So, I'm reposting this topic now with a much more fleshed out idea now. This idea is basically Planet Zoo but with mythical animals, hence Planet Mythical. This idea involves a fantasy world, where humans enter through a portal to learn about the wildlife in this region to maybe save it or something and the ultimate goal is to get to a certain level of currency to "beat the game" or something but you can obviously keep playing after and a sandbox version would exist that would negate that need anyways, etc. The biggest issue I think would come from cultures that still exist and believe in those creatures and whether their in-game portrayal would be respectful and align to the legends that pertained to that creature, so I did my best to try and avoid including creatures that are deities still revered by current cultures to be respectful (so no Rainbow Serpent, or Garuda).
Base Game (Here are the 40 creatures that I think could make up the base game):
- Europe (21)
- Western Dragon (Europe)
- Gryphon (Greece)
- Unicorn (Greece)
- Pegasus (Greece)
- Sea Serpent (based on Nessie-ish) (Scotland)
- Phoenix (Various)
- Chimera (Greece)
- Kelpie (Scotland)
- Hippocampus (Greece)
- Manticore (Greece)
- Hellhound (Various)
- Lernaean Hydra (Greece)
- Basilisk (Roman?)
- Cockatrice (England)
- Strix (Greece)
- Fenrir (Norse mythology)
- Ceryneian Hind (Greece)
- Caladrius (Roman mythology)
- Salamander (Medieval?)
- Wyvern (Heraldry)
- Chrysomallos (The ram with the golden fleece) (Greece)
- Asia (9)
- Eastern Dragon (East and Southeast Asia)
- Qilin (China)
- Fenghuang (China)
- Roc (Arab mythology)
- Bakeneko (Japan)
- Merlion (Singapore)
- Kitsune (Japan)
- Raiju (Japan)
- Kinnara (Hindu/Buddhist mythology)
- Latin America (3)
- Chupacabra (Mexico)
- Yacumama (Quechua)
- Boiúna (Brazil)
- Non-Latin America (3)
- Thunderbird (could be controversial and difficult, because of presence in current cultural mythologies) (Indigenous North America)
- Jackalope (USA)
- Uktena (Indigenous North America)
- Africa (3)
- Serpopard (Egypt/Mesopotamia)
- Impundulu (Zulu)
- Ninki Nanka (West Africa)
- Oceania (2)
- Bunyip (Aboriginal Australian (Wemba-Wemba?))
- Drop Bear (Australia)
Below are some profiles of some of the ones I could be bothered to fill out. First, some notes.
- I’m not sure how scenery packs or foliage would work but let me know your ideas! I'm not really a plant person and it was pretty hard to think of mythical plants that genuinely don't try and attack things nearby or are aggressive in some way, so.....
- I initially included age of maturity, age of sterility, interbirth, lifespan and gestation/incubation stuff too, but then I realised it would get far too complicated, cause some creatures would literally live thousands of years and others would live a hell of a lot shorter and this is all hypothetical anyways, so it saves me a lot of time and energy to not have to figure out the minutia of all of that.
- A random enrichment item I thought would be cool would be something like a Golden Snitch launcher for the flying animals that would shoot out something they can chase in the air, but I couldn't figure out what to name it without just using that name.
- The formatting didn't really translate from Word to here, but it should hopefully still be pretty simple to understand.
- The list of types of biomes for habitats includes:
- Tundra
- Taiga
- Rainforest
- Aquatic (coverage will imply dense foliage (kelp forest) or coral reef)
- Wetlands
- Temperate Forest
- Desert
- Mountains
- Grasslands (temperate grasslands)
- Scrublands (drier grasslands)
- Underground
- Volcanic
Western Dragon (Europe) (Headliner)
Appeal: Very High | Female Size Range: 8 to 9 metres | Male Size Range: 9 to 10 metres | Variants: light green, green, dark green, swept back horns, curled (ram) horns, forward facing horns
Colourmorphs: red, gold, dark blue, purple, black, white | | | |
Habitat | | | | | | |
Biome: Temperate Forest, Mountains, Volcanic
Temperature: 15 to 100 ℃ | Land/Flying Area: 4000 m2 + 1200 m2 | Coverage: 20 to 100%
Terrain Type: Primarily rock, soil and short grass | Fence (height, additional requirements): at least 10 metres high, AR: covered ceiling, fireproof | | | |
Social | | | | | | |
Group Size: 1-2 (up to 1 male, up to 1 female) | Male Bachelor: 1 | Female Bachelor: 1-2 | Compatible Creatures: Salamander? | | | |
Reproduction | | | | | | |
Mating System: Polygynous | Tolerance: Solitary | Ease: Difficult | Litter Size: 4-8 | | | |
General Behaviour | | | | | | |
Peak Behaviour Time: Diurnal | Enrichment Items: Gnawing bone, sun basking rock, carcass feeding, scatter feeding, scent enrichment | Display Abilities: Firebreathing | Keeper/Trainer Type/Requirements: Fireproof, aerial
Training Difficulty: Difficult | | | |
Guest Interactions | | | | | | |
Confidence: Confident | Walkthrough: No | Rideable: No | Feedable: No | | | |
| | | | | | |
Gryphon (Greece)
Appeal: High | Female Size Range: 3 to 3.5 metres long, high speed wings | Male Size Range: 3.5 to 4 metres long, high speed wings | Variants: light brown, brown, dark brown (white, brown or dark brown for the eagle head)
Colourmorphs: melanistic, golden (eagle head), leucistic |
Habitat | | | |
Biome: Desert, Mountains, Grasslands, Scrublands
Temperature: 0 to 45 ℃ | Land/Flying Area: 1200 m2 + 400 m2 | Coverage: 0 to 30%
Terrain Type: All acceptable | Fence (height, additional requirements): at least 6 metres high, AR: covered ceiling |
Social | | | |
Group Size: 3 to 12 (up to 11 males, up to 11 females) | Male Bachelor: 3 to 12 | Female Bachelor: 3 to 12 | Compatible Creatures: None |
Reproduction | | | |
Mating System: Monogamous (Alphas) | Tolerance: Gregarious | Ease: Medium | Litter Size: 1-3 |
General Behaviour | | | |
Peak Behaviour Time: Diurnal | Enrichment Items: Carcass feeding, scatter feeding, scent enrichment, scratching post, rubbing pad | Display Abilities: Acrobatic flying manuveurs | Keeper/Trainer Type/Requirements: Aerial
Training Difficulty: Medium |
Guest Interactions | | | |
Confidence: Confident | Walkthrough: No | Rideable: No | Feedable: Yes |
Unicorn (Greece)
Appeal: Very High | Female Size Range: 1.4 to 1.8 metres tall | Male Size Range: 1.6 to 2 metres tall | Variants: pure white, light grey, grey
Colourmorphs: melanistic, rainbow mane |
Habitat | | | |
Biome: Temperate Forest, Taiga
Temperature: -5 to 30 ℃ | Land Area: 700 m2 + 250 m2 | Coverage: 40 to 100%
Terrain Type: Primarily soil, long grass and short grass | Fence (height, additional requirements): at least 2 metres high |
Social | | | |
Group Size: 3-8 (up to 1 male, up to 7 females) | Male Bachelor: 1-3 | Female Bachelor 3-8 | Compatible Creatures: Ceryneian Hind, Caladrius, Jackalope, Tarand |
Reproduction | | | |
Mating System: Polygnous | Tolerance: Matrilineal | Ease: Easy | Litter Size: 1-2 |
General Behaviour | | | |
Peak Behaviour Time: Diurnal
Food Type: Hay and grasses | Enrichment Items: Poisoned pool (to practice purifying), scratching tree | Display Abilities: Flower blooming | Keeper/Trainer Type/Requirements: Nature specialist
Training Difficulty: Medium |
Guest Interactions | | | |
Confidence: Shy | Walkthrough: Yes | Rideable: No | Feedable: Yes |
Pegasus (Greece)
Appeal: Very High | Female Size Range: 1.4 to 1.8 metres tall, passive soaring wings | Male Size Range: 1.6 to 2 metres tall, passive soaring wings | Variants: white, white with grey dappling, light grey
Colourmorphs: melanistic |
Habitat | | | |
Biome: Mountains, Grasslands
Temperature: -5 to 30 ℃ | Land/Flying Area: 1000 m2 + 300 m2 | Coverage: 0 to 30%
Terrain Type: Rock, soil and long grass, short grass are all acceptable | Fence (height, additional requirements): at least 6 metres high, AR: covered ceiling |
Social | | | |
Group Size: 3-8 (up to 1 male, up to 7 females) | Male Bachelor: 1-3 | Female Bachelor 3-8 | Compatible Creatures: Chrysomallos, Satori? Kamaitachi |
Reproduction | | | |
Mating System: Monogamous (Alphas) | Tolerance: Gregarious | Ease: Easy | Litter Size: 1 |
General Behaviour | | | |
Peak Behaviour Time: Diurnal | Enrichment Items: Geyser, scratching tree | Display Abilities: Acrobatic flying manuveurs | Keeper/Trainer Type/Requirements: Nature specialist
Training Difficulty: Easy |
Guest Interactions | | | |
Confidence: Confident | Walkthrough: Yes | Rideable: Yes | Feedable: Yes |
Sea Serpent (Scotland (based on Nessie-ish))
Appeal: Very High | Female Size Range: 14 to 16 metres long | Male Size Range: 14 to 16 metres long | Variants: blue, blue-green, green
Colourmorphs: melanistic |
Habitat | | | |
Biome: Aquatic (Open Water)
Temperature: 0 to 25 ℃ | Water Area: 10,000 m2 + 2500 m2
Water Depth: At least 40 metres | Coverage: 0 to 20%
Terrain Type: N/A | Fence (height, additional requirements): thick glass |
Social | | | |
Group Size: 1-2 | Male Bachelor: 1-2 | Female Bachelor: 1-2 | Compatible Creatures: None |
Reproduction | | | |
Mating System: Polygynous | Tolerance: Solitary | Ease: Very difficult | Litter Size: 2-9 |
General Behaviour | | | |
Peak Behaviour Time: Crepuscular | Enrichment Items: Sun basking rock, shark feeder? (like the Mosasaurus one in JWE2) | Display Abilities: Breaching | Keeper/Trainer Type/Requirements: Underwater breathing
Training Difficulty: Very difficult |
Guest Interactions | | | |
Confidence: Confident | Swimthrough: No | Rideable: No | Feedable: Yes |
Hellhound (Various)
Appeal: High | Female Size Range: 2.5 to 3 metres long | Male Size Range: 2.7 to 3.2 metres long | Variants: Black with orange/purple/green flames
Colourmorphs: Leucistic with black flames |
Habitat | | | |
Biome: Desert, Scrublands, Volcanic
Temperature: 5 to 1000 ℃ | Land Area: 1500 m2 + 300 m2 | Coverage: 0 - 30%
Terrain Type: Primarily soil and rock | Fence (height, additional requirements): at least 4 metres high, fireproof |
Social | | | |
Group Size: 2-12 | Male Bachelor: 2-6 | Female Bachelor: 2-6 | Compatible Creatures: Phoenix? Gargoyles |
Reproduction | | | |
Mating System: Monogamous (Alphas) | Tolerance: Gregarious | Ease: Medium | Litter Size: 2-6 |
General Behaviour | | | |
Peak Behaviour Time: Nocturnal | Enrichment Items: Carcass feeding, scatter feeding, scent enrichment, scratching post, tug rope | Display Abilities: fire breathing, group fire tornado (see Firebending Masters in ATLA) | Keeper/Trainer Type/Requirements: Fireproof, poison/venom resistant, darkness specialist
Training Difficulty: Medium |
Guest Interactions | | | |
Confidence: Confident | Walkthrough: No | Rideable: No | Feedable: No |
Eastern Dragon (East and Southeast Asia)
Appeal: Very High | Female Size Range: 10 to 11 metres long | Male Size Range: 10 to 11 metres long | Variants: red, blue, gold
Colourmorphs: leucistic |
Habitat | | | |
Biome: Wetlands, Aquatic, Temperate Forest, Taiga
Temperature: - -5 to 31 ℃ | Land Area: 1500 m2 + 750 m2
Water Area: 5000 m2 + 1500 m2 Water Depth: At least 25 metres | Coverage: 20 -100%
Terrain Type: Primarily soil, short grass and long grass | Fence (height, additional requirements): At least 10 metres high, covered ceiling |
Social | | | |
Group Size: 1-2 | Male Bachelor: 1 | Female Bachelor: 1 | Compatible Creatures: None |
Reproduction | | | |
Mating System: Monogamous | Tolerance: Solitary | Ease: Very difficult | Litter Size: 1 |
General Behaviour | | | |
Peak Behaviour Time: Crepuscular
Food Type: Swallows | Enrichment Items: Dragon pearl, rubbing pad | Display Abilities: Size shifting, summoning rain and thunderstorms, turning into water, glow in the dark | Keeper/Trainer Type/Requirements: Aerial, underwater breathing, nature specialist, lightning resistant
Training Difficulty: Very difficult |
Guest Interactions | | | |
Confidence: Shy | Walkthrough: No | Rideable: No | Feedable: No |
Below are a whole bunch of expansion pack ideas with one or two animals from each with completed profiles. All packs will have 8 creatures, all biome-based packs so the appeal can be for a larger audience, and all will include scenery and foliage. With some of these creatures, I'm also not sure how real they are, because I was only able to find one or two sources, though maybe that's cause I was only searching in English.
Tundra Pack
- Akhlut (wolf-orca hybrids) (Inuit) (Headliner)
- Tizheruk (Inuit)
- Amikuk (Yu'pik)
- Amaroq (Inuit)
- Shachihoko (Japan)
- Tarand (Medieval)
- Kamaitachi (Japan)
- Aniwye (Indigenous North American)
Aquatic Pack (fully aquatic creatures from across the world)
- Kraken (Cryptid) (Headliner)
- Timingila (Hinduism)
- Abaia (Melanesia)
- Aspidochelone (Medieval Europe)
- Taniwha (Māori)
- Lusca (Caribbean)
- Ningyo (Japan)
- Shen (China)
Wetlands Pack
- Mishipeshu (Ojibwe) (could be controversial and difficult, because still quite revered) (Headliner)
- Tiddalik (Aboriginal Australian)
- Ahuizotl (Aztec)
- Stymphalian birds (Greece)
- Tarasque (France)
- Kappa (Japan)
- Cipactli (Aztec)
- Haietlik (Nuu-chah-nulth)
Woodlands Pack
- Spirit Bear (Indigenous Canada) (Headliner)
- Azeban (Abenaki)
- Hippogriff (Greece)
- Hatsadiling (Thailand)
- Pouakai (Maori)
- Nachtkrapp (Germany)
- Gwiingwiishi (Ojibwa)
- Yale (Medieval)/Ngurivilu (Chile)
Rainforest Pack
- Feathered Serpent (could be controversial and difficult, because sometimes considered a deity) (Aztec and Mayan) (Headliner)
- Encantado (Shapeshifting trickster dolphin) (Brazil)
- Tikbalang (Philippines)
- Minokawa (Philippines)
- Sasabonsam (Akan)
- Sachamama (Quechua)
- Inkanyamba (Zulu)
- Mbói Tu'i (Guarani)
Desert Pack
- Simurgh (Iran) (Headliner)
- Alicanto (Chile)
- Mongolian Death Worm (Cryptid)
- Yowie (Australia)
- Irrinja (Australia)
- Crocotta (Medieval?)
- Shadhavar (Medieval Muslim)
- Ichneumon (Medieval?)
Alpine Creature Pack
- Yeti (Himalayas) (Headliner)
- Gangsenge (Tibet)
- Basan (China)
- Qinyuan (China)
- Ccoa (Quechua)
- Satori (Japan)
- Chamrosh (Persian)
- Ibong Adarna (Philippines)
Grasslands and Subterranean Pack (couldn't think of a good name for this and wasn't able to find enough cool creatures to have this be two packs)
- Gandaberunda (Hinduism) (Headliner)
- Carcolh (French)
- Myrmekes (Greece)
- Whowie (Australia)
- Puaka (Māori)
- Tiburones (Philippines)
- Peuchen (Mapuche)
- Calgreyhound (Medieval)
Twilight Pack (all animals associated with death, darkness or the night)
- Gargoyle (in this version, they're bat-like wild creatures) (Headliner)
- Bake-kujira (Japan)
- Ulama (Sri Lanka) or Hakawai (Maori)
- Camazotz (Mayan)
- Nightmare (horse) (not sure when this became a thing, but just imagine those sort of shadow horse thingies from Rise of the Guardians)
- Mooldabbie (Australia?)
- Baku (Japan)
- Sigbin (Philippines)
Sunfire Pack (animals to do with light and fire)
- Moon rabbit (East Asia and Indigenous North America) (Headliner)
- Carbunclos (Chilote)
- Boitatá (Guarani)
- Aosaginohi (Japan)
- Hercinia (Medieval)
- Cherufe (Mapuche)
- Nguahovang (Vietnam)
- Muscaliet (Medieval)
Gameplay Mechanics
All creatures have a personality from four base personalities (I based this on a thread I saw at some point on here but I can't find it again, so somebody let me know so I can give credit to them!):
- Neutral
- Proud (lazy, more aggressive, fussy, highest appeal, harder to train, doesn't get along well with other prouds or active/curious)
- Timid (shy, lower appeal, easier to train, less fussy, gets along well with everyone)
- Active/Curious (very active, high appeal, less fussy, harder to train cause easily distracted, doesn't get along well with proud)
Staff Things
Caretaker
- Trolls (most expensive and slowest, but everything will be pristine)
- Goblins (cheapest and fastest at cleaning, though a little bit sloppy, will usually miss bits and pieces here and there)
- Adlet (best at transporting animals)
Educator (all habitats must be assigned educators, this is to make them actually important and also, since this world is about educating the human world about all these fantastical creatures anyways)
- Leprechauns (can cover more habitats but visitors will be less satisfied and learn less, cheaper)
- Vanara (can cover less habitats, but visitors will be more satisfied and have full education after, more expensive)
Keeper (work as trainers as well, each of these will have a confidence meter, food preparing ability meter, training ability meter, cleaning ability meter and extra skills that can boost their ability to clean, make better food, train animals or care for animals outside of their element. If the creatures is part of multiple of the below categories, then any of the keepers in those categories can work, you just have to choose the best one)
- Sandman (but can be both sexes) (specialise in tranquilisation for capturing escaped animals or putting them to sleep to be sent to the vets, all zoos require at least one)
- Poison/venom resistant (Nāga)
- Lightning resistant (Cyclopes, if it is a group of creatures more than 2, they will have golem assistants)
- Underwater breathing
- Merfolk (better for coral reefs and freshwater creatures)
- Selkie (better with open ocean and kelp forest creatures))
- I know Selkies are seals and don't technically breathe underwater, but this is literally a fantasy world
- Fireproof
- Oni (better at larger groups of creatures)
- Jinns (better at the singular or pair creatures)
- Nature specialist
- Dryad (better with the ones that are from warmer and wetter climates)
- Fauns (better with the creatures that are from colder and drier climates)
- Pixie (neutral, second best across the board)
- Cold-resistant
- Minotaurs (better with the less mobile and more stubborn creatures)
- Werewolves (better with the more mobile, agile and more eager to please creatures)
- Darkness specialist
- Vampire (better with the ones that are from warmer and wetter climates)
- Wendigo (better with the creatures that are from colder and drier climates)
- Aerial
- Valkyrie (better at the more unruly creatures, but will scare and upset the more timid ones)
- Sylph (better at the more timid creatures, but will be unable to control the more unruly ones)
Vets
- Faeries (for aerial animals)
- Gnomes (for smaller land animals)
- Elves (for bigger land animals)
- Kushtaka (for aquatic animals
Mechanics (fix stuff but also drive the rides)
- Dwarves (better at land-related stuff)
- Menehune (better at water and air-related stuff)
Security Guards
- Land
- Ogres (covers smaller area and is slower, but will have much lower likelihood of any crimes or vandalism)
- Centaur (covers larger area and is faster, but will have much higher likelihood of crimes and vandalism)
- Aerial
- Harpy (covers smaller area but faster)
- Tengu (covers larger area but slower)
- Entrance (Sphinx)
Vendors
- Siren (will attract most visitors and each will buy a lot, but the transactions take the longest)
- Banshee (will attract less visitors, but each one will buy more)
- Succubus (will attract more male visitors (and some female))
- Incubus (will attract more female visitors (and some male))
- Changeling (neutral across the board, fastest transactions, but each will buy the least)
Types of things that can be sold (just a bunch of random ideas)
- Food
- Mandrake root soup
- Golden toffee apples
- Pisces sushi (I couldn't think of a fish that isn't part of the zoo and we are NOT selling food made from the inhabitants of the zoo, so)
- Immortality peach cobbler
- Ambrosian pizza
- Ice cream (with creature-inspired flavours)
- Pastries (with creature-inspired shapes)
- Persephone's pomegranate pie
- Cornucopia buffet restaurant
- Drinks
- Jubokko sap
- Aegir's mead (18+ only)
- Godly nectar
- Amalthea's milkshake
- Quetzacoatl's hot chocolate
- Dionysus' winery specials
- Kappa/Tiddalik water bottles
- Merch
- Stuffed toys, hats, key chains, puzzles, pillows, T-shirts and balloons of all creatures
- Winter jackets made from chrysomallos wool or yeti fur
- Dragon scale (Western or Eastern)
- Phoenix feather
- Gryphon feather
- Jackalope horns
- Unicorn hair
- Other scales, feathers and hairs of the other creatures
- Phoenix's eternal flame nightlight
- Alicanto nightlight
- Hercinia nightlight
- Basilisk resistant glasses/goggles
- Uktena's imitation gem
- Aniwye stink bombs
- Shen hologram maker
- Gwiingwiishi lucky feather
- Shadhavar flute
- Ichneumon mud masks
- Gargoyle statues
- Nightmare chase-away-er figurine
Entertainment
- Creature performances
- Feeding creatures
- Creature rides
- Educational talks and education stations
That's bout it for my ideas. Let me know what you all think! I'm not sure how realistic this would actually work, given the size and longevity disparities of some of these creatures. Imagine a zoo with aspidochelones and jackalopes, one which is the size of a continent and probably lives for millenia and one which is a size of a hare and probably has the lifespan of one too. But hey, it's just an idea so why not?