Those look really good.
Can you share those pipeline settings or they're unique to your setup?
Indeed! Please share.
Those look really good.
Can you share those pipeline settings or they're unique to your setup?
How about optional high res textures and stuff for those who can handle it?
Oh my how I abhor this word now, thanks to Something Culty. I can't take an argument seriously anymore if there's this word.FIDELITY
Hi, back to the game after 2 years hiatus
I just been pointed out at how the graphics where https://imgur.com/a/eu2lB#Wutj6gx
Is there a fix coming any time soon? It's very dull at the moment...
The OP covers many aspects with each screen shot but to pick one out from the crowd, the old 'iceteroids' appear to have been rendered with an incorrect albedo value for the sub-surface scattering.
Whilst this produced a high contrast appearance that may be pleasing to the eyes of some people, it was not 'correct' in the sense of PBR.
I feel that people need to adjust their expectations to fit with the goal that Frontier is aiming for.
It's just a question of realism vs fantasy, reality is mostly dull and flat not high contrast and saturated colours.
I get the impression a lot of the negative attitude towards changes are the same arguments for using shader modifiers to 'enhance' the scene.
That being said, I would like to see some higher presets for people who can push the pixels; rather than having to resort to config file hacks.
As for the PC / console thing I don't think a MS secret handshake is even required. If the game is qualitatively better on the PC it's gonna eat into console sales so better to create parity across all media. Just gotta hope Scorpio and Plus allow more graphical fidelity in the future.
I distinctively remember Cevat Yerli talking about Crysis 2 development and saying (loose citation) "... but yes if something works on PC but doesn`t work well on consoles, It simply doesn`t go in. We will instead try a different method that looks close enough and works on all platforms if we can" He then went on to explain that console players don`t want to feel left out and that it`s simply easier to maintain the code when you use the same/similar tech for all platforms.
Those look really good.
Can you share those pipeline settings or they're unique to your setup?
The OP covers many aspects with each screen shot but to pick one out from the crowd, the old 'iceteroids' appear to have been rendered with an incorrect albedo value for the sub-surface scattering.
Whilst this produced a high contrast appearance that may be pleasing to the eyes of some people, it was not 'correct' in the sense of PBR.
I feel that people need to adjust their expectations to fit with the goal that Frontier is aiming for.
It's just a question of realism vs fantasy, reality is mostly dull and flat not high contrast and saturated colours.
I get the impression a lot of the negative attitude towards changes are the same arguments for using shader modifiers to 'enhance' the scene.
Microsoft has used their monopoly muscle in the past to force parity between game versions in order to make the Xbox version more appealing. It's a shady tactic that is never in the best interest of the consumers. Not saying that has happened with Frontier and Elite, but it's not without precedent so it's certainly possible.
There are two possible scenarios regarding the graphical downgrade of Elite over the years, either:
1. It was done purposefully
2. It was done accidentally
So either Frontier is just slightly incompetent at "upgrading" their Cobra Engine and the Stellar Forge, or they have reduced the graphics and visuals on purpose for some unknown reason. Certainly some graphical aspects of the game have improved since 1.0 but the overall look of the galaxy and game has regressed, so it hasn't been a worthwhile trade-off in my opinion. Either way I am not a fan of losing interesting planets to land on and explore, the galaxy is the environment in which Elite Dangerous takes place and right now it looks worse than it ever has. I wish Frontier would place improving it on a higher priority. Maybe they can't improve it and that is the reason they avoid talking about it in detail so much. Maybe this is as good as it will ever get for Elite Dangerous graphically.
Max Factor - you've quoted that Xbox and PC games look different side by side - prove it. Show me the stark differences between a game running on a £250 console and a game running on a PC whereby the GPU CARD ALONE costs that.
Thanks!Took a lot of fiddling, lol.
I don't think the pipeline is unique to my setup but I suppose it may not work unless you're running the same version of ReShade with all the specific modules I'm using?
I've never extracted the .cfg file or whatever it writes the data to, but I can certainly have a look. I know I've had requests in the past. I just have so little time to play the game that I keep forgetting. But I'll make a note to post them in the EDFX / ReShade sub-thread that pops up from time to time. You should check that thread out. It has a lot of contributors posting pipelines and tutorials on how to get stuff setup. I used that thread extensively or else I'd have never figured this stuff out, lol.
Oh, word of warning... it is a performance taxing pipeline. I'm running dozens of modules. I have a high-end factory overclocked 980ti GTX and I get around 30-40 fps. I think with a 1080 this will run silky smooth.
Also i think i'm running a version of ReShade that's one or two behind the current. So a current version of EDFX (Way easier to get up and running) or ReShade might be more performant or have newer effects? I need to check that out.
-EJIRO
How about optional high res textures and stuff for those who can handle it?
I have my planet textures set to 16k, I have most other textures between 2k and 4K except envmap (reflections) which are at 1k. I also tweaked the galactic core color spread a bit to make it more blue while also a little brighter. I'm flying around at 4K res and taking Alt-F10s that look completely amazing.
. And that imgur album shows one of those fancy station interiors, that isn't early graphics.
I'd be happy to know how you blue'd the core, cause I hate that warm feeling in the Galaxy! I'd also add to this thread.
That thread got me started, but I’ll post my config settings when I get home. It’s a combination of changes though, you can change a setting that makes it more blue but it radically increases the brightness, but there is another setting to lower the brightness. I found a happy medium but there’s room to play with it.
I tried to upload some pics to imgur but at over 300mb per pic it’s clear I’ll have to edit them first.
Hi, back to the game after 2 years hiatus
I just been pointed out at how the graphics where https://imgur.com/a/eu2lB#Wutj6gx
Is there a fix coming any time soon? It's very dull at the moment...