What interesting things could the galaxy be seeded with?

Id like to see some unique persistent items that only one player at a time can have in there possession. Maybe the Rosetta Stone was stolen in 2400 and is floating out in space somewhere. Maybe a player finds it can sell it for a huge sum of money on the black market or another player kills them and steels it, or leaves it hidden on a remote moon. There's a whole list of possible persistent missing treasures that could be used:

https://en.wikipedia.org/wiki/List_of_missing_treasures


Id also like to see the galaxy seeded with missing persons with big rewards from families for example for returning escape pods. Maybe a missing persons board with last seen details. Also the escape pods should tell you if the person inside is dead or alive. A family could still pay a large reward for returning an escaped pod of a family member even if they been floating in space for 5 years. It would surely add some more variety to the possible signal sources when you're out exploring in deep space. Also kill missions could be kill or capture with more reward if they are returned alive.
 
I'd love to see these:

Rare blueprints - could be fsd's, weapons etc that need rare materials to utilise, that requires further exploration to discover.

Chained clues leading to wrecked ships or other treasures

Rescue missions

Salvageable ships - imagine coming across a crashed conda with knackered modules that you can then make a choice as to abandon your healthy explorer ship and nurse the conda to a shipyard that may be thousands of LY away.

Old abandoned cities or civilisations

Discovery/search missions given by a mystery NPC that you have to carry out for a bigger reward

The odd gang of roving pirates that try to steal your ship

The list of possibilities is endless but I'm sure it'll just end up being more USS's with mats in...
 
Id like to see some unique persistent items that only one player at a time can have in there possession. Maybe the Rosetta Stone was stolen in 2400 and is floating out in space somewhere. Maybe a player finds it can sell it for a huge sum of money on the black market or another player kills them and steels it, or leaves it hidden on a remote moon. There's a whole list of possible persistent missing treasures that could be used:

https://en.wikipedia.org/wiki/List_of_missing_treasures


Id also like to see the galaxy seeded with missing persons with big rewards from families for example for returning escape pods. Maybe a missing persons board with last seen details. Also the escape pods should tell you if the person inside is dead or alive. A family could still pay a large reward for returning an escaped pod of a family member even if they been floating in space for 5 years. It would surely add some more variety to the possible signal sources when you're out exploring in deep space. Also kill missions could be kill or capture with more reward if they are returned alive.

Somewhere out there is hiding a highly effective, well funded dev team.
 
Id like to see some unique persistent items that only one player at a time can have in there possession. Maybe the Rosetta Stone was stolen in 2400 and is floating out in space somewhere. Maybe a player finds it can sell it for a huge sum of money on the black market or another player kills them and steels it, or leaves it hidden on a remote moon. There's a whole list of possible persistent missing treasures that could be used:

https://en.wikipedia.org/wiki/List_of_missing_treasures


Id also like to see the galaxy seeded with missing persons with big rewards from families for example for returning escape pods. Maybe a missing persons board with last seen details. Also the escape pods should tell you if the person inside is dead or alive. A family could still pay a large reward for returning an escaped pod of a family member even if they been floating in space for 5 years. It would surely add some more variety to the possible signal sources when you're out exploring in deep space. Also kill missions could be kill or capture with more reward if they are returned alive.

Content?

But seriously I'm still quite puzzled at the lack of astronomical features like asteroids/comets and other similar things.
 
There are plenty more present-day space probes that should still be out there somewhere in Sol. Plus, of course, whatever’s left of the Tesla.
 
Content?

But seriously I'm still quite puzzled at the lack of astronomical features like asteroids/comets and other similar things.

Don't comets technically "exist" but aren't shown or some kind of Star Trek phase distortion thing going on? IDR that well but I have vagueries about it, it seems like there were cosmic features that were created but couldn't be accessed for reasons.
 
On the astronomical front:

Twin stars in the process of coalesence, or stars in the process of being drawn into a black hole
Deep space planets
Oort Cloud objects
Comets

Expansions for human space:

Ship graveyards following major wars
Abandoned facilities and stations out in the Kuiper Belts and Oort Clouds
Not so abandoned facilities and stations used as blacksites in the far reaches of systems
Major industrial facilities for specialised functions that offer very little beyond a commodity market

For a more advanced future of exploration:

Planetary cave systems
Long-distance observation of stars to see them over time (for example, travelling a thousand light years or so in the right direction should let us see the supernova that created the crab nebula)
 
1. Lost colonies of humans that have regressed to a primitive state that throw rocks and spears at your ship or SRV as you approach.
2. Pockets of space filled with man-made wrecks, natural wonders, riches, or death. Or a mixture of all of the above, these could be far, far out at the edge of a system or right near (between?) a pair of stars or at the event horizon of a black hole.
3. Real pirate gangs that have a base of operations and a certain amount of ships to defend the base and make raids into neighboring systems, left unchecked they will grow and spread but if they were destroyed their base could be raided and/or destroyed.
4. Scientific outpost that are doing important/secret/ethical/unethical/horrifying work, work that you could choose to assist; access to new (minor 1% or 2% bonus) upgrades, new commodities (that might well be illegal), or new information about other POIs in the galaxy. OR you could try and shut down these sites with or without the help of authorities for a reward from them.
5. Sexy space Vampires.
 
Well, since unfortunately sci-fi has taken a markedly dystopian route: Space Garbage.
Commanders could rp as scavengers or Greenpeace, whatever.
There could be hundreds of capitol ships floating around packed with dead satellite debris, space station scrap, shipwrecks, radioactive waste and biological unmentionables.

:)
 
Dangerous stuff, phenomenon that make my ship go poof.

Don't comets technically "exist" but aren't shown or some kind of Star Trek phase distortion thing going on? IDR that well but I have vagueries about it, it seems like there were cosmic features that were created but couldn't be accessed for reasons.

Yes, they exist in stellar forge and have gravitational effects on orbits. They are invisible and can only be 'seen' with massive effort.
 
There was a handful of nice environments in Freelancer, the Digital Anvil game... Specifically, the debris fields.
I know we have debris in ED, but not quite like those never ending fields:
Texas_Debris.jpg

TGbEBF8.png

You could fly through these for ever as I remember.
 
Quasars. Comets. Ion Storms. Space Dwelling Life-forms. Planets made of solid X (gold, iron, platinum, uranium, etc) that are worth a fortune to discover. Pre warp civilisations (even if they're only a tourist beacon over a water/earth like world).
 
Ive mentioned before, Other Civilizations, with a galaxy this large and the number of players playing in all modes on all platforms, there is potential for Millions. All at varying levels of technological advancement, or no tech at all.
 
Top Bottom