With the introduction of 2.4 we have seen a resurgence of threads claiming "exploits" in the game, presumably because the mission mechanics have been changed.
But what is an exploit?
According to Wikipedia, "In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers."
So in simple terms, we could clearly identify an exploit as cheating, where a player identifies a clear bug and uses it for his own advantage. But what about when it is not a bug?
We know that the in-game mechanics, in particular the BGS, generates circumstances where systems interact with each other and benefit players, or disbenefit them, according to the relative states of those systems. The player also influences the BGS by developing reputation with those systems, and benefits from positive reputation with rewards of higher value.
What if a player encounters a high reward situation and discovers he can repeat the process over and over, either in succession or in parallel (typical of mission stacking)? Is that player using an exploit?
It could be argued this is not an exploit, because it uses a mechanism of what is currently designed into the game. On the other hand, if the game designer (FD in this case) did not foresee a plethora of high-payment rewards, might it be termed an exploit?
In any event, does such a multiple high-reward scenario distort the game? I hesitate to call it an exploit, because I don't think it is.
I would argue that it does, because it creates players with the capability to purchase large ships that can survive combat longer, or can ship large tonnage of cargo which, at Community Goals can actually affect me - because I am in competition with them in completing the CG rankings. The more big-haulers there are, for example, the less chance I have in hitting the top 25% or higher. So they do affect me to a limited extent.
But do they then affect the game overall by influencing the BGS further? In a kind of BGS spiral of distortion, yielding higher and higher rewards, as we might be seeing now? Is that unforeseen and therefore brings it within the definition of an exploit?
But what is an exploit?
According to Wikipedia, "In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers."
So in simple terms, we could clearly identify an exploit as cheating, where a player identifies a clear bug and uses it for his own advantage. But what about when it is not a bug?
We know that the in-game mechanics, in particular the BGS, generates circumstances where systems interact with each other and benefit players, or disbenefit them, according to the relative states of those systems. The player also influences the BGS by developing reputation with those systems, and benefits from positive reputation with rewards of higher value.
What if a player encounters a high reward situation and discovers he can repeat the process over and over, either in succession or in parallel (typical of mission stacking)? Is that player using an exploit?
It could be argued this is not an exploit, because it uses a mechanism of what is currently designed into the game. On the other hand, if the game designer (FD in this case) did not foresee a plethora of high-payment rewards, might it be termed an exploit?
In any event, does such a multiple high-reward scenario distort the game? I hesitate to call it an exploit, because I don't think it is.
I would argue that it does, because it creates players with the capability to purchase large ships that can survive combat longer, or can ship large tonnage of cargo which, at Community Goals can actually affect me - because I am in competition with them in completing the CG rankings. The more big-haulers there are, for example, the less chance I have in hitting the top 25% or higher. So they do affect me to a limited extent.
But do they then affect the game overall by influencing the BGS further? In a kind of BGS spiral of distortion, yielding higher and higher rewards, as we might be seeing now? Is that unforeseen and therefore brings it within the definition of an exploit?
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