What if...Interplanetary jumps were brought back?

I don't see why you think I am assuming anything, your forum join date was known to me before I made the post. That takes nothing away from my assertion that your suggestion is daydreaming as are the plethora of regular threads on the subject.

You can make your in-system jumps already if you buy the specialised drive for it - problem is you need a fleet carrier to accommodate it.
There is nothing wrong with "Daydreaming", from daydreaming come ideas, and ideas eventually can become a reality.
I'm pretty sure that's how elite became a game in David Braben's mind, he dreamt about making it first. and then here we are.

"The important thing is not to stop questioning. Curiosisty has it sown reason for existing" ;)
 
Well that can be resolved with some other alternative of interdiction or I'm citations for high loads of cargo. And yes boredom is related simply because SC travel time promotes alt-tabbing, which means not active playtime, absolutely nothing to do with my hands inside the game while I wait.
Also not removing SC but adding more options for travel.

Maybe it can. My point was it needs to be considered.

Also, fine, if you say SC is boring for you i won't object. My contention there was Susannas statement that it was broken. Its not.
 
It does, every time, The people who keep asking for inter systems jumps get explained over and over that allowing so would ruin piracy, remove things like interdictions, result in a smaller feeling universe because there is less super cruise, things like stations way far out would become less meaningful, that there are very legitimate lore reasons as to why we cant do it.

The problem is every time they refuse to care or listen to that and instead simply go, "Well we should have it any ways" and that's the only real good argument they have.

ED is a space sim game, and one of the major things in a space sim is, flying and a lot of it.
Elite is not really a space sim, it is arcady/sim space game.
The game already has a bunch of arbitrary unrealistic mechanics, that exist for the sake of existing because the devs wanted it that way.

Also if new game mechanics are introduced then developers can develop new game mechanics for those mechanics, don't you think?
As in, another way to execute all those things that you say is going to get lost.
That the job of their game designers.
 
Listen i said before that if you wanted to add a engineering for an FSD that increases the SC speed/acceleration i would be down for that, because then its a trade off, and a fair one at that.

But the idea of jumping in system is not good, because to play off what you said "If new mechanics are intorduced then devs can develop for that mechanic" Yes thats true, but ask your self. if i can jump in system, waht mechanic is there to that? What mechanic can be added to the already existing system jumping?
 
It does, every time, The people who keep asking for inter systems jumps get explained over and over that allowing so would ruin piracy, remove things like interdictions, result in a smaller feeling universe because there is less super cruise, things like stations way far out would become less meaningful, that there are very legitimate lore reasons as to why we cant do it.

The problem is every time they refuse to care or listen to that and instead simply go, "Well we should have it any ways" and that's the only real good argument they have.

ED is a space sim game, and one of the major things in a space sim is, flying and a lot of it.
Nah. The examples you gave have answers in this thread. My earlier example of a short, highly prone travel time, would not kill piracy or interdiction because it would expose you to greater danger from both in the rare systems in which they happen. The long-distance character of things during, say, exploration could be maintained with the above suggestion of only allowing microjumps to places with a nav beacon, or places you've already explored. Your time to Salome's reach would be unaffected and space would still be big. The game would still be "a space sim game" because the thing that would replace flying a spaceship in supercruise would be flying a spaceship doing something else, be that docking to trade, canyon running, or dogfighting. Finally the idea that the lore is sacred and the gameplay serves it is putting the cart before the horse. FDEV wrote lore that explains the gameplay we have. If the gameplay were different, our lore would grow to reflect it. If it didn't, we would still have the stardreamer and hyperspace jumps would take days, as it was in FE2 and FFE.

I am totally happy to hear about the things people like about long SC. Please do talk about not wanting it lost, that is absolutely what the forum is for, but saying it's settled and implying that anyone who disagrees is just being willfully intransigent is ridiculous statement aimed at souring a discussion which, I will reiterate, has no chance of being enacted and is of no threat to your gameplay.
 
It does, every time, The people who keep asking for inter systems jumps get explained over and over that allowing so would ruin piracy, remove things like interdictions, result in a smaller feeling universe because there is less super cruise, things like stations way far out would become less meaningful, that there are very legitimate lore reasons as to why we cant do it.

The problem is every time they refuse to care or listen to that and instead simply go, "Well we should have it any ways" and that's the only real good argument they have.

ED is a space sim game, and one of the major things in a space sim is, flying and a lot of it.

The problem is, those are all lame excuses thought up to excuse bad mechanics by people who are strangely over-invested in the status quo. Lore exists to support the game, not vice-versa.
 
The problem is, those are all lame excuses thought up to excuse bad mechanics by people who are strangely over-invested in the status quo. Lore exists to support the game, not vice-versa.
Just because you do not like them, does not make them any less valid points thats now how that works.
Inter system jump would destory piracy and interdictions.
Intersystem jumps would absolutly result in a smaller feeling galaxy as large inter system travel would be just a jump away
Stations that are 400k LS out would be pointless because you could just jump back to the main star and closest space port.

Not liking that does not change the fact that they are valid reasons.

Lore exists to support the game, but game mechanics are bound by lore. To strip away lore based mechanics in the name of ease indicate taht the lore does not actually matter because we can then just willy nilly change it to fit what ever choice we want.

Like i said, i think an engineered FSD to allow faster SC Speed and acceleration to speeds would be a fine idea.
 
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Stations that are 400k LS out would be pointless
They already are pointless, those stations aren't any different apart from being boring to get to. Can you try to make it clear why they're so vital to the game that it's worth making 60% of the playtime involving them something so skill-free and inactive that people regularly watch movies while doing it? Because just saying they'd no longer take ages to get to is not only not compelling, it's pretty much the point micro-jump supporters are making.
 
They already are pointless
are you a trader? because this is objectively false, a lot of stations far off from stars end up having higher prices on good for buying them.

Also they are not pointless if you are operating out in systems and planets around them. In fact they provide a life line for a lot of people operating out in those far from jump in system.

So again just because you think they are pointless does not make them pointless, they very much have a reason to exists and removal of SC for in system jump would end up making them pointless, and only 1 station would then matter at that point.
 
Am Colonia PC Open myself and had three new contacts this morning though, so space is by no means empty.
Ah, well, I do remember that being true in Colonia. It's much busier even than Witchhead. I saw people everywhere. What is it you like about it- is there much interaction, or is it just that it feels active and lived-in? How would it be if a hypothetical "medium-wake" (with links knocked out regarding interdiction and piracy) left CMDR signatures/contacts? Would it feel right that way?
 
The long-distance character of things during, say, exploration could be maintained with the above suggestion of only allowing microjumps to places with a nav beacon, or places you've already explored.
Except then you have to also explain how jumps work to primary stars where there is no nav beacon. The existing beacons have nothing to do with jumps, they're basically traffic monitors and in-system information sources.

Finally the idea that the lore is sacred and the gameplay serves it is putting the cart before the horse. FDEV wrote lore that explains the gameplay we have. If the gameplay were different, our lore would grow to reflect it. If it didn't, we would still have the stardreamer and hyperspace jumps would take days, as it was in FE2 and FFE.
I agree with you here.
I am totally happy to hear about the things people like about long SC. Please do talk about not wanting it lost, that is absolutely what the forum is for, but saying it's settled and implying that anyone who disagrees is just being willfully intransigent is ridiculous statement aimed at souring a discussion which, I will reiterate, has no chance of being enacted and is of no threat to your gameplay.
Part of the problem is the rebalancing of economics (again), since cargo and data courrier mission payouts are scaled on system distance to the target station or port, if micro jumps are a thing, there's no reason for those to scale.

A similar (although not the same) issue exists for exploration payouts on surface scanned bodies, if you can just micro jump to those earthlike and terraformables, they should'nt be as valuable.

If you rescale those, you then "have to" nerf mining profit and bounty hunting profit accordingly as well to keep some semblance of balance.

Now, with that said, i'm all for something like a synthesis recipe that gives a short (no, i dunno how long) boost to your speed in SC. Get up to speed faster pulling away from a gravity well? Use it when already deep between two system stars?

I'm also all for introducing things that make those long distance SCs more dangerous and needing a pilot to pay attention to the space around them. A few of us tossed some ideas around in page 2 of this thread: https://forums.frontier.co.uk/threads/passing-long-wait-times-during-supercruise.573852/
 
are you a trader? because this is objectively false, a lot of stations far off from stars end up having higher prices on good for buying them.

Also they are not pointless if you are operating out in systems and planets around them. In fact they provide a life line for a lot of people operating out in those far from jump in system.

So again just because you think they are pointless does not make them pointless, they very much have a reason to exists and removal of SC for in system jump would end up making them pointless, and only 1 station would then matter at that point.
Nah, if you want to trade at the highest price location, you could jump there and still trade. If people need to operate there, they can jump there and then operate. If it worked with the above suggestions, you'd still have to decide if a route was worth treading the slow way the first time, or if you could risk a medium-wake given the number of pirates around.

None of what you said explains why their being a long way away is anything other than a chore, and how anything of value might be lost.

It's clearly important to you, so there must be some gameplay point here, but if there is I am afraid you're really not articulating it so far.
 
I understand that, my point was that those stations are not poinless, if you put in a in system jump, they then become pointless because why would i need to worry about a close station, when i can just jump to the main one?

I have said multiple times, that removeing SC in favor of a jump system would remove aspects of the game that many people find enjoyable, Just becasue you dont see value in them, does not make them valueless.

Some people enjoy doing interdictions, some people enjoy piracy, hell some people even enjoy relaxing in SC. Just because you dont, does not mean its not worth having.

My point is, and always has been, there is no real reason to have it removed other then "I dont like sitting in SC" Well, tough, its just a part of the game, to fulfill the travel mechanic and create opportunities for other activates that you personally dont enjoy (Piracy and interdictions) its also explained by lore as to why we can do it. The issue here is you are refusing to acknowledge those.

Again, a Engineering mod to make you go faster in SC i think would be fine. Inter system jumps? no.
 
A similar (although not the same) issue exists for exploration payouts on surface scanned bodies, if you can just micro jump to those earthlike and terraformables, they should'nt be as valuable.
Addressing this and the similar nav beacon point, you can definitely technobabble it-

"Hyperspace is generally a matter of locking to the greatest local mass, but is can be fine-tuned by slaving the drive to a known hyperspace signal. We in fact developed the tech by back-engineering thargoid hyperdictors."

Though I prefer having to visit first. It solves the exploration problem and can be explained by

"something something quantum auto-entanglement".

I totally agree that it would require a rebalance, but as there's no real chance of microjumps being instigated this isn't a key issue, because

A) a rebalance technically could happen, and
B) the ED economy is barely balanced anyway.

Finally, as for making SC time engaging and dangerous, oh yes please! I have SO MANY ideas for this, and it would have made my first transgalactic so much more fun!
 
Finally, as for making SC time engaging and dangerous, oh yes please! I have SO MANY ideas for this, and it would have made my first transgalactic so much more fun!
I would not be against this, if it took place only in specific system states, IE if you are in a war, anarchy, cvil unrest, ect ect, zones that basically indicate upheavel and unrest you are more likely to be targeted for piracy ect ect.

But out in the black, for exploreing, or in systems that are in "Peaceful" states like a boom, investment, ect ect. Should have less to no random events, other then those regarding missions.

LIke if im in the black exploring, there really should be little to no happenings if my ship and FSD is at 100%.
 
I'm entirely in favor of making SC more engaging. For example, some sort of 'terrain' that actually had to be navigated, more so than the muted gravity wells/mass shadows we have, could do this.

Having options, it's better than not having them. Some people will like it and others don't, you'll have the option to use it if you want it.

Gameplay is dictated by constraints, by limitations, as much as by options. Having the option to ignore any constraint, that doesn't suit one's taste at the moment, is not very compatible with intrinsically multiplayer games.
 
Some people enjoy doing interdictions, some people enjoy piracy, hell some people even enjoy relaxing in SC.
I have explained how interdictions and piracy could be maintained in a direct reply to you and you haven't addressed those suggestions. Several suggestions have covered ways in which supercruise can remain relevant whilst being less of a time sink. No-one so far has suggested taking it away, so you would always be free to go cruising.

The issue here is you are refusing to acknowledge those.
I have covered lore, interdictions, piracy and world size. You've not engaged with any of it, and you're back to suggesting that this is willful intransigence. That is rude.
Well, tough, its just a part of the game
This is the suggestions forum, it's specifically aimed at things that aren't part of the game, for goodness sake.
 
I have explained how interdictions and piracy could be maintained in a direct reply to you and you haven't addressed those suggestions. Several suggestions have covered ways in which supercruise can remain relevant whilst being less of a time sink. No-one so far has suggested taking it away, so you would always be free to go cruising.


I have covered lore, interdictions, piracy and world size. You've not engaged with any of it, and you're back to suggesting that this is willful intransigence. That is rude.

This is the suggestions forum, it's specifically aimed at things that aren't part of the game, for goodness sake.
Can you quote the post where to addressed this? because i did not see it.
If you have a way in which in system jumping would not be detrimental to piracy and interdictions i would be happy to hear it.
 
I would not be against this, if it took place only in specific system states, IE if you are in a war, anarchy, cvil unrest, ect ect, zones that basically indicate upheavel and unrest you are more likely to be targeted for piracy ect ect.

But out in the black, for exploreing, or in systems that are in "Peaceful" states like a boom, investment, ect ect. Should have less to no random events, other then those regarding missions.

LIke if im in the black exploring, there really should be little to no happenings if my ship and FSD is at 100%.
I can see where you're coming from, and I understand wanting to find tranquil activities- for me, this would be core mining- but exploration is the thing that needs this the most imo. Give me solar flares, asteroid showers hyperspace vortices and, as Morbad suggests, a gravity map I need to learn to navigate. I should have to keep my eyes on the road. The only two challenges in the black as it stands are landing while drunk and selling data in open.
 
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