There you go exploration is not finished and the game is already released, during beta days I always wonder why
the release a game so unfinished ... maybe just to meet the promised dateline ... but whatever what done is done.
The exploration mechanics is lazy and no fun at all. One button no skill required , not well paid enough ... now all
that keeps people exploring is probably getting your cmdr's name attached to a planet ... which is lame after awhile.
Frontier please look into the exploration mechanics ... it's very lacking ... for now exploration can be sum up into a
few words ...
BUY THE BEST SCANNER, ONE BUTTON REVEAL ALL PLANETS, LOTS OF BORING SC AROUND ... SCAN SCAN SCAN ... RINSE REPEAT.
You would hate it after a 100 times of doing the same thing.
More depth or there is no fun in exploration.
Personally This is the version I like to see in exploration.
REDESIGN THE STARS VISIBLITY ON THE GALAXY MAP
- Only occupied star system, and star inbetween these occupied system will be shown on the gallaxy map.
- Stars that have yet to be discovered remains invisible on the map because their exact location is uncharted.
- We should have new separate survey devices that specifically triangulate or probe for the unknown stars location.
- With the coordinate of the stars , pilots will now have to navigate to the stars ... which should require skills
(eg. like evading the interdiction requires skills) to arrive close to the star body. Where I should suggest
there is no way the flight data were entered into the ship's device - these precious data can be easily stolen by
powerful corporations who built those ships, they have to be manually navigated by experienced hands to it's
destination. The longer the distance the higher chance of error.... each try get the pilot
closer to the star.
- After arrival near the target star .... the scanning procedures can begin. The scanning can follow OP's suggestion.
- I will stress this ... most stars more than 150,000Ly are often ignored and no one wants to do that sort of travel for one star.
So ... instead of having stars being left out please design a probe system so our physical ship can do the short range ones and
set up drones to travel at high speed to collect the far away ones. Limit the such drones to one drone per ship. So pilot cannot
mass scan with multiple drones. (Here you introduce multi tasking, keeps the player busy and not bored.)
- Stars will only show up on the gallaxy map when players sell those data to the office.
- Do think about additional content like alien artifacts and drop one far away star systems, which explorer could see in special
science offices for research and things along that line.
And please remove the super scanner that reveal all planet in one click , without any level of challenge it makes the game
really boring in a very short time.