I had this idea when posting in another thread. It would be easily added to the game as it does not recquire any new features, just aplying those that are already there to the exploring comunity.
Give more ideas, let's try to make a perfect concept and ask FDev to add it in the next small update, I think we can do it. Is just a faction after all.
Explorers need more love.
Create an Explorers guild, as a faction to pledge alliance, but it not being political, we explorers do not care about the political state of the human colonies. We are to create more of them.
-It does not have to be called "Explorers Guild", it's just a name I use in this post to name it easy. In fact, it's more a faction than a guild, but "The Explorers Guild" sounds awesome even for a PP faction-
The headquarter of the guild would be the only world controlled by the guild, it would be placed 1000LY (coreward) away from Sol. The nearest system should be 20LY away so only explorers capable of advance exploring can access. It's name would be "The Library" (or maybe FDev could make a good reference and call it "The Absolute Record")
Note - We must find a name, and a location, it must fill this recquirements:
-the location must be cool (for example, beween the two stars of a binary system)
-it must be more or less 1000LY away from Sol, better if it's coreward
-try to find a system that is 20LY away from the nearest system so noone with less than 20LY jump range can get in.
List of proposed names:
The Library
The Absolute Record
Alexandria
List of proposed locations:
Stats/benefits/conditions:
All of the following is not 100% decided, but represents the concept wanted
-To get accepted in the guild, you'll need to travel at least 5000LY away from Sol and find at least one earth-like world.
-As a member of The Explorers Guild, you'll be able to sell all your cartographic information without coming back to a station, but you'll get a 5% less for it than if you sell it in any other colony. If you sell it to The Explorers Guild directly in it's headquarter you'll get a 5% more money than in any other colony.
- When being in The Guilds headquarter you will be able to acquire for free all the cartographic data other explorers sold to The Guild. To acquire the information sold to other factions explorers will have to pay a small fee due to the fact that the guild itself would need to buy it.
-The Guild will sell to it's member better equipment for long-range exploration and as you become a valuable member of The Guild you'll eventually be able to purchase a new ship designed by The Guild's engineers in cooperation with veteran explorators that will be fully oriented to exploration of deep space.
-If a member unpledge and want to pledge again, in order to get his status back, he will have to visit The Guilds station orbitating Sagittarius A*.
-Being part of faction or guild should pay out for detailed scans of asteroid belts, keep it at 0Cr for non-faction CMDR's
-Very expensive Scanners that increase the distance you can scan objects from (needs careful balancing, maybe high fuel consumption or high weight).
Just to make it clear: this faction would not be controlled by players, somehow would be like the actual powers but with more player interaction and integration.
Give more ideas, let's try to make a perfect concept and ask FDev to add it in the next small update, I think we can do it. Is just a faction after all.
Explorers need more love.
Create an Explorers guild, as a faction to pledge alliance, but it not being political, we explorers do not care about the political state of the human colonies. We are to create more of them.
-It does not have to be called "Explorers Guild", it's just a name I use in this post to name it easy. In fact, it's more a faction than a guild, but "The Explorers Guild" sounds awesome even for a PP faction-
The headquarter of the guild would be the only world controlled by the guild, it would be placed 1000LY (coreward) away from Sol. The nearest system should be 20LY away so only explorers capable of advance exploring can access. It's name would be "The Library" (or maybe FDev could make a good reference and call it "The Absolute Record")
Note - We must find a name, and a location, it must fill this recquirements:
-the location must be cool (for example, beween the two stars of a binary system)
-it must be more or less 1000LY away from Sol, better if it's coreward
-try to find a system that is 20LY away from the nearest system so noone with less than 20LY jump range can get in.
List of proposed names:
The Library
The Absolute Record
Alexandria
List of proposed locations:
Stats/benefits/conditions:
All of the following is not 100% decided, but represents the concept wanted
-To get accepted in the guild, you'll need to travel at least 5000LY away from Sol and find at least one earth-like world.
-As a member of The Explorers Guild, you'll be able to sell all your cartographic information without coming back to a station, but you'll get a 5% less for it than if you sell it in any other colony. If you sell it to The Explorers Guild directly in it's headquarter you'll get a 5% more money than in any other colony.
- When being in The Guilds headquarter you will be able to acquire for free all the cartographic data other explorers sold to The Guild. To acquire the information sold to other factions explorers will have to pay a small fee due to the fact that the guild itself would need to buy it.
-The Guild will sell to it's member better equipment for long-range exploration and as you become a valuable member of The Guild you'll eventually be able to purchase a new ship designed by The Guild's engineers in cooperation with veteran explorators that will be fully oriented to exploration of deep space.
-If a member unpledge and want to pledge again, in order to get his status back, he will have to visit The Guilds station orbitating Sagittarius A*.
-Being part of faction or guild should pay out for detailed scans of asteroid belts, keep it at 0Cr for non-faction CMDR's
-Very expensive Scanners that increase the distance you can scan objects from (needs careful balancing, maybe high fuel consumption or high weight).
Just to make it clear: this faction would not be controlled by players, somehow would be like the actual powers but with more player interaction and integration.
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