VR andysonofbob Mar 7, 2016 #1 I was surprised to find out DK2 ran on runtime 1.7 (SDK 0.6.0.1) I thought only SDK 0.5 worked! How high can I go? Thanks!
I was surprised to find out DK2 ran on runtime 1.7 (SDK 0.6.0.1) I thought only SDK 0.5 worked! How high can I go? Thanks!
RiftFlyer R Mar 7, 2016 #2 The game runs up to .6 runtime natively. It uses the steamVR compositor for oculus runtimes higher than that and performance suffers as a result.
The game runs up to .6 runtime natively. It uses the steamVR compositor for oculus runtimes higher than that and performance suffers as a result.
CylonSurfer Mar 8, 2016 #4 You can use the IPD override in 0.6 but not in 0.5. https://www.reddit.com/r/oculus/comments/3dugxj/thank_you_oculus_sdk_0601_now_supports_lens/ So if you experience the miniature pilot syndrome due to E: D using incorrect IPD values 0.6 is the safest bet at the moment. Last edited: Mar 8, 2016
You can use the IPD override in 0.6 but not in 0.5. https://www.reddit.com/r/oculus/comments/3dugxj/thank_you_oculus_sdk_0601_now_supports_lens/ So if you experience the miniature pilot syndrome due to E: D using incorrect IPD values 0.6 is the safest bet at the moment.