yeah - i just had an asp rammed to death - back to sidewinder from 10 mill... no way around it.
no point me even trying to express how much this aint right it'll get me yet another reprimand from the waterboys no doubt... but it is easily the only real reason why the one player really aught to be. Need that last save like the good ol days. i'm not the type who can bear grinding up cash on trade routes for ever n a day, it's too -Squibsafe- much like an actual job. So a 10+ mill mistake is basically a week, maybe 2 of my meandering two steps forward one step back style of play.
what really errr grinds my gears... cant even use available cash / loan to nab your parts for reuse/resale the ship only cost 6 odd mill right - last time i checked it was worth 9+ and i had a mill n change in cash, which of course was stock when i had my accident. i promptly rage quit when i realized i was starting from scratch again, but i'm assuming when i log back in the mention of cargo insurance is stil basically meaningless so i'll have no seed cash either...
i think i'm off to kill every slaver i can find - which reminds me - the slave related jobs, if you're supposed to be handing slaves over for freedom, why can't you hand in stolen ones, do stolen ones have scurvy or something - so then i spot the, free em and the we need new workers and will pay you for em jobs next to each other on the same board posted by the same organisation i assumed the charity job's lie and sellemall at freeports n imagine they'll be free there. anyways - any real option for setting slaves free - aside from destroying all the canisters n freeing em to dark matter...
guess ill go for the wipe and try for the combat elite prizemoney afterall. actually i wonder it that's even plausible, def can't keep up with q3 anymore...
ps - got rammed to death by another ship, why's there still an empire bounty of 77k on me, surely that's been earned by someone?