point defence, this then helps reduce the shield booster meta.

Add stuff like that. This is just a basic example. But what ever they add needs to have some kind of defence using utility slots.

Or put in the diminishing returns. Which I was happy about, even though I play PvE, I still want a challange.
Oh, I see what you mean. A seeker missile which makes opponent shield loose all benefits from shield boosters for 10 seconds if hit. Makes a good reason to put some Point Defences.
 
Oddly enough the collapse of the well crafted diminishing returns mechanic was a combo of some squeamish pve players and some chicken little PVP players that both wanted to fly impenetrable alphas.
 
Also, make it so that we don't have to get a new ship/load-out every time we take on players or Thargoids - whoever came up with that idea needs a swift knee to the dangly, soft (hopefully[blah]) bits. I killed a few Thargs back when they first appeared & haven't revisited the xeno gameplay since after the AX multis were added...'have no plans to, either.

The compartmentalized game-play and rock, paper, scissors of the weapon are what make me uninterested in even trying out thargoid hunting. I get what FD were going for in "Our normal weapons have no effect against these aliens!! What are we going to do!!" but then to make AX weapons completely useless against normal ships makes no sense to me other than to compartmentalize the game-play, which I'm sure was the goal.
 
Sandro during 3.0 launch stream said they were decided to go 'no mods nerf' as they find it a bit annoying and boring and better provide ways to challenge shield meta. One of Q2 or Q3 updates are potentially where new mods and maybe tweaks to shields will happen.
 
Problem is : NPCs have no access to mods. Which in other words is akin to Sandro sayin: we'll balance PvP via mods and keep PvE as the easy mode.

I don't like it much TBH.
 
https://forums.frontier.co.uk/showt...oster-and-ship-armour-changes-feedback-thread

We had some really promising overhaul of the "Big 3", which would make them have weaker shields, but much tougher hulls, especially vs smaller ships. Realism, balance or call it whatever you want, but idea was pretty nice in general. It was also slightly buffing Corvette (huge weapons more effective vs large ships, Vette has 2) and nerfing Anaconda (had less tougher armor than other 2 bigs) at same time.

This update was due to release at 2.3 Live, but for some reason FDev decided not to release that at 2.3, argumenting that they needed more time to polish it out. Since then, 2.4 and 3.0 have been released, yet nothing to hear about that?

Can we expect some insight on that? Was idea abandoned completely, or it is still undergoing some testing/reworking?

Hardness means nothing.
Even with this change people can disable any big ship easy taking down powerplant, if you play those beta you will know about it.
 
Ugg, this was the most depressing decision fd have made, in not implementing those beta changes.

Just thinking about it again is annoying.
 
When something is broken, go back to the drawing board. Why not make shields like fighter bay hangars? A main module and 3 sub slots dedicated to shield stuff, like boosters and SCB. Keep HRP and MRP in military slots. Remove said modules away from the other slots and there, you have no more shield stacking and 8000mj or whatnot.
 
Oddly enough the collapse of the well crafted diminishing returns mechanic was a combo of some squeamish pve players and some chicken little PVP players that both wanted to fly impenetrable alphas.
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You forgot to mention that most people who actually had access to that beta actually liked the changes. The most vocal voices against it were console players and people who, when asked for details, had to admit that they never got into the beta yet.
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So yes, mostly uninformed and ignorant crying killed that rebalancing.
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ryan_m

Banned
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You forgot to mention that most people who actually had access to that beta actually liked the changes. The most vocal voices against it were console players and people who, when asked for details, had to admit that they never got into the beta yet.
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So yes, mostly uninformed and ignorant crying killed that rebalancing.
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None of that should be shocking, tbh. People got too comfortable in their invincible HD stacked big ships and didn't want to actually be in danger again, so they shouted down the changes. It's really sad because the game could have so much more strategy behind ship building rather than "put as many boosters as you can power" and sit 4-0-2 in a CZ until everything is dead.
 
The changes were canned because of a relatively small group of very vocal, and very... opinionated... individuals. To give you an idea, here's a reply to a thread I made about making shield boosters vulnerable through the shield:
What if you shield-nerfers leave our mega-shields alone? Sandro said that FD would add special anti-shield weapons later (the flechette launcher is the first one).

In other words: WE WON, at least for now. Deal with it.
There are people willing to die on a hill to protect giant ultra-safety-bubbles, and ready to walk away as soon as the game has any threat of literally and damage being taken in a fight.
 
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