I have a question on this one: FanDan Extra said in one of his videos, that grouping items together has a positive effect on performance. For example grouping a group of foliage together, if it is close n´by. Does anyone know if this is true?
In other, mod-able, games it's a thing to "bake" objects from multiple meshes, but groups in PZ are just groups. Which we use anyway...and with grid-objects you would have to take effort to not build within a group.
Maybe there is a minor side effect in the object organization about relative coordinates within a group vs absolute coordinates, but I'm a bit skeptical.
And while the object count certainly is a part of performance, it's compared to the visitor issue totally negligible
I can clutter the whole park with trees, multiple copies of my large domes with plants (each one around 20K objects) and the frame-rate stays on the frame-cap.
But....the moment I remove the visitor limit and they go above 7K....welcome sub 60th.