So because 15% don't care for NPC crew it should not be included? I am fine with introducing multiplayer crew first, as long as they implement NPCs later.
I honestly don't care either way, but the idea that NPC crew are 'essential' is tosh to my ears. People just heard 'ship will be 400% better' and want in.
What's a solo player giving up for this? Nothing, save pretend money. Why bother with 'proper' multiplayer, when one could just have three friends, each with a Cutter and each with three NPC crew. It's just an escalation, which leads to more imbalance.
It's the other way around. With NPC crew a trader could buff his ship when he is attacked by a wing of multi crew pirates. The same is true for NPC wings. It would make combat less asymmetric.
Erm... no. Explanation:
The trader is trying to make money. A trader trades a majority of the time and is only in combat the minority. A typical trader is going to want to maximise that by not giving away 60% of his cash on wages that he does not need to pay, given that most of the time he is not under attack.
In short: A 60% decrease in efficiency for the primary ship task - making dough.
The pirate/griefer/noble scion of PvP play is not in it for money. They are not going to earn money during PvP. 60% of zero profit is zero credits. So the crew is 'free'. Furthermore, the aggressor is actively looking for combat and spending a higher percentage of time in combat, thus garnering more benefit for the zero cost.
A 400% increase in efficiency in primary task at effectively zero cost.
This is of course in addition to numerical advantage making the improvements exponential, rather than linear. ie: a 4-man aggressor wing, each operating at 400% effectiveness. This shifts the asymmetry from being 4-1 to being 16-1!