What is in store for Planet Coaster 2.0?

Making it backward compatible would very likely mean some limitations we currently have would have to stay in the sequel. If there ever will be PC2, I hope it won´t try to be backward compatible and rather try ti fix flaws of the current game properly...

Not necessarily. I'm certain it would be more work then just working with brand new components. I've never worked with the Cobra engine so I don't have a good grasp on the technical limitations of the current engine build. But I do believe it should be possible and honestly would be a huge selling feature for returning PC customers. Especially with visual upgrades.

Personally I feel like PC 2 will come if two conditions are met:
1.) The sales of PC source game and DLC have remained profitable for Frontier.
2.) The tech team makes enough significant improvements to the Cobra engine to warrant the PC dev team to start building new assets and systems from scratch.

Otherwise with the current setup of Frontier games, I feel Frontier will just continue to add features and content to the current Planet Coaster base game.
 
Not necessarily. I'm certain it would be more work then just working with brand new components. I've never worked with the Cobra engine so I don't have a good grasp on the technical limitations of the current engine build. But I do believe it should be possible and honestly would be a huge selling feature for returning PC customers. Especially with visual upgrades.

Personally I feel like PC 2 will come if two conditions are met:
1.) The sales of PC source game and DLC have remained profitable for Frontier.
2.) The tech team makes enough significant improvements to the Cobra engine to warrant the PC dev team to start building new assets and systems from scratch.

Otherwise with the current setup of Frontier games, I feel Frontier will just continue to add features and content to the current Planet Coaster base game.

Again, this thread is nothing to do with a new version of Planet Coaster...
 
Making it backward compatible would very likely mean some limitations we currently have would have to stay in the sequel. If there ever will be PC2, I hope it won´t try to be backward compatible and rather try ti fix flaws of the current game properly...
But you wouldn't mind starting from scratch and having to repurchase new DLC?

Again, this thread is nothing to do with a new version of Planet Coaster...
The thread is asking about a new version, whether is 2.0 or 1.2 or whatever, the OP was asking about changes, improvements, updates etc... no reason to argue about the topic of the discussion, that only hinders the discussion

I would maybe expect some engine upgrades or the sort when we go to version 2. This is something usually done in the industry. But given their release schedule and timing it would mean Planet Coaster will reach 2.0 sometime early next year.I would like to see full DX12 implementation and some of the shortcomings addressed which may be engine limited.
my biggest concern has always been compatibility, I dont see any point in buying the current DLC until I know what kind of expansions we will see, such as Planet Lagoon or Planet Safari... too much DLC is holding PlanCo back from true greatness!

I wish Frontier could have put in a little more time and made JWE an expansion for PlanCo, it still could have been on console, but the game would have been way better as an add-on to PlanCo!
 
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Not necessarily. I'm certain it would be more work then just working with brand new components. I've never worked with the Cobra engine so I don't have a good grasp on the technical limitations of the current engine build. But I do believe it should be possible and honestly would be a huge selling feature for returning PC customers. Especially with visual upgrades.

Personally I feel like PC 2 will come if two conditions are met:
1.) The sales of PC source game and DLC have remained profitable for Frontier.
2.) The tech team makes enough significant improvements to the Cobra engine to warrant the PC dev team to start building new assets and systems from scratch.

Otherwise with the current setup of Frontier games, I feel Frontier will just continue to add features and content to the current Planet Coaster base game.

Well, for instance, I don´t think some changes might be done to terraforming system and at the same time, maintain the compatibility. There is more of it ofcouse, that would simply break things in PC (1). But ofcourse, they can keep them mostly untouch and it would be allright.

But you wouldn't mind starting from scratch and having to repurchase new DLC?

Well, I do not purchase DLCs for PC since I don´t really see a point in them. But if I did, I don´t expect them to be usable in possible sequel in the future.
 
Which means after 2 more DLC updates we will be at Planet Coaster build 2.0

The dot is a period not a decimal point.

Imagine the stress of being forced to make a "version 2" of your software just because you ran out of numbers in the base-10 versioning! [big grin]

In regards to the general topic, all we have is speculation. My own contribution to the speculation is that a new player in the sandbox park building space will emerge, and offer a few things currently not happening in PC. Such as multi-player, custom assets, plugins, and other things that require building into the game from the start.

Not that I think PC needs to add these, it's fine how it is. With software, you can't just keep adding stuff to the core forever unless the architecture was designed with those additions in mind. We see it all the time in website dev... gradually the poor old website gets slower and slower due to scope creep and feature bloat. Sometimes its better to start from scratch.
 
Oh my god this thread is ridiculous. Sorry but it is. [haha]
Thank you for valuable comment. It's supposed to be just a speculation, nothing else.

Update 2.0 is my last chance for QoL update, otherwise I give up on Frontier entirely. Sadly, outstanding art and nice graphics are not enough for me.
 
Speculate all you want, but the whole "version numbering follows mathematical rules" thing is just one of the lamest theories I've ever seen here [mouth shut]
 
My opinion throughout: The last couple years of gameplay have highlighted how some of the devs decisions have aged less well than hoped. Then going with DX11 made sense -- now? Next year? Not so much. DX12 might help alleviate frustrating issues like water effects going jarringly dark outside of sunlight. Or maybe a workaround could be implemented that doesn't require the resources to calc multiple lightsources on moving water, like a simple ambient light toggle with an intensity setting for water effects. Scalability's been mentioned -- that would resolve a sheaf of issues, and complete the 3D-standard move/rotate/scale trinity that PlanCo has two of.

The GUI could use some improvement, especially the filtering / sorting of the Building & Scenery pieces, but also things like finding saved games and blueprints (only some of these have the ability to filter by a typed-in string, for example). Controls now with preset angles on a slider could also allow typed-in angles of the users' choice.

In the Scenario Editor it'd be helpful to be able to change the base price of rides and stuff (separate buy / sell prices would be good, for when cleanup/removal of something should cost you money) and have access to things like the EFN and Prestige calculations.

Going deeper, the current grouping of building sets makes sense from a genre-legacy standpoint, but for most who've done 3D modelling it seems better to keep all the basic building shapes universally available, with the textures for them filterable/researchable by theme/material/etc (that'd fix many of the issues Gysan found in his excellent posts on the subject).

I'd like a Settings option to always start the game paused -- I frequently have to save, close, go do Real Life things, and then restart, with a loss of scenario-duration every time. But I hope we don't have to wait for 2.0 for that!
 
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great post KickAir8! wish I could rep your post but the silly system says I cannot rep you :( odd since I the last time I repped you was a month ago and I've repped other people sense then but, still cant rep somebody more than once even in different threads
 
I hope they will think more ahead of how the game would perform over time like when the park gets full so you can recreate realistic parks and also hope for more standard stuff like transport rides and weather to be in the base game. Also it would be great for mods on the workshop like cities skylines. That way the game isn't so limited and you won't get annoyed when certain things are lacking and dont get added by frontier. General more freedom and better performance is what makes these games good.
 
I personally think the best update for 2.0 would be similar to how RCT1 released into RCT2.

The style and graphics of the game all remain the same, while tweaking the engine to run DX12. Hopefully this would allow for a lot of the assets used in 1.0 to be reused in 2.0. We get to keep the rides that were already modeled and programmed (with improvements of course) while allowing most of the time being dedicated to making new rides and adding truly new features. I think the biggest focus should be on REALLY rounding out what they already have, by making the management of the game more intuitive and useful. Things I would LOVE to see in a 2.0 version are: improving park capacity, adding weather, making the coaster editor better, larger brush sizes, better pathing system (maybe just "paint" the paths like ground textures), an option for true freedom on elements, more rides, etc.

Maybe this is me rambling at this point, but not being able to rotate and move every item in the game in any direction bugs me out, and the fact that scenery and buildings are separate drive me nuts. [wacky]

Im not expecting a waterpark or wild expansion, nor is that necessarily what I would like to see. What I would rather see is a Theme Park management game in its purest and best form, and I really think a 2.0 version would possibly achieve that. [big grin]
 
I personally think the best update for 2.0 would be similar to how RCT1 released into RCT2.

The style and graphics of the game all remain the same, while tweaking the engine to run DX12. Hopefully this would allow for a lot of the assets used in 1.0 to be reused in 2.0. We get to keep the rides that were already modeled and programmed (with improvements of course) while allowing most of the time being dedicated to making new rides and adding truly new features. I think the biggest focus should be on REALLY rounding out what they already have, by making the management of the game more intuitive and useful. Things I would LOVE to see in a 2.0 version are: improving park capacity, adding weather, making the coaster editor better, larger brush sizes, better pathing system (maybe just "paint" the paths like ground textures), an option for true freedom on elements, more rides, etc.

Maybe this is me rambling at this point, but not being able to rotate and move every item in the game in any direction bugs me out, and the fact that scenery and buildings are separate drive me nuts. [wacky]

Im not expecting a waterpark or wild expansion, nor is that necessarily what I would like to see. What I would rather see is a Theme Park management game in its purest and best form, and I really think a 2.0 version would possibly achieve that. [big grin]

I agree fully! The graphic, the artistic profile is what is the best with the game, hands down. 10/10! It is downright beautiful. So I would love to to see a RCT2 style treatment. Plus empowering the simulation side of the game so it is on par with the old rct games by least. Maybe adding new - alternative building system that is more streamlined and draggable. (before people balk, of course we should be able to import old piece-by-piece buildings too)
(so in short: please assign people to do more of the game play aspect. more scenarios, more scenario objectives, more game-mechy stuff)
 
I personally think the best update for 2.0 would be similar to how RCT1 released into RCT2.

The style and graphics of the game all remain the same, while tweaking the engine to run DX12. Hopefully this would allow for a lot of the assets used in 1.0 to be reused in 2.0. We get to keep the rides that were already modeled and programmed (with improvements of course) while allowing most of the time being dedicated to making new rides and adding truly new features. I think the biggest focus should be on REALLY rounding out what they already have, by making the management of the game more intuitive and useful. Things I would LOVE to see in a 2.0 version are: improving park capacity, adding weather, making the coaster editor better, larger brush sizes, better pathing system (maybe just "paint" the paths like ground textures), an option for true freedom on elements, more rides, etc.

Maybe this is me rambling at this point, but not being able to rotate and move every item in the game in any direction bugs me out, and the fact that scenery and buildings are separate drive me nuts. [wacky]

Im not expecting a waterpark or wild expansion, nor is that necessarily what I would like to see. What I would rather see is a Theme Park management game in its purest and best form, and I really think a 2.0 version would possibly achieve that. [big grin]

These are all things that we asked for in the current version. It's weird to have to buy a whole new game for what people wanted in the first place. I'm setting the bar for 2.0 a bit higher than that.
 
I wonder if we are getting another dlc this fall. Probably, but we won’t hear anything about it until next month or October. When was Vintage released? Early July? So, next one is about early October if you follow the three month schedule. Of course, it could be September or November as well. I’m anxious to know what the theme will be though, Spooky Pack 2, lol?
 
You have to be careful with the version type numbering systems, too many upgrades indicate fallibility and too many sequels gets costly, especially if it only works for newer equipment.
Taking one consideration into the mix, people don't change computers systems frequently, too many game "upgrades" will eventually cause their computers to lag, unless hardware upgrades are added exponentially. Take that from experience.
 
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