What if...Interplanetary jumps were brought back?

Can you quote the post where to addressed this? because i did not see it.
If you have a way in which in system jumping would not be detrimental to piracy and interdictions i would be happy to hear it.
Long story short, have any medium wake take, ~20 seconds, lock all your pips to zero for a full minute, and automatically fail interdiction and any range and angle due to, say, your enhanced wake signature. If you're pretty sure you're safe, go for it. If you've not checked your map ( including SC a few LS out to get a proper view), you'll be pirate fodder.

That way, most travel times are lower, but hot systems are safer in regular SC where you can submit and try to escape with a shorter cooldown and stronger shields, though you might time your jump as a wing to blockade run.
 
I can see where you're coming from, and I understand wanting to find tranquil activities- for me, this would be core mining- but exploration is the thing that needs this the most imo. Give me solar flares, asteroid showers hyperspace vortices and, as Morbad suggests, a gravity map I need to learn to navigate. I should have to keep my eyes on the road. The only two challenges in the black as it stands are landing while drunk and selling data in open.
See out of all of it, i think exploration would be the one NOT to touch, a lot of people do exploration specifically because it is a relaxing event to do.

Or if they were, they would need to be very very rare with a way to opt out of doing it, so as to get no risk, but offer a reward for completing and sticking with it. IE if im out exploring something can happen and i can choose to either partake in it, or just pass it by.
 
See out of all of it, i think exploration would be the one NOT to touch, a lot of people do exploration specifically because it is a relaxing event to do.

Or if they were, they would need to be very very rare with a way to opt out of doing it, so as to get no risk, but offer a reward for completing and sticking with it. IE if im out exploring something can happen and i can choose to either partake in it, or just pass it by.
Have it be forewarned while approaching planets. You want to scan this one? You'll need your wits about you. You want to relax? there are other ammonia worlds out there.
 
So piracy wouldn't be affect if there was a minimum distance requirement to allow for in-system jumps. Also if a player does an in-system jump, but only to stars or stellar bodies of a certain mass then it would still keep piracy relevant and to a certain extent make in-system jumps predictable.

From what I have read so far on the thread, these are all great concerns.

What tools would pirates need if an "In-System" jump was added? Would having a way to create false gravity wells help? Or maybe a non-lethal tracking device? Also, if given a reasonable limitation, would in-system jump really affect piracy, and what should those limits be while still maintaining its intended convenience to the player?

Since I like to explore, yes I hate myself, it would help me from time to time in large systems.
 
So piracy wouldn't be affect if there was a minimum distance requirement to allow for in-system jumps. Also if a player does an in-system jump, but only to stars or stellar bodies of a certain mass then it would still keep piracy relevant and to a certain extent make in-system jumps predictable.
Well, Piracy can only happen if you get interdicted, and getting interdicted can happen in witch space too.
Just because rn interdiction happens in SC doesn't mean it can occur in a micro-jump.
From what I have read so far on the thread, these are all great concerns.

What tools would pirates need if an "In-System" jump was added? Would having a way to create false gravity wells help? Or maybe a non-lethal tracking device? Also, if given a reasonable limitation, would in-system jump really affect piracy, and what should those limits be while still maintaining its intended convenience to the player?
Well, that's the job of the game designers, I'm pretty sure that If such a thing happens, tools will be created.
Imagine this:
Pilot one Prepares to MicroJump, spools engine and jumps. What happens next?
Scenario 1
  1. The ship is in with space ( there is some travel time, let's say 45 seconds)
  2. Yarr, a pirate is waiting for the prey, drops a disruptor beacon in SC at a typical MJ(micro-jump) route.
  3. BOOM ( Pilot gets thrown out of MJ and can be harassed by a pirate in normal space)
Scenario 2
  1. The ship is in with space ( there is some travel time, let's say 45 seconds)
  2. Yarr, a pirate is waiting for the prey, ships in MJ have a very high signature detectable at a certain large range
  3. Pirate has an especial addon in a ship that detects MJ.
  4. Now imagine haven a menu, showing all the ships that are initiating MJ that's FSD charging + 45 seconds
  5. Pirate looks at ships select a target, (quick mini-game to hack the MJ)
  6. Hack successfully then Vitimc jumps and drops at a location mid-way that the pirate already knows and is going there.
  7. This hacks disables FSD a bit longer than normal, so pirate can YARRR and harass victim
Since I like to explore, yes I hate myself, it would help me from time to time in large systems.
As you can see those are a couple of ideas I came together rn while reading the post about possible gameplay loops for pirates. :)
 
Well, Piracy can only happen if you get interdicted, and getting interdicted can happen in witch space too.
Just because rn interdiction happens in SC doesn't mean it can occur in a micro-jump.

Well, that's the job of the game designers, I'm pretty sure that If such a thing happens, tools will be created.
Imagine this:
Pilot one Prepares to MicroJump, spools engine and jumps. What happens next?
Scenario 1
  1. The ship is in with space ( there is some travel time, let's say 45 seconds)
  2. Yarr, a pirate is waiting for the prey, drops a disruptor beacon in SC at a typical MJ(micro-jump) route.
  3. BOOM ( Pilot gets thrown out of MJ and can be harassed by a pirate in normal space)
Scenario 2
  1. The ship is in with space ( there is some travel time, let's say 45 seconds)
  2. Yarr, a pirate is waiting for the prey, ships in MJ have a very high signature detectable at a certain large range
  3. Pirate has an especial addon in a ship that detects MJ.
  4. Now imagine haven a menu, showing all the ships that are initiating MJ that's FSD charging + 45 seconds
  5. Pirate looks at ships select a target, (quick mini-game to hack the MJ)
  6. Hack successfully then Vitimc jumps and drops at a location mid-way that the pirate already knows and is going there.
  7. This hacks disables FSD a bit longer than normal, so pirate can YARRR and harass victim

As you can see those are a couple of ideas I came together rn while reading the post about possible gameplay loops for pirates. :)
Yeah, those are all awesome. I'm sure with even more time and a team something like this could be worked into the game and make it fun and convenient for everyone.
 
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