What if we had a Planet Fantasy/Mythical?

Imagine if we had Planet Zoo but with mythical animals instead? Obviously, no humanoids but they could instead be employees or visitors? Imagine minotaurs, centaurs, ogres or gargoyles as security guards or sirens as vendors or gnomes and naiads as keepers? Certain workers who can fly or are fire resistant or can breathe underwater (like naiads) could also be the keepers for certain types of animals! Or it could be a fantasy world where humans are the visitors and enter through a portal into this realm so we're educating them on the wildlife of this new fantasy world?
  • I did my best to try and avoid including creatures that are deities or a deity’s animal form to be respectful (so no Rainbow Serpent, or Garuda or any of the Egyptian gods)
  • I’m not sure how scenery packs or foliage would work but let me know your ideas!
  • The biggest issue I think would come from cultures that still exist and believe in those creatures and whether their in-game portrayal would be respectful and align to the legends that pertained to that creature.
Base Game:
  • Western Dragon (cause Europe doesn't exist in this fantasy universe, obviously) (Europe)
  • Eastern Dragon (cause Asia doesn't exist in this fantasy universe, obviously) (East and Southeast Asia)
  • Wyvern (heraldry)
  • Gryphon (Greece)
  • Unicorn (Medieval Europe)
  • Pegasus (Greece)
  • Sea Serpent (based on Nessie) (Scotland)
  • Phoenix (Greece)
  • Kelpies (Scotland)
  • Hippocampus (Greece)
  • Manticores (Greece)
  • Kraken (I have no idea)
  • Chimera (Greece)
  • Qilin (East Asia)
  • Chupacabra
  • Hydra (Greece)
  • Basilisk (Greece)
  • Harpy (Greece)
  • Fenghuang (East Asia)
  • Roc (Arab world)
  • Cockatrice (Greece)
  • Strix (Greece)
  • Fenrir (Norse mythology)
  • Hellhound (Greece)
  • Cerberus (Greece)
  • Bakeneko (Japan)
  • Merlion (Singapore)
  • Raiju (has many different shapes but usually some mammal associated with thunder and lightning) (Japan)
  • Thunderbird (Indigenous North American) (could be controversial and difficult, because of how many cultures have depictions of this in their cultural mythology)
  • Jackalope (North America)
  • Ceryneian Hind (Greece)
  • Chrysomallos (the sheep that has the golden fleece) (Greece)
  • Kitsune (Japan)
  • Caladrius (white healing bird) (Roman)
  • Salamander (fiery salamander thing) (Medieval Europe?)
I've also included some random ideas of some packs with similar titles to ones we currently have. I don't have the energy to fill out those entire rosters but maybe you guys can help with that.

Tundra Pack (Inuit, Northern North American Indigenous and Mountainous Peoples (Tibet, Andean, Himalayan etc))
  • Akhlut (wolf-orca hybrids) (Inuit)
  • Tizheruk (ice snake with a flipper for a tail) (Inuit)
  • Snow Lion (Tibet)
  • Yeti (Himalayas)
  • Wendigo (they are frickin terrifying) (Indigenous North American)
Tropical Pack (South American Indigenous, Central American Indigenous and Southeast Asian creatures)
  • Encantado (Shapeshifting trickster dolphin) (Brazil)
  • Tikbalang (horseman thing, not like a centaur) (Philippines)
  • Minokawa (giant birds with sharp feathers and reflective mirror eyes) (Philippines)
  • Feathered Serpent (could be controversial and difficult, because sometimes considered a deity) (Aztec and Mayan)
Arid Pack (Middle Eastern and North African creatures)
  • Sphinx (Egypt)
  • Simurgh (giant bird-dog thing) (Iran)
Aquatic Pack (Fully aquatic creatures from across the world, they’d better have fully aquatic creatures)
  • Isonade (giant shark monster) (Japan)
  • Abaia (giant magical eel) (Melanesia)
  • Aspidochelone (giant turtle with an island on its back) (Medieval Europe)
Temperate Forest Pack
  • Azeban (raccoon trickster spirit) (Abenaki)
  • Hippogriff (eagle front, horse back) (Greece)
  • Tarasque (lion headed turtle that breathes poison) (France)
Twilight Pack (all animals associated with death, darkness or the night)
  • Bake-kujira (Ghost whale) (Japan)
  • Moon rabbit (East Asia and Indigenous North America)
Wetlands Pack
  • Mishipeshu (aquatic panther) (Ojibwe)
  • Bunyip (lots of different versions) Australian Aboriginal)
  • Ahuizotl (water opossum/otter with hands and a hand at the end of tail) (Aztec)
  • Stymphalian birds (man-eating birds with sharp metallic feathers they could shoot, and poisonous poop) (Greece)
 
Last edited:
[INSERT “SHUT UP AND TAKE MY MONEY” MEME HERE]

Also, you could include some barely known mythical creatures from other parts of the world. For example, there’s the chickcharney, a creature from the Bahamas that is said to resemble a giant owl and will reward you with good or bad luck depending on how well you treat it. I learned it from a friend who was on a college trip to the Bahamas for her marine biology degree.
 
Really, I've been thinking of a Planet Dragon game for a year now but your idea is even better! But I doubt it would be an easy game to create. I mean it already seems difficult to make birds so dragons I won't even dare to dream 😂
 
Was discussing the possibility of a Planet Botanical Garden (needs a snazzier title) with a friend earlier today. Similar building mechanics to PlanCo and PlanZo but the plants actually require upkeep rather than just being objects. Unfortunately I don't think flowers sell as well as lions or roller coasters.
 
Was discussing the possibility of a Planet Botanical Garden (needs a snazzier title) with a friend earlier today. Similar building mechanics to PlanCo and PlanZo but the plants actually require upkeep rather than just being objects. Unfortunately I don't think flowers sell as well as lions or roller coasters.
My boyfriend who was raised in a family full of botanists would love this idea. But I think that it wouldn't sell well indeed 😅 I think a management game is definitely not the best format for this idea.
 
Really, I've been thinking of a Planet Dragon game for a year now but your idea is even better! But I doubt it would be an easy game to create. I mean it already seems difficult to make birds so dragons I won't even dare to dream 😂
That sounds like a How to Train Your Dragon type of scenario. What would the relationship between humans and dragons be? Will it be a symbiotic/pet-and-owner type of relationship? Would they try to kill us? Or will it be more like our relationships with zoo animals (we want to help them from a safe distance)?
 
I'd really like this! But, as a huge Monster Hunter fan, I'd also be excited if they made a licensed CMS for that property. I'm bringing that up because I don't think I'll ever be able to bring up my wish for a Frontier-Made Monster Hunter spinoff anywhere else.
 
Can you imagine how big some of the habitats would need to be though? Imagine a kraken or thunderbird habitat. They'd be the hippo and polar bear of Planet Mythical but x10
[INSERT “SHUT UP AND TAKE MY MONEY” MEME HERE]

Also, you could include some barely known mythical creatures from other parts of the world. For example, there’s the chickcharney, a creature from the Bahamas that is said to resemble a giant owl and will reward you with good or bad luck depending on how well you treat it. I learned it from a friend who was on a college trip to the Bahamas for her marine biology degree.
Yeah, I've heard of it! It'd be cool to have some guest interaction there too! Maybe if a child is mean and is noisy or is throwing litter, it'll give the child bad luck or something or poop on its head. Imagine getting to feed a dragon or something though or swim with hippocampi, how cool would that be, ESPECIALLY if there was first person zoo guest in this game?
 
What? No dragon/deer/fish/pony that is the Kirin?

Also, there's a Jackalope mod that looks really good... which makes me really want a proper rabbit rig.
 
I would definitely be interested in a separate game for this! It sounds very interesting! I like mythology and cryptozoology so this would be a great game for me.
 
So, I'm reposting this topic now with a much more fleshed out idea now. This idea is basically Planet Zoo but with mythical animals, hence Planet Mythical. This idea involves a fantasy world, where humans enter through a portal to learn about the wildlife in this region to maybe save it or something and the ultimate goal is to get to a certain level of currency to "beat the game" or something but you can obviously keep playing after and a sandbox version would exist that would negate that need anyways, etc. The biggest issue I think would come from cultures that still exist and believe in those creatures and whether their in-game portrayal would be respectful and align to the legends that pertained to that creature, so I did my best to try and avoid including creatures that are deities still revered by current cultures to be respectful (so no Rainbow Serpent, or Garuda).

Base Game (Here are the 40 creatures that I think could make up the base game):
  • Europe (21)
  • Western Dragon (Europe)
  • Gryphon (Greece)
  • Unicorn (Greece)
  • Pegasus (Greece)
  • Sea Serpent (based on Nessie-ish) (Scotland)
  • Phoenix (Various)
  • Chimera (Greece)
  • Kelpie (Scotland)
  • Hippocampus (Greece)
  • Manticore (Greece)
  • Hellhound (Various)
  • Lernaean Hydra (Greece)
  • Basilisk (Roman?)
  • Cockatrice (England)
  • Strix (Greece)
  • Fenrir (Norse mythology)
  • Ceryneian Hind (Greece)
  • Caladrius (Roman mythology)
  • Salamander (Medieval?)
  • Wyvern (Heraldry)
  • Chrysomallos (The ram with the golden fleece) (Greece)
  • Asia (9)
  • Eastern Dragon (East and Southeast Asia)
  • Qilin (China)
  • Fenghuang (China)
  • Roc (Arab mythology)
  • Bakeneko (Japan)
  • Merlion (Singapore)
  • Kitsune (Japan)
  • Raiju (Japan)
  • Kinnara (Hindu/Buddhist mythology)
  • Latin America (3)
  • Chupacabra (Mexico)
  • Yacumama (Quechua)
  • Boiúna (Brazil)
  • Non-Latin America (3)
  • Thunderbird (could be controversial and difficult, because of presence in current cultural mythologies) (Indigenous North America)
  • Jackalope (USA)
  • Uktena (Indigenous North America)
  • Africa (3)
  • Serpopard (Egypt/Mesopotamia)
  • Impundulu (Zulu)
  • Ninki Nanka (West Africa)
  • Oceania (2)
  • Bunyip (Aboriginal Australian (Wemba-Wemba?))
  • Drop Bear (Australia)

Below are some profiles of some of the ones I could be bothered to fill out. First, some notes.
  • I’m not sure how scenery packs or foliage would work but let me know your ideas! I'm not really a plant person and it was pretty hard to think of mythical plants that genuinely don't try and attack things nearby or are aggressive in some way, so.....
  • I initially included age of maturity, age of sterility, interbirth, lifespan and gestation/incubation stuff too, but then I realised it would get far too complicated, cause some creatures would literally live thousands of years and others would live a hell of a lot shorter and this is all hypothetical anyways, so it saves me a lot of time and energy to not have to figure out the minutia of all of that.
  • A random enrichment item I thought would be cool would be something like a Golden Snitch launcher for the flying animals that would shoot out something they can chase in the air, but I couldn't figure out what to name it without just using that name.
  • The formatting didn't really translate from Word to here, but it should hopefully still be pretty simple to understand.
  • The list of types of biomes for habitats includes:
    • Tundra
    • Taiga
    • Rainforest
    • Aquatic (coverage will imply dense foliage (kelp forest) or coral reef)
    • Wetlands
    • Temperate Forest
    • Desert
    • Mountains
    • Grasslands (temperate grasslands)
    • Scrublands (drier grasslands)
    • Underground
    • Volcanic
Western Dragon (Europe) (Headliner)
Appeal: Very HighFemale Size Range: 8 to 9 metresMale Size Range: 9 to 10 metresVariants: light green, green, dark green, swept back horns, curled (ram) horns, forward facing horns
Colourmorphs: red, gold, dark blue, purple, black, white
Habitat
Biome: Temperate Forest, Mountains, Volcanic

Temperature: 15 to 100 ℃
Land/Flying Area: 4000 m2 + 1200 m2Coverage: 20 to 100%

Terrain Type:
Primarily rock, soil and short grass
Fence (height, additional requirements): at least 10 metres high, AR: covered ceiling, fireproof
Social
Group Size: 1-2 (up to 1 male, up to 1 female)Male Bachelor: 1Female Bachelor: 1-2Compatible Creatures: Salamander?
Reproduction
Mating System: PolygynousTolerance: SolitaryEase: DifficultLitter Size: 4-8
General Behaviour
Peak Behaviour Time: DiurnalEnrichment Items: Gnawing bone, sun basking rock, carcass feeding, scatter feeding, scent enrichmentDisplay Abilities: FirebreathingKeeper/Trainer Type/Requirements: Fireproof, aerial

Training Difficulty: Difficult
Guest Interactions
Confidence: ConfidentWalkthrough: NoRideable: NoFeedable: No

Gryphon (Greece)
Appeal: HighFemale Size Range: 3 to 3.5 metres long, high speed wingsMale Size Range: 3.5 to 4 metres long, high speed wingsVariants: light brown, brown, dark brown (white, brown or dark brown for the eagle head)
Colourmorphs: melanistic, golden (eagle head), leucistic
Habitat
Biome: Desert, Mountains, Grasslands, Scrublands

Temperature: 0 to 45 ℃
Land/Flying Area: 1200 m2 + 400 m2Coverage: 0 to 30%

Terrain Type:
All acceptable
Fence (height, additional requirements): at least 6 metres high, AR: covered ceiling
Social
Group Size: 3 to 12 (up to 11 males, up to 11 females)Male Bachelor: 3 to 12Female Bachelor: 3 to 12Compatible Creatures: None
Reproduction
Mating System: Monogamous (Alphas)Tolerance: GregariousEase: MediumLitter Size: 1-3
General Behaviour
Peak Behaviour Time: DiurnalEnrichment Items: Carcass feeding, scatter feeding, scent enrichment, scratching post, rubbing padDisplay Abilities: Acrobatic flying manuveursKeeper/Trainer Type/Requirements: Aerial

Training Difficulty: Medium
Guest Interactions
Confidence: ConfidentWalkthrough: NoRideable: NoFeedable: Yes

Unicorn (Greece)
Appeal: Very HighFemale Size Range: 1.4 to 1.8 metres tallMale Size Range: 1.6 to 2 metres tallVariants: pure white, light grey, grey
Colourmorphs: melanistic, rainbow mane
Habitat
Biome: Temperate Forest, Taiga

Temperature: -5 to 30 ℃
Land Area: 700 m2 + 250 m2Coverage: 40 to 100%

Terrain Type:
Primarily soil, long grass and short grass
Fence (height, additional requirements): at least 2 metres high
Social
Group Size: 3-8 (up to 1 male, up to 7 females)Male Bachelor: 1-3Female Bachelor 3-8Compatible Creatures: Ceryneian Hind, Caladrius, Jackalope, Tarand
Reproduction
Mating System: PolygnousTolerance: MatrilinealEase: EasyLitter Size: 1-2
General Behaviour
Peak Behaviour Time: Diurnal
Food Type: Hay and grasses
Enrichment Items: Poisoned pool (to practice purifying), scratching treeDisplay Abilities: Flower bloomingKeeper/Trainer Type/Requirements: Nature specialist

Training Difficulty: Medium
Guest Interactions
Confidence: ShyWalkthrough: YesRideable: NoFeedable: Yes

Pegasus (Greece)
Appeal: Very HighFemale Size Range: 1.4 to 1.8 metres tall, passive soaring wingsMale Size Range: 1.6 to 2 metres tall, passive soaring wingsVariants: white, white with grey dappling, light grey
Colourmorphs: melanistic
Habitat
Biome: Mountains, Grasslands

Temperature: -5 to 30 ℃
Land/Flying Area: 1000 m2 + 300 m2Coverage: 0 to 30%

Terrain Type:
Rock, soil and long grass, short grass are all acceptable
Fence (height, additional requirements): at least 6 metres high, AR: covered ceiling
Social
Group Size: 3-8 (up to 1 male, up to 7 females)Male Bachelor: 1-3Female Bachelor 3-8Compatible Creatures: Chrysomallos, Satori? Kamaitachi
Reproduction
Mating System: Monogamous (Alphas)Tolerance: GregariousEase: EasyLitter Size: 1
General Behaviour
Peak Behaviour Time: DiurnalEnrichment Items: Geyser, scratching treeDisplay Abilities: Acrobatic flying manuveursKeeper/Trainer Type/Requirements: Nature specialist

Training Difficulty: Easy
Guest Interactions
Confidence: ConfidentWalkthrough: YesRideable: YesFeedable: Yes

Sea Serpent (Scotland (based on Nessie-ish))
Appeal: Very HighFemale Size Range: 14 to 16 metres longMale Size Range: 14 to 16 metres longVariants: blue, blue-green, green
Colourmorphs: melanistic
Habitat
Biome: Aquatic (Open Water)

Temperature: 0 to 25 ℃
Water Area: 10,000 m2 + 2500 m2
Water Depth: At least 40 metres
Coverage: 0 to 20%

Terrain Type:
N/A
Fence (height, additional requirements): thick glass
Social
Group Size: 1-2Male Bachelor: 1-2Female Bachelor: 1-2Compatible Creatures: None
Reproduction
Mating System: PolygynousTolerance: SolitaryEase: Very difficultLitter Size: 2-9
General Behaviour
Peak Behaviour Time: CrepuscularEnrichment Items: Sun basking rock, shark feeder? (like the Mosasaurus one in JWE2)Display Abilities: BreachingKeeper/Trainer Type/Requirements: Underwater breathing

Training Difficulty: Very difficult
Guest Interactions
Confidence: ConfidentSwimthrough: NoRideable: NoFeedable: Yes

Hellhound (Various)
Appeal: HighFemale Size Range: 2.5 to 3 metres longMale Size Range: 2.7 to 3.2 metres longVariants: Black with orange/purple/green flames
Colourmorphs: Leucistic with black flames
Habitat
Biome: Desert, Scrublands, Volcanic

Temperature: 5 to 1000 ℃
Land Area: 1500 m2 + 300 m2Coverage: 0 - 30%

Terrain Type:
Primarily soil and rock
Fence (height, additional requirements): at least 4 metres high, fireproof
Social
Group Size: 2-12Male Bachelor: 2-6Female Bachelor: 2-6Compatible Creatures: Phoenix? Gargoyles
Reproduction
Mating System: Monogamous (Alphas)Tolerance: GregariousEase: MediumLitter Size: 2-6
General Behaviour
Peak Behaviour Time: NocturnalEnrichment Items: Carcass feeding, scatter feeding, scent enrichment, scratching post, tug ropeDisplay Abilities: fire breathing, group fire tornado (see Firebending Masters in ATLA)Keeper/Trainer Type/Requirements: Fireproof, poison/venom resistant, darkness specialist

Training Difficulty: Medium
Guest Interactions
Confidence: ConfidentWalkthrough: NoRideable: NoFeedable: No

Eastern Dragon (East and Southeast Asia)
Appeal: Very HighFemale Size Range: 10 to 11 metres longMale Size Range: 10 to 11 metres longVariants: red, blue, gold
Colourmorphs: leucistic
Habitat
Biome: Wetlands, Aquatic, Temperate Forest, Taiga

Temperature: - -5 to 31 ℃
Land Area: 1500 m2 + 750 m2
Water Area: 5000 m2 + 1500 m2 Water Depth: At least 25 metres
Coverage: 20 -100%

Terrain Type: Primarily soil, short grass and long grass
Fence (height, additional requirements): At least 10 metres high, covered ceiling
Social
Group Size: 1-2Male Bachelor: 1Female Bachelor: 1Compatible Creatures: None
Reproduction
Mating System: MonogamousTolerance: SolitaryEase: Very difficultLitter Size: 1
General Behaviour
Peak Behaviour Time: Crepuscular

Food Type: Swallows
Enrichment Items: Dragon pearl, rubbing padDisplay Abilities: Size shifting, summoning rain and thunderstorms, turning into water, glow in the darkKeeper/Trainer Type/Requirements: Aerial, underwater breathing, nature specialist, lightning resistant

Training Difficulty: Very difficult
Guest Interactions
Confidence: ShyWalkthrough: NoRideable: NoFeedable: No


Below are a whole bunch of expansion pack ideas with one or two animals from each with completed profiles. All packs will have 8 creatures, all biome-based packs so the appeal can be for a larger audience, and all will include scenery and foliage. With some of these creatures, I'm also not sure how real they are, because I was only able to find one or two sources, though maybe that's cause I was only searching in English.

Tundra Pack
  • Akhlut (wolf-orca hybrids) (Inuit) (Headliner)
  • Tizheruk (Inuit)
  • Amikuk (Yu'pik)
  • Amaroq (Inuit)
  • Shachihoko (Japan)
  • Tarand (Medieval)
  • Kamaitachi (Japan)
  • Aniwye (Indigenous North American)

Aquatic Pack (fully aquatic creatures from across the world)
  • Kraken (Cryptid) (Headliner)
  • Timingila (Hinduism)
  • Abaia (Melanesia)
  • Aspidochelone (Medieval Europe)
  • Taniwha (Māori)
  • Lusca (Caribbean)
  • Ningyo (Japan)
  • Shen (China)

Wetlands Pack
  • Mishipeshu (Ojibwe) (could be controversial and difficult, because still quite revered) (Headliner)
  • Tiddalik (Aboriginal Australian)
  • Ahuizotl (Aztec)
  • Stymphalian birds (Greece)
  • Tarasque (France)
  • Kappa (Japan)
  • Cipactli (Aztec)
  • Haietlik (Nuu-chah-nulth)

Woodlands Pack
  • Spirit Bear (Indigenous Canada) (Headliner)
  • Azeban (Abenaki)
  • Hippogriff (Greece)
  • Hatsadiling (Thailand)
  • Pouakai (Maori)
  • Nachtkrapp (Germany)
  • Gwiingwiishi (Ojibwa)
  • Yale (Medieval)/Ngurivilu (Chile)

Rainforest Pack
  • Feathered Serpent (could be controversial and difficult, because sometimes considered a deity) (Aztec and Mayan) (Headliner)
  • Encantado (Shapeshifting trickster dolphin) (Brazil)
  • Tikbalang (Philippines)
  • Minokawa (Philippines)
  • Sasabonsam (Akan)
  • Sachamama (Quechua)
  • Inkanyamba (Zulu)
  • Mbói Tu'i (Guarani)

Desert Pack
  • Simurgh (Iran) (Headliner)
  • Alicanto (Chile)
  • Mongolian Death Worm (Cryptid)
  • Yowie (Australia)
  • Irrinja (Australia)
  • Crocotta (Medieval?)
  • Shadhavar (Medieval Muslim)
  • Ichneumon (Medieval?)

Alpine Creature Pack
  • Yeti (Himalayas) (Headliner)
  • Gangsenge (Tibet)
  • Basan (China)
  • Qinyuan (China)
  • Ccoa (Quechua)
  • Satori (Japan)
  • Chamrosh (Persian)
  • Ibong Adarna (Philippines)

Grasslands and Subterranean Pack (couldn't think of a good name for this and wasn't able to find enough cool creatures to have this be two packs)
  • Gandaberunda (Hinduism) (Headliner)
  • Carcolh (French)
  • Myrmekes (Greece)
  • Whowie (Australia)
  • Puaka (Māori)
  • Tiburones (Philippines)
  • Peuchen (Mapuche)
  • Calgreyhound (Medieval)

Twilight Pack (all animals associated with death, darkness or the night)
  • Gargoyle (in this version, they're bat-like wild creatures) (Headliner)
  • Bake-kujira (Japan)
  • Ulama (Sri Lanka) or Hakawai (Maori)
  • Camazotz (Mayan)
  • Nightmare (horse) (not sure when this became a thing, but just imagine those sort of shadow horse thingies from Rise of the Guardians)
  • Mooldabbie (Australia?)
  • Baku (Japan)
  • Sigbin (Philippines)

Sunfire Pack (animals to do with light and fire)
  • Moon rabbit (East Asia and Indigenous North America) (Headliner)
  • Carbunclos (Chilote)
  • Boitatá (Guarani)
  • Aosaginohi (Japan)
  • Hercinia (Medieval)
  • Cherufe (Mapuche)
  • Nguahovang (Vietnam)
  • Muscaliet (Medieval)

Gameplay Mechanics

All creatures have a personality from four base personalities (I based this on a thread I saw at some point on here but I can't find it again, so somebody let me know so I can give credit to them!):
  • Neutral
  • Proud (lazy, more aggressive, fussy, highest appeal, harder to train, doesn't get along well with other prouds or active/curious)
  • Timid (shy, lower appeal, easier to train, less fussy, gets along well with everyone)
  • Active/Curious (very active, high appeal, less fussy, harder to train cause easily distracted, doesn't get along well with proud)

Staff Things
Caretaker

  • Trolls (most expensive and slowest, but everything will be pristine)
  • Goblins (cheapest and fastest at cleaning, though a little bit sloppy, will usually miss bits and pieces here and there)
  • Adlet (best at transporting animals)

Educator (all habitats must be assigned educators, this is to make them actually important and also, since this world is about educating the human world about all these fantastical creatures anyways)
  • Leprechauns (can cover more habitats but visitors will be less satisfied and learn less, cheaper)
  • Vanara (can cover less habitats, but visitors will be more satisfied and have full education after, more expensive)

Keeper (work as trainers as well, each of these will have a confidence meter, food preparing ability meter, training ability meter, cleaning ability meter and extra skills that can boost their ability to clean, make better food, train animals or care for animals outside of their element. If the creatures is part of multiple of the below categories, then any of the keepers in those categories can work, you just have to choose the best one)
  • Sandman (but can be both sexes) (specialise in tranquilisation for capturing escaped animals or putting them to sleep to be sent to the vets, all zoos require at least one)
  • Poison/venom resistant (Nāga)
  • Lightning resistant (Cyclopes, if it is a group of creatures more than 2, they will have golem assistants)
  • Underwater breathing
  • Merfolk (better for coral reefs and freshwater creatures)
  • Selkie (better with open ocean and kelp forest creatures))
  • I know Selkies are seals and don't technically breathe underwater, but this is literally a fantasy world
  • Fireproof
  • Oni (better at larger groups of creatures)
  • Jinns (better at the singular or pair creatures)
  • Nature specialist
  • Dryad (better with the ones that are from warmer and wetter climates)
  • Fauns (better with the creatures that are from colder and drier climates)
  • Pixie (neutral, second best across the board)
  • Cold-resistant
  • Minotaurs (better with the less mobile and more stubborn creatures)
  • Werewolves (better with the more mobile, agile and more eager to please creatures)
  • Darkness specialist
  • Vampire (better with the ones that are from warmer and wetter climates)
  • Wendigo (better with the creatures that are from colder and drier climates)
  • Aerial
  • Valkyrie (better at the more unruly creatures, but will scare and upset the more timid ones)
  • Sylph (better at the more timid creatures, but will be unable to control the more unruly ones)

Vets
  • Faeries (for aerial animals)
  • Gnomes (for smaller land animals)
  • Elves (for bigger land animals)
  • Kushtaka (for aquatic animals

Mechanics (fix stuff but also drive the rides)
  • Dwarves (better at land-related stuff)
  • Menehune (better at water and air-related stuff)

Security Guards
  • Land
  • Ogres (covers smaller area and is slower, but will have much lower likelihood of any crimes or vandalism)
  • Centaur (covers larger area and is faster, but will have much higher likelihood of crimes and vandalism)
  • Aerial
  • Harpy (covers smaller area but faster)
  • Tengu (covers larger area but slower)
  • Entrance (Sphinx)

Vendors
  • Siren (will attract most visitors and each will buy a lot, but the transactions take the longest)
  • Banshee (will attract less visitors, but each one will buy more)
  • Succubus (will attract more male visitors (and some female))
  • Incubus (will attract more female visitors (and some male))
  • Changeling (neutral across the board, fastest transactions, but each will buy the least)

Types of things that can be sold (just a bunch of random ideas)
  • Food
  • Mandrake root soup
  • Golden toffee apples
  • Pisces sushi (I couldn't think of a fish that isn't part of the zoo and we are NOT selling food made from the inhabitants of the zoo, so)
  • Immortality peach cobbler
  • Ambrosian pizza
  • Ice cream (with creature-inspired flavours)
  • Pastries (with creature-inspired shapes)
  • Persephone's pomegranate pie
  • Cornucopia buffet restaurant
  • Drinks
  • Jubokko sap
  • Aegir's mead (18+ only)
  • Godly nectar
  • Amalthea's milkshake
  • Quetzacoatl's hot chocolate
  • Dionysus' winery specials
  • Kappa/Tiddalik water bottles
  • Merch
  • Stuffed toys, hats, key chains, puzzles, pillows, T-shirts and balloons of all creatures
  • Winter jackets made from chrysomallos wool or yeti fur
  • Dragon scale (Western or Eastern)
  • Phoenix feather
  • Gryphon feather
  • Jackalope horns
  • Unicorn hair
  • Other scales, feathers and hairs of the other creatures
  • Phoenix's eternal flame nightlight
  • Alicanto nightlight
  • Hercinia nightlight
  • Basilisk resistant glasses/goggles
  • Uktena's imitation gem
  • Aniwye stink bombs
  • Shen hologram maker
  • Gwiingwiishi lucky feather
  • Shadhavar flute
  • Ichneumon mud masks
  • Gargoyle statues
  • Nightmare chase-away-er figurine

Entertainment
  • Creature performances
  • Feeding creatures
  • Creature rides
  • Educational talks and education stations

That's bout it for my ideas. Let me know what you all think! I'm not sure how realistic this would actually work, given the size and longevity disparities of some of these creatures. Imagine a zoo with aspidochelones and jackalopes, one which is the size of a continent and probably lives for millenia and one which is a size of a hare and probably has the lifespan of one too. But hey, it's just an idea so why not?
 
Ho
So, I'm reposting this topic now with a much more fleshed out idea now. This idea is basically Planet Zoo but with mythical animals, hence Planet Mythical. This idea involves a fantasy world, where humans enter through a portal to learn about the wildlife in this region to maybe save it or something and the ultimate goal is to get to a certain level of currency to "beat the game" or something but you can obviously keep playing after and a sandbox version would exist that would negate that need anyways, etc. The biggest issue I think would come from cultures that still exist and believe in those creatures and whether their in-game portrayal would be respectful and align to the legends that pertained to that creature, so I did my best to try and avoid including creatures that are deities still revered by current cultures to be respectful (so no Rainbow Serpent, or Garuda).

Base Game (Here are the 40 creatures that I think could make up the base game):
  • Europe (21)
  • Western Dragon (Europe)
  • Gryphon (Greece)
  • Unicorn (Greece)
  • Pegasus (Greece)
  • Sea Serpent (based on Nessie-ish) (Scotland)
  • Phoenix (Various)
  • Chimera (Greece)
  • Kelpie (Scotland)
  • Hippocampus (Greece)
  • Manticore (Greece)
  • Hellhound (Various)
  • Lernaean Hydra (Greece)
  • Basilisk (Roman?)
  • Cockatrice (England)
  • Strix (Greece)
  • Fenrir (Norse mythology)
  • Ceryneian Hind (Greece)
  • Caladrius (Roman mythology)
  • Salamander (Medieval?)
  • Wyvern (Heraldry)
  • Chrysomallos (The ram with the golden fleece) (Greece)
  • Asia (9)
  • Eastern Dragon (East and Southeast Asia)
  • Qilin (China)
  • Fenghuang (China)
  • Roc (Arab mythology)
  • Bakeneko (Japan)
  • Merlion (Singapore)
  • Kitsune (Japan)
  • Raiju (Japan)
  • Kinnara (Hindu/Buddhist mythology)
  • Latin America (3)
  • Chupacabra (Mexico)
  • Yacumama (Quechua)
  • Boiúna (Brazil)
  • Non-Latin America (3)
  • Thunderbird (could be controversial and difficult, because of presence in current cultural mythologies) (Indigenous North America)
  • Jackalope (USA)
  • Uktena (Indigenous North America)
  • Africa (3)
  • Serpopard (Egypt/Mesopotamia)
  • Impundulu (Zulu)
  • Ninki Nanka (West Africa)
  • Oceania (2)
  • Bunyip (Aboriginal Australian (Wemba-Wemba?))
  • Drop Bear (Australia)

Below are some profiles of some of the ones I could be bothered to fill out. First, some notes.
  • I’m not sure how scenery packs or foliage would work but let me know your ideas! I'm not really a plant person and it was pretty hard to think of mythical plants that genuinely don't try and attack things nearby or are aggressive in some way, so.....
  • I initially included age of maturity, age of sterility, interbirth, lifespan and gestation/incubation stuff too, but then I realised it would get far too complicated, cause some creatures would literally live thousands of years and others would live a hell of a lot shorter and this is all hypothetical anyways, so it saves me a lot of time and energy to not have to figure out the minutia of all of that.
  • A random enrichment item I thought would be cool would be something like a Golden Snitch launcher for the flying animals that would shoot out something they can chase in the air, but I couldn't figure out what to name it without just using that name.
  • The formatting didn't really translate from Word to here, but it should hopefully still be pretty simple to understand.
  • The list of types of biomes for habitats includes:
    • Tundra
    • Taiga
    • Rainforest
    • Aquatic (coverage will imply dense foliage (kelp forest) or coral reef)
    • Wetlands
    • Temperate Forest
    • Desert
    • Mountains
    • Grasslands (temperate grasslands)
    • Scrublands (drier grasslands)
    • Underground
    • Volcanic
Western Dragon (Europe) (Headliner)
Appeal: Very HighFemale Size Range: 8 to 9 metresMale Size Range: 9 to 10 metresVariants: light green, green, dark green, swept back horns, curled (ram) horns, forward facing horns
Colourmorphs: red, gold, dark blue, purple, black, white
Habitat
Biome: Temperate Forest, Mountains, Volcanic

Temperature: 15 to 100 ℃
Land/Flying Area: 4000 m2 + 1200 m2Coverage: 20 to 100%

Terrain Type:
Primarily rock, soil and short grass
Fence (height, additional requirements): at least 10 metres high, AR: covered ceiling, fireproof
Social
Group Size: 1-2 (up to 1 male, up to 1 female)Male Bachelor: 1Female Bachelor: 1-2Compatible Creatures: Salamander?
Reproduction
Mating System: PolygynousTolerance: SolitaryEase: DifficultLitter Size: 4-8
General Behaviour
Peak Behaviour Time: DiurnalEnrichment Items: Gnawing bone, sun basking rock, carcass feeding, scatter feeding, scent enrichmentDisplay Abilities: FirebreathingKeeper/Trainer Type/Requirements: Fireproof, aerial

Training Difficulty: Difficult
Guest Interactions
Confidence: ConfidentWalkthrough: NoRideable: NoFeedable: No

Gryphon (Greece)
Appeal: HighFemale Size Range: 3 to 3.5 metres long, high speed wingsMale Size Range: 3.5 to 4 metres long, high speed wingsVariants: light brown, brown, dark brown (white, brown or dark brown for the eagle head)
Colourmorphs: melanistic, golden (eagle head), leucistic
Habitat
Biome: Desert, Mountains, Grasslands, Scrublands

Temperature: 0 to 45 ℃
Land/Flying Area: 1200 m2 + 400 m2Coverage: 0 to 30%

Terrain Type:
All acceptable
Fence (height, additional requirements): at least 6 metres high, AR: covered ceiling
Social
Group Size: 3 to 12 (up to 11 males, up to 11 females)Male Bachelor: 3 to 12Female Bachelor: 3 to 12Compatible Creatures: None
Reproduction
Mating System: Monogamous (Alphas)Tolerance: GregariousEase: MediumLitter Size: 1-3
General Behaviour
Peak Behaviour Time: DiurnalEnrichment Items: Carcass feeding, scatter feeding, scent enrichment, scratching post, rubbing padDisplay Abilities: Acrobatic flying manuveursKeeper/Trainer Type/Requirements: Aerial

Training Difficulty: Medium
Guest Interactions
Confidence: ConfidentWalkthrough: NoRideable: NoFeedable: Yes

Unicorn (Greece)
Appeal: Very HighFemale Size Range: 1.4 to 1.8 metres tallMale Size Range: 1.6 to 2 metres tallVariants: pure white, light grey, grey
Colourmorphs: melanistic, rainbow mane
Habitat
Biome: Temperate Forest, Taiga

Temperature: -5 to 30 ℃
Land Area: 700 m2 + 250 m2Coverage: 40 to 100%

Terrain Type:
Primarily soil, long grass and short grass
Fence (height, additional requirements): at least 2 metres high
Social
Group Size: 3-8 (up to 1 male, up to 7 females)Male Bachelor: 1-3Female Bachelor 3-8Compatible Creatures: Ceryneian Hind, Caladrius, Jackalope, Tarand
Reproduction
Mating System: PolygnousTolerance: MatrilinealEase: EasyLitter Size: 1-2
General Behaviour
Peak Behaviour Time: Diurnal
Food Type: Hay and grasses
Enrichment Items: Poisoned pool (to practice purifying), scratching treeDisplay Abilities: Flower bloomingKeeper/Trainer Type/Requirements: Nature specialist

Training Difficulty: Medium
Guest Interactions
Confidence: ShyWalkthrough: YesRideable: NoFeedable: Yes

Pegasus (Greece)
Appeal: Very HighFemale Size Range: 1.4 to 1.8 metres tall, passive soaring wingsMale Size Range: 1.6 to 2 metres tall, passive soaring wingsVariants: white, white with grey dappling, light grey
Colourmorphs: melanistic
Habitat
Biome: Mountains, Grasslands

Temperature: -5 to 30 ℃
Land/Flying Area: 1000 m2 + 300 m2Coverage: 0 to 30%

Terrain Type:
Rock, soil and long grass, short grass are all acceptable
Fence (height, additional requirements): at least 6 metres high, AR: covered ceiling
Social
Group Size: 3-8 (up to 1 male, up to 7 females)Male Bachelor: 1-3Female Bachelor 3-8Compatible Creatures: Chrysomallos, Satori? Kamaitachi
Reproduction
Mating System: Monogamous (Alphas)Tolerance: GregariousEase: EasyLitter Size: 1
General Behaviour
Peak Behaviour Time: DiurnalEnrichment Items: Geyser, scratching treeDisplay Abilities: Acrobatic flying manuveursKeeper/Trainer Type/Requirements: Nature specialist

Training Difficulty: Easy
Guest Interactions
Confidence: ConfidentWalkthrough: YesRideable: YesFeedable: Yes

Sea Serpent (Scotland (based on Nessie-ish))
Appeal: Very HighFemale Size Range: 14 to 16 metres longMale Size Range: 14 to 16 metres longVariants: blue, blue-green, green
Colourmorphs: melanistic
Habitat
Biome: Aquatic (Open Water)

Temperature: 0 to 25 ℃
Water Area: 10,000 m2 + 2500 m2
Water Depth: At least 40 metres
Coverage: 0 to 20%

Terrain Type:
N/A
Fence (height, additional requirements): thick glass
Social
Group Size: 1-2Male Bachelor: 1-2Female Bachelor: 1-2Compatible Creatures: None
Reproduction
Mating System: PolygynousTolerance: SolitaryEase: Very difficultLitter Size: 2-9
General Behaviour
Peak Behaviour Time: CrepuscularEnrichment Items: Sun basking rock, shark feeder? (like the Mosasaurus one in JWE2)Display Abilities: BreachingKeeper/Trainer Type/Requirements: Underwater breathing

Training Difficulty: Very difficult
Guest Interactions
Confidence: ConfidentSwimthrough: NoRideable: NoFeedable: Yes

Hellhound (Various)
Appeal: HighFemale Size Range: 2.5 to 3 metres longMale Size Range: 2.7 to 3.2 metres longVariants: Black with orange/purple/green flames
Colourmorphs: Leucistic with black flames
Habitat
Biome: Desert, Scrublands, Volcanic

Temperature: 5 to 1000 ℃
Land Area: 1500 m2 + 300 m2Coverage: 0 - 30%

Terrain Type:
Primarily soil and rock
Fence (height, additional requirements): at least 4 metres high, fireproof
Social
Group Size: 2-12Male Bachelor: 2-6Female Bachelor: 2-6Compatible Creatures: Phoenix? Gargoyles
Reproduction
Mating System: Monogamous (Alphas)Tolerance: GregariousEase: MediumLitter Size: 2-6
General Behaviour
Peak Behaviour Time: NocturnalEnrichment Items: Carcass feeding, scatter feeding, scent enrichment, scratching post, tug ropeDisplay Abilities: fire breathing, group fire tornado (see Firebending Masters in ATLA)Keeper/Trainer Type/Requirements: Fireproof, poison/venom resistant, darkness specialist

Training Difficulty: Medium
Guest Interactions
Confidence: ConfidentWalkthrough: NoRideable: NoFeedable: No

Eastern Dragon (East and Southeast Asia)
Appeal: Very HighFemale Size Range: 10 to 11 metres longMale Size Range: 10 to 11 metres longVariants: red, blue, gold
Colourmorphs: leucistic
Habitat
Biome: Wetlands, Aquatic, Temperate Forest, Taiga

Temperature: - -5 to 31 ℃
Land Area: 1500 m2 + 750 m2
Water Area: 5000 m2 + 1500 m2 Water Depth: At least 25 metres
Coverage: 20 -100%

Terrain Type: Primarily soil, short grass and long grass
Fence (height, additional requirements): At least 10 metres high, covered ceiling
Social
Group Size: 1-2Male Bachelor: 1Female Bachelor: 1Compatible Creatures: None
Reproduction
Mating System: MonogamousTolerance: SolitaryEase: Very difficultLitter Size: 1
General Behaviour
Peak Behaviour Time: Crepuscular

Food Type: Swallows
Enrichment Items: Dragon pearl, rubbing padDisplay Abilities: Size shifting, summoning rain and thunderstorms, turning into water, glow in the darkKeeper/Trainer Type/Requirements: Aerial, underwater breathing, nature specialist, lightning resistant

Training Difficulty: Very difficult
Guest Interactions
Confidence: ShyWalkthrough: NoRideable: NoFeedable: No


Below are a whole bunch of expansion pack ideas with one or two animals from each with completed profiles. All packs will have 8 creatures, all biome-based packs so the appeal can be for a larger audience, and all will include scenery and foliage. With some of these creatures, I'm also not sure how real they are, because I was only able to find one or two sources, though maybe that's cause I was only searching in English.

Tundra Pack
  • Akhlut (wolf-orca hybrids) (Inuit) (Headliner)
  • Tizheruk (Inuit)
  • Amikuk (Yu'pik)
  • Amaroq (Inuit)
  • Shachihoko (Japan)
  • Tarand (Medieval)
  • Kamaitachi (Japan)
  • Aniwye (Indigenous North American)

Aquatic Pack (fully aquatic creatures from across the world)
  • Kraken (Cryptid) (Headliner)
  • Timingila (Hinduism)
  • Abaia (Melanesia)
  • Aspidochelone (Medieval Europe)
  • Taniwha (Māori)
  • Lusca (Caribbean)
  • Ningyo (Japan)
  • Shen (China)

Wetlands Pack
  • Mishipeshu (Ojibwe) (could be controversial and difficult, because still quite revered) (Headliner)
  • Tiddalik (Aboriginal Australian)
  • Ahuizotl (Aztec)
  • Stymphalian birds (Greece)
  • Tarasque (France)
  • Kappa (Japan)
  • Cipactli (Aztec)
  • Haietlik (Nuu-chah-nulth)

Woodlands Pack
  • Spirit Bear (Indigenous Canada) (Headliner)
  • Azeban (Abenaki)
  • Hippogriff (Greece)
  • Hatsadiling (Thailand)
  • Pouakai (Maori)
  • Nachtkrapp (Germany)
  • Gwiingwiishi (Ojibwa)
  • Yale (Medieval)/Ngurivilu (Chile)

Rainforest Pack
  • Feathered Serpent (could be controversial and difficult, because sometimes considered a deity) (Aztec and Mayan) (Headliner)
  • Encantado (Shapeshifting trickster dolphin) (Brazil)
  • Tikbalang (Philippines)
  • Minokawa (Philippines)
  • Sasabonsam (Akan)
  • Sachamama (Quechua)
  • Inkanyamba (Zulu)
  • Mbói Tu'i (Guarani)

Desert Pack
  • Simurgh (Iran) (Headliner)
  • Alicanto (Chile)
  • Mongolian Death Worm (Cryptid)
  • Yowie (Australia)
  • Irrinja (Australia)
  • Crocotta (Medieval?)
  • Shadhavar (Medieval Muslim)
  • Ichneumon (Medieval?)

Alpine Creature Pack
  • Yeti (Himalayas) (Headliner)
  • Gangsenge (Tibet)
  • Basan (China)
  • Qinyuan (China)
  • Ccoa (Quechua)
  • Satori (Japan)
  • Chamrosh (Persian)
  • Ibong Adarna (Philippines)

Grasslands and Subterranean Pack (couldn't think of a good name for this and wasn't able to find enough cool creatures to have this be two packs)
  • Gandaberunda (Hinduism) (Headliner)
  • Carcolh (French)
  • Myrmekes (Greece)
  • Whowie (Australia)
  • Puaka (Māori)
  • Tiburones (Philippines)
  • Peuchen (Mapuche)
  • Calgreyhound (Medieval)

Twilight Pack (all animals associated with death, darkness or the night)
  • Gargoyle (in this version, they're bat-like wild creatures) (Headliner)
  • Bake-kujira (Japan)
  • Ulama (Sri Lanka) or Hakawai (Maori)
  • Camazotz (Mayan)
  • Nightmare (horse) (not sure when this became a thing, but just imagine those sort of shadow horse thingies from Rise of the Guardians)
  • Mooldabbie (Australia?)
  • Baku (Japan)
  • Sigbin (Philippines)

Sunfire Pack (animals to do with light and fire)
  • Moon rabbit (East Asia and Indigenous North America) (Headliner)
  • Carbunclos (Chilote)
  • Boitatá (Guarani)
  • Aosaginohi (Japan)
  • Hercinia (Medieval)
  • Cherufe (Mapuche)
  • Nguahovang (Vietnam)
  • Muscaliet (Medieval)

Gameplay Mechanics

All creatures have a personality from four base personalities (I based this on a thread I saw at some point on here but I can't find it again, so somebody let me know so I can give credit to them!):
  • Neutral
  • Proud (lazy, more aggressive, fussy, highest appeal, harder to train, doesn't get along well with other prouds or active/curious)
  • Timid (shy, lower appeal, easier to train, less fussy, gets along well with everyone)
  • Active/Curious (very active, high appeal, less fussy, harder to train cause easily distracted, doesn't get along well with proud)

Staff Things
Caretaker

  • Trolls (most expensive and slowest, but everything will be pristine)
  • Goblins (cheapest and fastest at cleaning, though a little bit sloppy, will usually miss bits and pieces here and there)
  • Adlet (best at transporting animals)

Educator (all habitats must be assigned educators, this is to make them actually important and also, since this world is about educating the human world about all these fantastical creatures anyways)
  • Leprechauns (can cover more habitats but visitors will be less satisfied and learn less, cheaper)
  • Vanara (can cover less habitats, but visitors will be more satisfied and have full education after, more expensive)

Keeper (work as trainers as well, each of these will have a confidence meter, food preparing ability meter, training ability meter, cleaning ability meter and extra skills that can boost their ability to clean, make better food, train animals or care for animals outside of their element. If the creatures is part of multiple of the below categories, then any of the keepers in those categories can work, you just have to choose the best one)
  • Sandman (but can be both sexes) (specialise in tranquilisation for capturing escaped animals or putting them to sleep to be sent to the vets, all zoos require at least one)
  • Poison/venom resistant (Nāga)
  • Lightning resistant (Cyclopes, if it is a group of creatures more than 2, they will have golem assistants)
  • Underwater breathing
  • Merfolk (better for coral reefs and freshwater creatures)
  • Selkie (better with open ocean and kelp forest creatures))
  • I know Selkies are seals and don't technically breathe underwater, but this is literally a fantasy world
  • Fireproof
  • Oni (better at larger groups of creatures)
  • Jinns (better at the singular or pair creatures)
  • Nature specialist
  • Dryad (better with the ones that are from warmer and wetter climates)
  • Fauns (better with the creatures that are from colder and drier climates)
  • Pixie (neutral, second best across the board)
  • Cold-resistant
  • Minotaurs (better with the less mobile and more stubborn creatures)
  • Werewolves (better with the more mobile, agile and more eager to please creatures)
  • Darkness specialist
  • Vampire (better with the ones that are from warmer and wetter climates)
  • Wendigo (better with the creatures that are from colder and drier climates)
  • Aerial
  • Valkyrie (better at the more unruly creatures, but will scare and upset the more timid ones)
  • Sylph (better at the more timid creatures, but will be unable to control the more unruly ones)

Vets
  • Faeries (for aerial animals)
  • Gnomes (for smaller land animals)
  • Elves (for bigger land animals)
  • Kushtaka (for aquatic animals

Mechanics (fix stuff but also drive the rides)
  • Dwarves (better at land-related stuff)
  • Menehune (better at water and air-related stuff)

Security Guards
  • Land
  • Ogres (covers smaller area and is slower, but will have much lower likelihood of any crimes or vandalism)
  • Centaur (covers larger area and is faster, but will have much higher likelihood of crimes and vandalism)
  • Aerial
  • Harpy (covers smaller area but faster)
  • Tengu (covers larger area but slower)
  • Entrance (Sphinx)

Vendors
  • Siren (will attract most visitors and each will buy a lot, but the transactions take the longest)
  • Banshee (will attract less visitors, but each one will buy more)
  • Succubus (will attract more male visitors (and some female))
  • Incubus (will attract more female visitors (and some male))
  • Changeling (neutral across the board, fastest transactions, but each will buy the least)

Types of things that can be sold (just a bunch of random ideas)
  • Food
  • Mandrake root soup
  • Golden toffee apples
  • Pisces sushi (I couldn't think of a fish that isn't part of the zoo and we are NOT selling food made from the inhabitants of the zoo, so)
  • Immortality peach cobbler
  • Ambrosian pizza
  • Ice cream (with creature-inspired flavours)
  • Pastries (with creature-inspired shapes)
  • Persephone's pomegranate pie
  • Cornucopia buffet restaurant
  • Drinks
  • Jubokko sap
  • Aegir's mead (18+ only)
  • Godly nectar
  • Amalthea's milkshake
  • Quetzacoatl's hot chocolate
  • Dionysus' winery specials
  • Kappa/Tiddalik water bottles
  • Merch
  • Stuffed toys, hats, key chains, puzzles, pillows, T-shirts and balloons of all creatures
  • Winter jackets made from chrysomallos wool or yeti fur
  • Dragon scale (Western or Eastern)
  • Phoenix feather
  • Gryphon feather
  • Jackalope horns
  • Unicorn hair
  • Other scales, feathers and hairs of the other creatures
  • Phoenix's eternal flame nightlight
  • Alicanto nightlight
  • Hercinia nightlight
  • Basilisk resistant glasses/goggles
  • Uktena's imitation gem
  • Aniwye stink bombs
  • Shen hologram maker
  • Gwiingwiishi lucky feather
  • Shadhavar flute
  • Ichneumon mud masks
  • Gargoyle statues
  • Nightmare chase-away-er figurine

Entertainment
  • Creature performances
  • Feeding creatures
  • Creature rides
  • Educational talks and education stations

That's bout it for my ideas. Let me know what you all think! I'm not sure how realistic this would actually work, given the size and longevity disparities of some of these creatures. Imagine a zoo with aspidochelones and jackalopes, one which is the size of a continent and probably lives for millenia and one which is a size of a hare and probably has the lifespan of one too. But hey, it's just an idea so why not?
Holy crap. You should pitch this to a big gaming company, not necessarily Frontier. They need to sign some kind of contract with you to use this idea.
 
I think a large company is unlikely to make a highly detailed game of this premise (unless they attach a "Wizarding World" licence, or similar).

If you've seen "Paranoia" for Zoo Tycoon 2, or shows like "The Secret Saturdays", generally Mythology gets mixed in with Cryptids, which tends to work decently for diversity.

There's also fantastical tales like "Fearsome Creatures of the Lumberwoods".
 
Back
Top Bottom