Hi,
I'm not sure about this, so don't flame me right away. Also maybe this has already been proposed and discussed, in which case, my apologies and feel free to flush this thread.
Earlier I was thinking about how much fun I had taking down NPCs with gimballed weapons in PB1 and how I don't want to use them any longer in PB2. I now only use fixed weapons for the moment as I'm pretty sure I'm not good enough to touch anything with PB2 gimballed ones. I'm still having fun so far, it's just a bit less "frantic" and I lost the ability to aim at subsystems, which could be satisfying on an Anaconda.
Also, I understand the problem in terms of balancing PVP those weapons could bring in the case they go back anywhere near to their previous efficiency. I know we have the silent mode trick to escape gimballed weapons, but it's almost a desperate move as it kills your shields and you may suffer from heat damage if you have to keep it on too long. So it's a trade off that doesn't compensate the advantage of the auto-aim.
I was thinking maybe PVP should be possible only with fixed weapons. It could be that a cheap module would disrupt other players gimballed, basically turning them to fixed. NPC's wouldn't be affected by this and could still use their gimballed weapons on you as you could use yours on them.
This would make PVP back to more skills in aiming and flying, smart evasive maneuvers would be more rewarding. I also know that it's quite possible to escape gimballed weapons by means of pure flight skills, but there are occasions, like when you're being ambushed, where gimballed weapons does provide an extra edge as you can't really miss your 10 first shots at your victim (of course, not taking into account PB2 nerf, as it seems quite extreme).
I realize it would make some "tactics" like disabling your opponent's subsystems near impossible without them. These tactics could be crucial for pirates who wishes to open your cargo scoop.
For this point, perhaps gimballed in PvP (but maybe also in PvE) could be made in such a way that they are not as efficient as they are today with hull damage. In other words, maybe have gimballed weapons specialized in subsystems destruction and as a poor choice for pure killing.
These are just ideas. Maybe some of them will spark some others. Till we find the ideal compromise !
I'm not sure about this, so don't flame me right away. Also maybe this has already been proposed and discussed, in which case, my apologies and feel free to flush this thread.
Earlier I was thinking about how much fun I had taking down NPCs with gimballed weapons in PB1 and how I don't want to use them any longer in PB2. I now only use fixed weapons for the moment as I'm pretty sure I'm not good enough to touch anything with PB2 gimballed ones. I'm still having fun so far, it's just a bit less "frantic" and I lost the ability to aim at subsystems, which could be satisfying on an Anaconda.
Also, I understand the problem in terms of balancing PVP those weapons could bring in the case they go back anywhere near to their previous efficiency. I know we have the silent mode trick to escape gimballed weapons, but it's almost a desperate move as it kills your shields and you may suffer from heat damage if you have to keep it on too long. So it's a trade off that doesn't compensate the advantage of the auto-aim.
I was thinking maybe PVP should be possible only with fixed weapons. It could be that a cheap module would disrupt other players gimballed, basically turning them to fixed. NPC's wouldn't be affected by this and could still use their gimballed weapons on you as you could use yours on them.
This would make PVP back to more skills in aiming and flying, smart evasive maneuvers would be more rewarding. I also know that it's quite possible to escape gimballed weapons by means of pure flight skills, but there are occasions, like when you're being ambushed, where gimballed weapons does provide an extra edge as you can't really miss your 10 first shots at your victim (of course, not taking into account PB2 nerf, as it seems quite extreme).
I realize it would make some "tactics" like disabling your opponent's subsystems near impossible without them. These tactics could be crucial for pirates who wishes to open your cargo scoop.
For this point, perhaps gimballed in PvP (but maybe also in PvE) could be made in such a way that they are not as efficient as they are today with hull damage. In other words, maybe have gimballed weapons specialized in subsystems destruction and as a poor choice for pure killing.
These are just ideas. Maybe some of them will spark some others. Till we find the ideal compromise !