So if you get slimed, the Caustic Sink does not terminate the effect, it just serves as a time barrier before you deploy decon limpets or overheat.
The on the fly reloads are costly.
I picked up my pair of caustic sinks thinking they would absorb the damage potential of a given slime (possibly needing multiple sinks), but they have no impact on the sustaining effect.
Enzyme missiles do about 80 HP for a full DOT burn - so I assumed there might be a similar mechanic at work with the CSs.
Thargoid slime essentially does unlimited damage unless actively mitigated.
There needs to be some in game science done on the cost effectiveness of Caustic Sinks per HP vs. Repair/Decon limpets.
Heat sinks essentially function as damage avoidance tools, so replacing that functionality with extra ablative HP may not be practical in AX combat.
Scratching my head on why I went through the trouble to get these.
View attachment 348109